Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

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Zeile 340: Zeile 340:
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| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C_1.png]][[bild:kofxi_benimaru_214C_2.png]][[bild:kofxi_benimaru_214C_3.png]][[bild:kofxi_benimaru_214C_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C_1.png|100px]][[bild:kofxi_benimaru_214C_2.png|200px]][[bild:kofxi_benimaru_214C_3.png|150px]][[bild:kofxi_benimaru_214C_gif.gif]]
| style="background-color:#F9F9F9;" |24/50*
| style="background-color:#F9F9F9;" |24/50*
| style="background-color:#F9F9F9;" |8+7
| style="background-color:#F9F9F9;" |8+7
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|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236A_1.png|150px]][[bild:kofxi_benimaru_236236A_2.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236A_1.png|250px]][[bild:kofxi_benimaru_236236A_2.png|250px]]
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |5+5
| style="background-color:#F9F9F9;" |5+5
Zeile 356: Zeile 356:
|-
|-
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236C_1.png|150px]][[bild:kofxi_benimaru_236236C_2.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236C_1.png|250px]][[bild:kofxi_benimaru_236236C_2.png|250px]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5+5
| style="background-color:#F9F9F9;" |5+5

Version vom 12. Juli 2021, 18:13 Uhr

Benimaru Nikaido
二階堂 紅丸
KOFXI benimaru full.png
Tiers & Ranking
Tier: C+
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.03
Stun Modifier: 1.05
Crouch height (Tier): F

Colors

KOFXI benimaru S.jpg KOFXI benimaru X.jpg KOFXI benimaru T.jpg KOFXI benimaru C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI benimaru R1S.jpg KOFXI benimaru R1X.jpg KOFXI benimaru R1T.jpg KOFXI benimaru R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI benimaru L1S.jpg KOFXI benimaru L1X.jpg KOFXI benimaru L1T.jpg KOFXI benimaru L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi benimaru 5A(c).png 5 2 +3 +2
5A(f) Kofxi benimaru 5A(f).pngKofxi benimaru 5A(f) gif.gif 6 4 +3 +2 No hurtbox on head F1-4.
5B(c) Kofxi benimaru 5B(c) 1.pngKofxi benimaru 5B(c).pngKofxi benimaru 5B(c) gif.gif 5 5 +2 +1 F3+4 no hurtbox on body (only raised leg & head).
5B(f) Kofxi benimaru 5B(f).png 8 4 +1 +0
5C(c) Kofxi benimaru 5C(c) 1.pngKofxi benimaru 5C(c) 2.png 6 3+3 +1 +0
5C(f) Kofxi benimaru 5C(f).png 12 6 +0 -1
5D(c) Kofxi benimaru 5D(c).png 5 4 +2 +1
5D(f) Kofxi benimaru 5D(f) 1.pngKofxi benimaru 5D(f) 2.pngKofxi benimaru 5D(f) 3.pngKofxi benimaru 5D(f) gif.gif 14 5 +1 +0 Invul on feet F4-6 & 13-18. Invul on legs F7-12 & 19-21. F22-34 standing recovery.
5E Kofxi benimaru 5E.png 15 3 KD -1 Invul on feet F13-24. F25-36 standing recovery.
GC Kofxi benimaru GC.png 5 8 KD -18
6B Kofxi benimaru 6B.png 14 3 -8 -9 Special cancel. F1-8 invul on feet.
Saving Shift Kofxi benimaru saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi benimaru 2A.png 6 4 +5 +4
2B Kofxi benimaru 2B.png 5 4 +3 +2
2C Kofxi benimaru 2C 1.pngKofxi benimaru 2C 2.png 8 3+3 -5 -6
2D Kofxi benimaru 2D.png 9 6 KD -8
Jumping Attacks
Attack Hitbox Startup Active Note
Smalljump A Kofxi benimaru smalljump A.png 7 11
Jump up A Kofxi benimaru jump up A 1.pngKofxi benimaru jump up A 2.png 4 3+5 Unique hitbox
j.A Kofxi benimaru jump A.png 8 9
Smalljump B Kofxi benimaru smalljump B.png 5 6
j.B Kofxi benimaru jump B.png 5 6
Smalljump C Kofxi benimaru smalljump C 1.pngKofxi benimaru smalljump C 2.png 7 3+7
Jump up C Kofxi benimaru jump up C 1.pngKofxi benimaru jump up C 2.png 7 3+7 2nd hitbox is unique
j.C Kofxi benimaru jump C 1.pngKofxi benimaru jump C 2.png 7 3+7
Smalljump D Kofxi benimaru smalljump D.png 10 5 Different hitbox than jump D
jump up D Kofxi benimaru jump up D.png 7 5 Unique hitbox
j.D Kofxi benimaru jump D.png 10 5 Different hitbox than smalljump D
Smalljump E Kofxi benimaru smalljump E.png 15 5 Same as j.E
j.E Kofxi benimaru jump E.png 17 5 Same as smalljump E
j.2D Kofxi benimaru jump 2D.pngKofxi benimaru jump 2D gif.gif 14 (2/0)*n 2F active, 2F inactive, alternatingly, until landing. 19F landing recovery.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi benimaru 236A.pngKofxi benimaru 236A gif.gif 13 5 +0 -1 Super Cancel. Negates projectiles F13-17 (the whole active time).
236C Kofxi benimaru 236C.png 6 5 -12 -13 Super Cancel. Negates projectiles F6-10 (the whole active time).
236K Kofxi benimaru 236K.png 9 2 -7 -8 Starter. Super Cancel.
>236K Kofxi benimaru 236K236K 1.pngKofxi benimaru 236K236K 2.pngKofxi benimaru 236K236K 3.pngKofxi benimaru 236K236K 4.png 9/20 3+2+2+2 KD -25 Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery.
63214B Kofxi benimaru 63214B 1.pngKofxi benimaru 63214B 2.pngKofxi benimaru 63214B 3.pngKofxi benimaru 63214B gif.gif 16 (2,4)*5 KD -5 All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times.
63214D Kofxi benimaru 63214D 1.pngKofxi benimaru 63214D 2.pngKofxi benimaru 63214D 3.png 16 (2,4)*11 KD -14 First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times.
214A Kofxi benimaru 214A 1.pngKofxi benimaru 214A 2.pngKofxi benimaru 214A gif.gif 12/32* 7+7 KD -3 Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
214C Kofxi benimaru 214C 1.pngKofxi benimaru 214C 2.pngKofxi benimaru 214C 3.pngKofxi benimaru 214C gif.gif 24/50* 8+7 KD -11 Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit.
236236A Kofxi benimaru 236236A 1.pngKofxi benimaru 236236A 2.png 9* 5+5 KD ? F1 invul. Both hits same hitbox (160*160px). *=old jp. data says 12f.
236236C Kofxi benimaru 236236C 1.pngKofxi benimaru 236236C 2.png 5 5+5 KD ? F1 invul. Both hits same hitbox (160*160px).
214214K Kofxi benimaru 214214K 1.pngKofxi benimaru 214214K 2.png 12 ? KD ? F1+2 invul. Projectile. Negates projectiles from F10.
236236E Kofxi benimaru 236236E 1.pngKofxi benimaru 236236E 2.pngKofxi benimaru 236236E gif.gif 9 KD ? Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other.

Special Attributes & Bugs

  • Has no collision on back ukemi (can run through)
  • Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F

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