B.Jenet(KOFXI)

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B. Jenet
(B・ジェニー )
KOFXI jenet full.png
Tiers & Ranking
Tier: B to C+
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.02
Stun Modifier: 0.98
Crouch height (Tier): F

Colors

KOFXI Jenet S.png KOFXI Jenet X.png KOFXI Jenet T.png KOFXI Jenet C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Jenet R1S.png KOFXI Jenet R1X.png KOFXI Jenet R1T.png KOFXI Jenet R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Jenet L1S.png KOFXI Jenet L1X.png KOFXI Jenet L1T.png KOFXI Jenet L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi jenet 5A(c).png 5 4 +7 +6 Chain Combo starter.
5A(f) Kofxi jenet 5A(f) 2.png 6 4 +1 +0
5B(c) Kofxi jenet 5B(c).png 5 4 +1 +0
5B(f) Kofxi jenet 5B(f).png 6 4 +3 +2
5C(c) Kofxi jenet 5C(c) 1.pngKofxi jenet 5C(c) 2.png 4 2+4 +0 -1 Only ~4 stun damage.
5C(f) Kofxi jenet 5C(f).png 10 5 -1 -2 Chains into 5A
5D(c) Kofxi jenet 5D(c) 1.pngKofxi jenet 5D(c) 2.png 6 1+4 -8 -9
5D(f) Kofxi jenet 5D(f).png 11 4 -4 -5
5E Kofxi jenet 5E.png 11 5 KD -3
5A(c)/5C(f)> A Kofxi jenet chain A.png 5 4 +3 +10 Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard.
5A(c)/5C(f)> C Kofxi jenet chain C.png 6 7 +2 +1 Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi jenet 2A.png 6 4 +4 +3
2B Kofxi jenet 2B.png 4 4 +3 +2 Fastest low hit in the game.
2C Kofxi jenet 2C.pngKofxi jenet 2C gif.gif 9 4 +3 +2 Disjointed hurtbox. Can be used as a situational anti-air.
2D Kofxi jenet 2D.png 8 7 KD -5
3D Kofxi jenet 3D 1.pngKofxi jenet 3D 2.pngKofxi jenet 3D gif.gif 7 3+2 KD -44 Feet invul & Airborne from F5. 26F landing recovery.
Jump Attacks
Move Hitbox Startup Active Note
small A Kofxi jenet smalljump A.png 6 10 Identical to j.A.
j.A Kofxi jenet jump A.png 6 10 Identical to smalljump A.
small B Kofxi jenet smalljump B.png 6 8 Identical to j.B.
j.B Kofxi jenet jump B.png 6 8 Identical to smalljump B.
small C Kofxi jenet smalljump C 1.pngKofxi jenet smalljump C 2.png 6 3+6 2F faster than j.C, but same hitboxes.
j.C Kofxi jenet jump C 1.pngKofxi jenet jump C 2.png 8 3+6 2F slower than smalljump C, but same hitboxes.
small D Kofxi jenet smalljump D.png 8 7 2F faster than jump D, but same hitboxes.
j.D Kofxi jenet jump D.png 10 7 2F slower than smalljump D, but same hitboxes.
small E Kofxi jenet smalljump E.png 12 6 1F faster than jump E, but same hitboxes.
j.E Kofxi jenet jump E.png 13 6 1F slower than smalljump E, but same hitboxes.
Air Throw Kofxi jenet airthrow.png 1 1 Done with j.C + any direction except 8.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi jenet 236A.png 14 26 +1* +0* *=point blank, 2 hits. +9/+8 with 3 hits up close.
236C Kofxi jenet 236C.png 17 ? +1* +0* Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
214A Kofxi jenet 214A.png 18 3 KD -6 Super Cancel (slightly delayed).
214C Kofxi jenet 214C.png 23 3 KD -6 Travels forward. Super Cancel (slightly delayed).
214B Datei:Kofxi jenet 214B.png 20 3+3+4+2 ? ? F1 invul on feet & airborne. Overhead.
214D Datei:Kofxi jenet 214D.png 29 ? ? ? F1 invul on feet & airborne. Overhead. Whiffs against some crouching characters (eg. Jenet).
236B Datei:Kofxi jenet 236B.png 6 ? ? ?
236D Datei:Kofxi jenet 236D.png 15 ? ? ?
236236P Kofxi jenet 236236P.png 7 ? ? ?
236236K Datei:Kofxi jenet 236236K.png 5 ? ? ?
214214E Kofxi jenet 214214E.png 1~28 ? ? ?

Blockstring & Chain Combo Frame Data

String Hit Guard Note
5C(f)>A(whiff) +1* +0* *=if A whiffs.

Special Attributes & Bugs

  • C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
  • Far C chains into A
  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • Jenet has no recovery when landing from a DOWN! and can act immediately.

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