Blue Mary(KOFXI): Unterschied zwischen den Versionen
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Zeile 4: | Zeile 4: | ||
| portrait = [[Image:KOFXI mary full.png]] | | portrait = [[Image:KOFXI mary full.png]] | ||
|tier_rank = B | |tier_rank = B | ||
|ratio_rank = 4 | |ratio_rank = 4 Points | ||
|health = 109 | |health = 109 | ||
|stun_gauge = 99 | |stun_gauge = 99 | ||
Zeile 10: | Zeile 10: | ||
}} | }} | ||
== | == Colors == | ||
{| cellpadding="0" style="text-align: center;" | {| cellpadding="0" style="text-align: center;" | ||
|[[Datei:KOFXI mary S.jpg]] | |[[Datei:KOFXI mary S.jpg]] | ||
Zeile 59: | Zeile 59: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 82: | Zeile 82: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F13+14 | | style="background-color:#F9F9F9;" |F13+14 body invulnerable (likely forgotten during development). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(c)''' | | style="background-color:#F9F9F9;" |'''5B(c)''' | ||
Zeile 138: | Zeile 138: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Collision | | style="background-color:#F9F9F9;" |Collision box slightly moves during Active-Time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6A''' | | style="background-color:#F9F9F9;" |'''6A''' | ||
Zeile 146: | Zeile 146: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F4. Lands on F23. Identical to the cancel version. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6A(cancel)''' | | style="background-color:#F9F9F9;" |'''6A(cancel)''' | ||
Zeile 154: | Zeile 154: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F4. Lands on F23. Identical to the normal version. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6B''' | | style="background-color:#F9F9F9;" |'''6B''' | ||
Zeile 162: | Zeile 162: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6B(cancel)''' | | style="background-color:#F9F9F9;" |'''6B(cancel)''' | ||
Zeile 170: | Zeile 170: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F11. Lands on F28 (only on whiff). Identical to the normal version. | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 190: | Zeile 190: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Does not hit against Rolls (bug?) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B''' | | style="background-color:#F9F9F9;" |'''2B''' | ||
Zeile 214: | Zeile 214: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Low profile | | style="background-color:#F9F9F9;" |Low profile from F1. | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump A''' | | style="background-color:#F9F9F9;" |'''smalljump A''' | ||
Zeile 230: | Zeile 230: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |Arm | | style="background-color:#F9F9F9;" |Arm has hurtbox on F3. Same hitbox as jump A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump A''' | | style="background-color:#F9F9F9;" |'''jump A''' | ||
Zeile 236: | Zeile 236: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |Arm | | style="background-color:#F9F9F9;" |Arm has hurtbox on F4. Same Hitbox as smalljump A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump up B''' | | style="background-color:#F9F9F9;" |'''smalljump up B''' | ||
Zeile 242: | Zeile 242: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg has hurtbox on F5. Same Hitbox as jump up B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump B''' | | style="background-color:#F9F9F9;" |'''smalljump B''' | ||
Zeile 248: | Zeile 248: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg has hurtbox on F3+F4. Same Hitbox as jump B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up B''' | | style="background-color:#F9F9F9;" |'''jump up B''' | ||
Zeile 254: | Zeile 254: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg has Hurtbox on F6. Same Hitbox as smalljump up B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump B''' | | style="background-color:#F9F9F9;" |'''jump B''' | ||
Zeile 260: | Zeile 260: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg hat hurtbox on F5+F6. Same Hitbox as smalljump B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump C''' | | style="background-color:#F9F9F9;" |'''smalljump C''' | ||
Zeile 266: | Zeile 266: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as jump C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up C''' | | style="background-color:#F9F9F9;" |'''jump up C''' | ||
Zeile 278: | Zeile 278: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump D''' | | style="background-color:#F9F9F9;" |'''smalljump D''' | ||
Zeile 284: | Zeile 284: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg has Hurtbox on F12. Same Hitbox as jump D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up D''' | | style="background-color:#F9F9F9;" |'''jump up D''' | ||
Zeile 290: | Zeile 290: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg has Hurtbox on F7. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump D''' | | style="background-color:#F9F9F9;" |'''jump D''' | ||
Zeile 296: | Zeile 296: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Leg has Hurtbox on F10. Same Hitbox as smalljump D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump E''' | | style="background-color:#F9F9F9;" |'''smalljump E''' | ||
Zeile 302: | Zeile 302: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |Arm | | style="background-color:#F9F9F9;" |Arm has Hurtbox on F6. Same Hitbox as jump E. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump E''' | | style="background-color:#F9F9F9;" |'''jump E''' | ||
Zeile 308: | Zeile 308: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |Arm | | style="background-color:#F9F9F9;" |Arm has Hurtbox on F9. Same Hitbox as smalljump E. | ||
|- | |- | ||
|} | |} | ||
Zeile 314: | Zeile 314: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
Zeile 328: | Zeile 328: | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
Zeile 336: | Zeile 336: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6B''' | | style="background-color:#F9F9F9;" |'''[4],6B''' | ||
Zeile 344: | Zeile 344: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-30 | | style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6D''' | | style="background-color:#F9F9F9;" |'''[4],6D''' | ||
Zeile 352: | Zeile 352: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Hurtbox | | style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
Zeile 360: | Zeile 360: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-4 | | style="background-color:#F9F9F9;" |F1-4 invul. F5-31 in Counterhit-State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623D''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
Zeile 368: | Zeile 368: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F11. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' | ||
Zeile 376: | Zeile 376: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-25 | | style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. ~52F duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214D''' | | style="background-color:#F9F9F9;" |'''63214D''' | ||
Zeile 384: | Zeile 384: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-2 | | style="background-color:#F9F9F9;" |F1-2 no Hurtbox on arm. F1-25 in Counterhit-State. ~50F duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214A''' | | style="background-color:#F9F9F9;" |'''214A''' | ||
Zeile 392: | Zeile 392: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |~65F ( | | style="background-color:#F9F9F9;" |~65F (the whole duration) in Counterhit-State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
Zeile 400: | Zeile 400: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-24 | | style="background-color:#F9F9F9;" |F1-24 invul against attacks. F25-39 in Counterhit-State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>236P''' | | style="background-color:#F9F9F9;" |'''214P>236P''' | ||
Zeile 408: | Zeile 408: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Throw. F1-6 invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214P''' | | style="background-color:#F9F9F9;" |'''2363214P''' | ||
Zeile 416: | Zeile 416: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-10 | | style="background-color:#F9F9F9;" |F1-10 invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236B''' | | style="background-color:#F9F9F9;" |'''236236B''' | ||
Zeile 424: | Zeile 424: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1 | | style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236D''' | | style="background-color:#F9F9F9;" |'''236236D''' | ||
Zeile 432: | Zeile 432: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-12 | | style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214E''' | | style="background-color:#F9F9F9;" |'''63214,63214E''' | ||
Zeile 440: | Zeile 440: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Invul on legs. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)''' | | style="background-color:#F9F9F9;" |'''63214,63214E (cancel)''' | ||
Zeile 453: | Zeile 453: | ||
== Strategie == | == Strategie == | ||
*'''(TOURNEY BANNED):''' | *'''(TOURNEY BANNED):'''Meaty LDM on incoming: does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro. | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Version vom 20. Mai 2020, 00:12 Uhr
Blue Mary ブルー・マリー | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 109 |
Stun Modifier: | 99 |
Crouch height (Tier): | ?? |
Colors
⃞ | X | △ | ⃝ | R1 +⃞ | R1 + X | R1 + △ | R1 + ⃝ |
A | B | C | D | E + A | E + B | E + C | E + D |
L1 +⃞ | L1 + X | L1 + △ | L1 + ⃝ |
Start + A | Start + B | Start + C | Start + D |
Frame Data
Attack | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
2A | 6 | 6 | ? | Does not hit against Rolls (bug?) | ||
2B | 6 | 5 | ? | |||
2C | 7 | 4 | ? | |||
2D | 14 | 9 | ? | Low profile from F1. |
Strategie
- (TOURNEY BANNED):Meaty LDM on incoming: does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber