Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

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Zeile 104: Zeile 104:
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_5E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_5E.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |2?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Invul on feet
| style="background-color:#F9F9F9;" |Invul on feet F13-24. F25-36 standing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |'''GC'''
Zeile 120: Zeile 120:
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_6B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_6B.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Auf den Füßen unverwundbar
| style="background-color:#F9F9F9;" |Special cancel. F1-8 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_6B(cancel).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_6B(cancel).png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3?
| style="background-color:#F9F9F9;" |33
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-

Version vom 12. Juli 2021, 16:42 Uhr

Benimaru Nikaido
二階堂 紅丸
KOFXI benimaru full.png
Tiers & Ranking
Tier: C+
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.03
Stun Modifier: 1.05
Crouch height (Tier): F

Colors

KOFXI benimaru S.jpg KOFXI benimaru X.jpg KOFXI benimaru T.jpg KOFXI benimaru C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI benimaru R1S.jpg KOFXI benimaru R1X.jpg KOFXI benimaru R1T.jpg KOFXI benimaru R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI benimaru L1S.jpg KOFXI benimaru L1X.jpg KOFXI benimaru L1T.jpg KOFXI benimaru L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi benimaru 5A(c).png 5 2 +3 +2
5A(f) Kofxi benimaru 5A(f).pngKofxi benimaru 5A(f) gif.gif 6 4 +3 +2 No hurtbox on head F1-4.
5B(c) Kofxi benimaru 5B(c) 1.pngKofxi benimaru 5B(c).pngKofxi benimaru 5B(c) gif.gif 5 5 +2 +1 F3+4 no hurtbox on body (only raised leg & head).
5B(f) Kofxi benimaru 5B(f).png 8 4 +1 +0
5C(c) Kofxi benimaru 5C(c) 1.pngKofxi benimaru 5C(c) 2.png 6 3+3 +1 +0
5C(f) Kofxi benimaru 5C(f).png 12 6 +0 -1
5D(c) Kofxi benimaru 5D(c).png 5 4 +2 +1
5D(f) Kofxi benimaru 5D(f) 1.pngKofxi benimaru 5D(f) 2.pngKofxi benimaru 5D(f) 3.pngKofxi benimaru 5D(f) gif.gif 14 5 +1 +0 Invul on feet F4-6 & 13-18. Invul on legs F7-12 & 19-21. F22-34 standing recovery.
5E Kofxi benimaru 5E.png 15 3 KD -1 Invul on feet F13-24. F25-36 standing recovery.
GC Kofxi benimaru GC.png 5 8 KD -18
6B Kofxi benimaru 6B.png 14 3 -8 -9 Special cancel. F1-8 invul on feet.
6B(cancel) Kofxi benimaru 6B(cancel).png 14 33 -8 -9
Saving Shift Kofxi benimaru saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi benimaru 2A.png 6 4? ?
2B Kofxi benimaru 2B.png 5 4? ?
2C Kofxi benimaru 2C 1.pngKofxi benimaru 2C 2.png 8 2+3? ?
2D Kofxi benimaru 2D.png 9 6? ?
Jumping Attacks
Attack Hitbox Startup Active Note
Smalljump A Kofxi benimaru smalljump A.png 7 11
Jump up A Kofxi benimaru jump up A 1.pngKofxi benimaru jump up A 2.png 4 3+5 Unique hitbox
j.A Kofxi benimaru jump A.png 8 9
Smalljump B Kofxi benimaru smalljump B.png 5 6
j.B Kofxi benimaru jump B.png 5 6
Smalljump C Kofxi benimaru smalljump C 1.pngKofxi benimaru smalljump C 2.png 7 3+7
Jump up C Kofxi benimaru jump up C 1.pngKofxi benimaru jump up C 2.png 7 3+7 2nd hitbox is unique
j.C Kofxi benimaru jump C 1.pngKofxi benimaru jump C 2.png 7 3+7
Smalljump D Kofxi benimaru smalljump D.png 10 5 Different hitbox than jump D
jump up D Kofxi benimaru jump up D.png 7 5 Unique hitbox
j.D Kofxi benimaru jump D.png 10 5 Different hitbox than smalljump D
Smalljump E Kofxi benimaru smalljump E.png 15 5 Same as j.E
j.E Kofxi benimaru jump E.png 17 5 Same as smalljump E
j.2D Kofxi benimaru jump 2D.pngKofxi benimaru jump 2D gif.gif 14 (2/0)*n 2F active, 2F inactive, alternatingly, until landing. 19F landing recovery.
Specials & Supers
Move Hitbox Startup Active Adv Note
236A Kofxi benimaru 236A.pngKofxi benimaru 236A gif.gif 13 4 ? Benimaru heavily leans forward (beyond his collision box)
236C Kofxi benimaru 236C.png 6 ? ?
236K Kofxi benimaru 236K.png 9 ? ?
63214K Datei:Kofxi benimaru 63214K.png 16 ? ?
214A Datei:Kofxi benimaru 214A.png 12 ? ?
214C Datei:Kofxi benimaru 214C.png 24 ? ?
236236A Kofxi benimaru 236236A 1.pngKofxi benimaru 236236A 2.png 9* 5+5 ? F1 invul. Both hits same hitbox (160*160px). *=old jp. data says 12f.
236236C Kofxi benimaru 236236C 1.pngKofxi benimaru 236236C 2.png 5 5+5 ? F1 invul. Both hits same hitbox (160*160px).
214214K Kofxi benimaru 214214K 1.pngKofxi benimaru 214214K 2.png 12 ? ? F1+2 invul. Projectile. Negates projectiles from F10.
236236E Kofxi benimaru 236236E 1.pngKofxi benimaru 236236E 2.pngKofxi benimaru 236236E gif.gif 9 ? Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other.

Special Attributes & Bugs

  • Has no collision on back ukemi (can run through)
  • Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F

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