B.Jenet(KOFXI): Unterschied zwischen den Versionen

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}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) ||5 || 4 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> ||Chain combo starter
|-
| 5A(f)|| 6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 5B(c)|| 5 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 5B(f)|| 6 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
|-
| 5C(c)|| 4 || 2+4 || <span style="color: blue;">+0</span> || <span style="color: blue;">-1</span> ||Deals only 4 stun damage.
|-
| 5C(f)|| 10 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||
|-
| 5D(c)|| 6 || 1+4 || <span style="color: blue;">-8</span> || <span style="color: blue;">-9</span> ||
|-
| 5D(f)|| 11 || 4 || <span style="color: blue;">-4</span> || <span style="color: blue;">-5</span> ||
|-
| 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> ||
|-
| GC|| 8 || 5 || KD || <span style="color: red;">-12</span> ||
|-
| 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+10</span> ||Chain Combo. No Special Cancel. Massive advantage on guard.
|-
| 5A(c)/5C(f)> C|| 6 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Chain Combo. Special Cancel-
|-
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A|| 6 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||
|-
| 2B|| 4 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Fastest low hit in the game.
|-
| 2C|| 9 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Disjointed hurtbox.
|-
| 2D|| 8 || 7 || KD || <span style="color: red;">-5</span> ||
|-
| 3D|| 7 || 3+2 || KD || <span style="color: red;">-44</span> ||Feet invul & Airborne from F5. 26F landing recovery.
|-
| j.A|| 6 || 10 ||/|| /||
|-
| j.B|| 6 || 8 ||/|| /||
|-
| small C|| 6 || 3+6 ||/|| /||2F faster than j.C, but same hitboxes.
|-
| j.C|| 8 || 3+6 ||/|| /||2F slower than small C, but same hitboxes.
|-
| small D|| 8 || 7 ||/|| /||2F faster than jump D, but same hitboxes.
|-
| j.D|| 10 || 7 ||/|| /||2F slower than small D, but same hitboxes.
|-
| small E|| 12 || 6 ||/|| /||1F faster than jump E, but same hitboxes.
|-
| j.E|| 13 || 6 ||/|| /||1F slower than small E, but same hitboxes.
|-
| Air Throw|| 1 || 1 ||/|| /||Done with C + any direction except 8.
|-
| 236A || 14 || 26|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||*=point blank, 2 hits. +9/+8 with 3 hits up close.
|-
| 236C|| 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
|-
| 214A|| 18 || 3|| KD|| <span style="color: red;">-6</span>||Super Cancel (slightly delayed).
|-
| 214C|| 23 || 3|| KD|| <span style="color: red;">-6</span>||Travels forward. Super Cancel (slightly delayed).
|-
| 214B|| 20 || 3+3+4+2|| ?|| ?||Overhead. Invul on feet & airborne from F1.
|-
| 214D|| 25* || 3+5|| ?|| ?||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
|-
| 236B || 6 || 6+2+2|| KD|| <span style="color: red;">-30||Invul on feet & airborne from F2. 27F landing recovery.
|-
| 236D || 15 || 6+3+6|| KD|| <span style="color: red;">-36|| Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
|-
| j.2B/D || / || /|| /|| /||B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed.
|-
| j.2K*2 || 6* || 3|| KD|| ?||*=fastest timing including first j.2K.
|-
| j.2K*3 || ~11 || 3|| KD|| ?||
|-
| j.2K*4|| ~9 || 3|| KD|| ?||
|-
| j.2K*5|| ~10 || 4|| KD|| ?||
|-
| 236236P || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
|-
| 236236K || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
|-
| 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F.
|-
| 214214E(DC) || 1|| ?|| KD|| /||The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F.
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 31: Zeile 125:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[bild:kofxi_jenet_5A(c).png]] || 5 || 4 || +7|| +6||Chain Combo starter.
| 5A(c) || [[bild:kofxi_jenet_5A(c).png]] || 5 || 4 || <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>||Chain Combo starter.
|-
| 5A(f)|| [[bild:kofxi_jenet_5A(f)_2.png]] || 6 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
|-
| 5A(f)|| [[bild:kofxi_jenet_5A(f)_2.png]] || 6 || 4|| +1|| +0||
| 5B(c)|| [[bild:kofxi_jenet_5B(c).png]] || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
|-
| 5B(c)|| [[bild:kofxi_jenet_5B(c).png]] || 5 || 4|| +1|| +0||
| 5B(f)|| [[bild:kofxi_jenet_5B(f).png]] || 6 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|-
| 5B(f)|| [[bild:kofxi_jenet_5B(f).png]] || 6 || 4|| +3|| +2||
| 5C(c)|| [[bild:kofxi_jenet_5C(c)_1.png]][[bild:kofxi_jenet_5C(c)_2.png]] || 4 || 2+4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1||Only ~4 stun damage.
|-
|-
| 5C(c)|| [[bild:kofxi_jenet_5C(c)_1.png]][[bild:kofxi_jenet_5C(c)_2.png]] || 4 || 2+4|| +0|| -1||Only ~4 stun damage.
| 5C(f)|| [[bild:kofxi_jenet_5C(f).png]] || 10 || 5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Chains into 5A
|-
|-
| 5C(f)|| [[bild:kofxi_jenet_5C(f).png]] || 10 || 5|| -1|| -2||Chains into 5A
| 5D(c)|| [[bild:kofxi_jenet_5D(c)_1.png]][[bild:kofxi_jenet_5D(c)_2.png]] || 6 || 1+4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
|-
| 5D(c)|| [[bild:kofxi_jenet_5D(c)_1.png]][[bild:kofxi_jenet_5D(c)_2.png]] || 6 || 1+4|| -8|| -9||
| 5D(f)|| [[bild:kofxi_jenet_5D(f).png]] || 11 || 4|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||
|-
|-
| 5D(f)|| [[bild:kofxi_jenet_5D(f).png]] || 11 || 4|| -4|| -5||
| 5E|| [[bild:kofxi_jenet_5E.png]] || 11 || 5|| KD|| <span style="color: red;">-3</span>||
|-
|-
| 5E|| [[bild:kofxi_jenet_5E.png]] || 11 || 5|| KD|| -3||
| GC|| [[bild:kofxi_jenet_GC.png]] || 8 || 5|| KD|| <span style="color: red;">-12</span>||
|-
|-
| 3D|| [[bild:kofxi_jenet_3D_1.png]][[bild:kofxi_jenet_3D_2.png]][[bild:kofxi_jenet_3D_gif.gif]] ||7 || 3+2|| KD|| -44||Feet invul & Airborne from F5. 26F landing recovery.
| 5A(c)/5C(f)> A|| [[bild:kofxi_jenet_chain_A.png]] || 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+10</span>||Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard.
|-
|-
| 5A(c)/5C(f)> A|| [[bild:kofxi_jenet_chain_A.png]] || 5 || 4|| +3|| +10||Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard.
| 5A(c)/5C(f)> C|| [[bild:kofxi_jenet_chain_C.png]] || 6 || 7|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm).
|-
|-
| 5A(c)/5C(f)> C|| [[bild:kofxi_jenet_chain_C.png]] || 6 || 7|| +2|| +1||Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm).
| Saving Shift|| [[bild:kofxi_jenet_saving.png]] || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
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! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_jenet_2A.png]] ||6 || 4|| +4|| +3||
| 2A|| [[bild:kofxi_jenet_2A.png]] ||6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
|-
|-
| 2B|| [[bild:kofxi_jenet_2B.png]] ||4 || 4|| +3|| +2||Fastest low hit in the game.
| 2B|| [[bild:kofxi_jenet_2B.png]] ||4 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Fastest low hit in the game.
|-
|-
| 2C|| [[bild:kofxi_jenet_2C.png]][[bild:kofxi_jenet_2C_gif.gif]] ||9 || 4|| +3|| +2||Disjointed hurtbox. Can be used as a situational anti-air.
| 2C|| [[bild:kofxi_jenet_2C.png]][[bild:kofxi_jenet_2C_gif.gif]] ||9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Disjointed hurtbox. Can be used as a situational anti-air.
|-
|-
| 2D|| [[bild:kofxi_jenet_2D.png]] ||8 || 7|| KD|| -5||
| 2D|| [[bild:kofxi_jenet_2D.png]] ||8 || 7|| KD|| <span style="color: red;">-5</span>||
|-
| 3D|| [[bild:kofxi_jenet_3D_1.png]][[bild:kofxi_jenet_3D_2.png]][[bild:kofxi_jenet_3D_gif.gif]] ||7 || 3+2|| KD|| <span style="color: red;">-44</span>||Feet invul & Airborne from F5. 26F landing recovery.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Note
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| j.A|| [[bild:kofxi_jenet_jump_A.png]] || ?|| ?|| ?
| small A|| [[bild:kofxi_jenet_smalljump_A.png]] || 6|| 10||Identical to j.A.
|-
|-
| j.B|| [[bild:kofxi_jenet_jump_B.png]] || ?|| ?|| ?
| j.A|| [[bild:kofxi_jenet_jump_A.png]] || 6|| 10||Identical to smalljump A.
|-
|-
| j.C|| [[bild:kofxi_jenet_jump_C.png]] || ?|| ?|| ?
| small B|| [[bild:kofxi_jenet_smalljump_B.png]] || 6|| 8||Identical to j.B.
|-
|-
| j.D|| [[bild:kofxi_jenet_jump_D.png]] || ?|| ?|| ?
| j.B|| [[bild:kofxi_jenet_jump_B.png]] || 6|| 8||Identical to smalljump B.
|-
|-
| j.E|| [[bild:kofxi_jenet_jump_E.png]] || ?|| ?|| ?
| small C|| [[bild:kofxi_jenet_smalljump_C_1.png]][[bild:kofxi_jenet_smalljump_C_2.png]] || 6|| 3+6||2F faster than j.C, but same hitboxes.
|-
| j.C|| [[bild:kofxi_jenet_jump_C_1.png]][[bild:kofxi_jenet_jump_C_2.png]] || 8|| 3+6||2F slower than smalljump C, but same hitboxes.
|-
| small D|| [[bild:kofxi_jenet_smalljump_D.png]] || 8|| 7||2F faster than jump D, but same hitboxes.
|-
| j.D|| [[bild:kofxi_jenet_jump_D.png]] || 10|| 7||2F slower than smalljump D, but same hitboxes.
|-
| small E|| [[bild:kofxi_jenet_smalljump_E.png]] || 12|| 6||1F faster than jump E, but same hitboxes.
|-
| j.E|| [[bild:kofxi_jenet_jump_E.png]] || 13|| 6||1F slower than smalljump E, but same hitboxes.
|-
| Air Throw|| [[bild:kofxi_jenet_airthrow.png]] || 1|| 1||Done with j.C + any direction except 8.
|-
|-
|}
|}
Zeile 89: Zeile 199:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
| 236A|| [[bild:kofxi_jenet_236A.png]] || 14 || 26|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||*=point blank, 2 hits. +9/+8 with 3 hits up close.
|-
| 236C|| [[bild:kofxi_jenet_236C.png]] || 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
|-
| 214A|| [[bild:kofxi_jenet_214A.png]] || 18 || 3|| KD|| <span style="color: red;">-6</span>||Super Cancel (slightly delayed).
|-
| 214C|| [[bild:kofxi_jenet_214C.png]] || 23 || 3|| KD|| <span style="color: red;">-6</span>||Travels forward. Super Cancel (slightly delayed).
|-
| 214B|| [[bild:kofxi_jenet_214B_gif.gif]] || 20 || 3+3+4+2|| ?|| ?||Overhead. Invul on feet & airborne from F1.
|-
| 214D|| [[bild:kofxi_jenet_214D_gif.gif]] || 25* || 3+5|| ?|| ?||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
|-
|-
| 236A|| [[bild:kofxi_jenet_236A.png]] || 14 || ?|| ?
| 236B || [[bild:kofxi_jenet_236B_gif.gif]] || 6 || 6+2+2|| KD|| <span style="color: red;">-30</span>||Invul on feet & airborne from F2. 27F landing recovery.
|-
|-
| 236C|| [[bild:kofxi_jenet_236C.png]] || 17 || ?|| ?|| -
| 236D || [[bild:kofxi_jenet_236D_gif.gif]] || 15 || 6+3+6|| KD|| <span style="color: red;">-36</span>|| Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
|-
|-
| 214A|| [[bild:kofxi_jenet_214A.png]] || 18 || ?|| ?|| -
| j.2B/D || [[bild:kofxi_jenet_jump_2K.png]][[bild:kofxi_jenet_jump_2K.gif]] || / || /|| /|| /||Divekick-chain starter. B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. 16F landing recovery.
|-
|-
| 214C|| [[bild:kofxi_jenet_214C.png]] || 23 || ?|| ?|| -
| j.2K*2 || [[bild:kofxi_jenet_jump_2Kx2.png]] || 6* || 3|| KD|| ?||*=fastest timing including first j.2K.
|-
|-
| 214B|| [[bild:kofxi_jenet_214B.png]] || 20 || ?|| ?|| -
| j.2K*3 || [[bild:kofxi_jenet_jump_2Kx3.png]] || ~11 || 3|| KD|| ?||
|-
|-
| 214D|| [[bild:kofxi_jenet_214D.png]] || 29 || ?|| ?|| -
| j.2K*4|| [[bild:kofxi_jenet_jump_2Kx4.png]] || ~9 || 3|| KD|| ?||
|-
|-
| 236B || [[bild:kofxi_jenet_236B.png]] || 6 || ?|| ?|| -
| j.2K*5|| [[bild:kofxi_jenet_jump_2Kx5.png]] || ~10 || 4|| KD|| ?||
|-
|-
| 236D || [[bild:kofxi_jenet_236D.png]] || 15 || ?|| ?|| -
| 236236P || [[bild:kofxi_jenet_236236P.png]] || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. 28F landing recovery.
|-
|-
| 236236P || [[bild:kofxi_jenet_236236P.png]] || 7 || ?|| ?|| -
| 236236K || [[bild:kofxi_jenet_236236K_gif.gif]] || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
|-
|-
| 236236K || [[bild:kofxi_jenet_236236K.png]] || 5 || ?|| ?|| -
| 214214E || [[bild:kofxi_jenet_214214E.png]] ||1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.
|-
|-
| 214214E || [[bild:kofxi_jenet_214214E.png]] ||1~28 || ?|| ?|| -
| 214214E(DC) || [[bild:kofxi_jenet_214214E_DC.png]] ||1|| ?|| KD|| /||Dream / Super Cancel version of the LDM is a regular hit. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
'''Blockstring & Chain Combo Frame Data'''<br>
|+Chain Combos
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! Chain !! Hit!! Guard!! Note
! style="width:100px;background-color:#D9D9D9;" | String
|-
! style="width:60px;background-color:#FFd800;" | Hit
| 5A(c)/5C(f)>A|| +3|| +10||Massive advantage on guard. No Special Cancel.
! style="width:60px;background-color:#FFd800;" | Guard
|-
! style="width:60px;background-color:#FFd800;" | Note
| 5C(f)>A(whiff)|| +1*|| +0*||*=if A whiffs.
|-
|-
| 5A(c)/5C(f)>C|| +2|| +1||Special Cancel.
| style="background-color:#F9F9F9;" |'''5C(f)>A(whiff)'''
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>*
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>*
| style="background-color:#F9F9F9;" |*=if A whiffs.
|-
|-
| style="background-color:#F9F9F9;" |'''236D>j.2K(1)'''
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |Fastest timing.
|}
|}



Aktuelle Version vom 19. September 2021, 13:46 Uhr

B. Jenet
(B・ジェニー )
KOFXI jenet full.png
Tiers & Ranking
Tier: B to C+
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.02
Stun Modifier: 0.98
Crouch height (Tier): F

Colors

KOFXI Jenet S.png KOFXI Jenet X.png KOFXI Jenet T.png KOFXI Jenet C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Jenet R1S.png KOFXI Jenet R1X.png KOFXI Jenet R1T.png KOFXI Jenet R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Jenet L1S.png KOFXI Jenet L1X.png KOFXI Jenet L1T.png KOFXI Jenet L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 4 +7 +6 Chain combo starter
5A(f) 6 4 +1 +0
5B(c) 5 4 +1 +0
5B(f) 6 4 +3 +2
5C(c) 4 2+4 +0 -1 Deals only 4 stun damage.
5C(f) 10 5 -1 -2
5D(c) 6 1+4 -8 -9
5D(f) 11 4 -4 -5
5E 11 5 KD -3
GC 8 5 KD -12
5A(c)/5C(f)> A 5 4 +3 +10 Chain Combo. No Special Cancel. Massive advantage on guard.
5A(c)/5C(f)> C 6 7 +2 +1 Chain Combo. Special Cancel-
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 6 4 +4 +3
2B 4 4 +3 +2 Fastest low hit in the game.
2C 9 4 +3 +2 Disjointed hurtbox.
2D 8 7 KD -5
3D 7 3+2 KD -44 Feet invul & Airborne from F5. 26F landing recovery.
j.A 6 10 / /
j.B 6 8 / /
small C 6 3+6 / / 2F faster than j.C, but same hitboxes.
j.C 8 3+6 / / 2F slower than small C, but same hitboxes.
small D 8 7 / / 2F faster than jump D, but same hitboxes.
j.D 10 7 / / 2F slower than small D, but same hitboxes.
small E 12 6 / / 1F faster than jump E, but same hitboxes.
j.E 13 6 / / 1F slower than small E, but same hitboxes.
Air Throw 1 1 / / Done with C + any direction except 8.
236A 14 26 +1* +0* *=point blank, 2 hits. +9/+8 with 3 hits up close.
236C 17 ? +1* +0* Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
214A 18 3 KD -6 Super Cancel (slightly delayed).
214C 23 3 KD -6 Travels forward. Super Cancel (slightly delayed).
214B 20 3+3+4+2 ? ? Overhead. Invul on feet & airborne from F1.
214D 25* 3+5 ? ? Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
236B 6 6+2+2 KD -30 Invul on feet & airborne from F2. 27F landing recovery.
236D 15 6+3+6 KD -36 Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
j.2B/D / / / / B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed.
j.2K*2 6* 3 KD ? *=fastest timing including first j.2K.
j.2K*3 ~11 3 KD ?
j.2K*4 ~9 3 KD ?
j.2K*5 ~10 4 KD ?
236236P 7 28 KD -9 F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
236236K 5 2+3+3+2+2 KD -63 F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
214214E 1 28 -22* / Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F.
214214E(DC) 1 ? KD / The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi jenet 5A(c).png 5 4 +7 +6 Chain Combo starter.
5A(f) Kofxi jenet 5A(f) 2.png 6 4 +1 +0
5B(c) Kofxi jenet 5B(c).png 5 4 +1 +0
5B(f) Kofxi jenet 5B(f).png 6 4 +3 +2
5C(c) Kofxi jenet 5C(c) 1.pngKofxi jenet 5C(c) 2.png 4 2+4 +0 -1 Only ~4 stun damage.
5C(f) Kofxi jenet 5C(f).png 10 5 -1 -2 Chains into 5A
5D(c) Kofxi jenet 5D(c) 1.pngKofxi jenet 5D(c) 2.png 6 1+4 -8 -9
5D(f) Kofxi jenet 5D(f).png 11 4 -4 -5
5E Kofxi jenet 5E.png 11 5 KD -3
GC Kofxi jenet GC.png 8 5 KD -12
5A(c)/5C(f)> A Kofxi jenet chain A.png 5 4 +3 +10 Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard.
5A(c)/5C(f)> C Kofxi jenet chain C.png 6 7 +2 +1 Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm).
Saving Shift Kofxi jenet saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi jenet 2A.png 6 4 +4 +3
2B Kofxi jenet 2B.png 4 4 +3 +2 Fastest low hit in the game.
2C Kofxi jenet 2C.pngKofxi jenet 2C gif.gif 9 4 +3 +2 Disjointed hurtbox. Can be used as a situational anti-air.
2D Kofxi jenet 2D.png 8 7 KD -5
3D Kofxi jenet 3D 1.pngKofxi jenet 3D 2.pngKofxi jenet 3D gif.gif 7 3+2 KD -44 Feet invul & Airborne from F5. 26F landing recovery.
Jump Attacks
Move Hitbox Startup Active Note
small A Kofxi jenet smalljump A.png 6 10 Identical to j.A.
j.A Kofxi jenet jump A.png 6 10 Identical to smalljump A.
small B Kofxi jenet smalljump B.png 6 8 Identical to j.B.
j.B Kofxi jenet jump B.png 6 8 Identical to smalljump B.
small C Kofxi jenet smalljump C 1.pngKofxi jenet smalljump C 2.png 6 3+6 2F faster than j.C, but same hitboxes.
j.C Kofxi jenet jump C 1.pngKofxi jenet jump C 2.png 8 3+6 2F slower than smalljump C, but same hitboxes.
small D Kofxi jenet smalljump D.png 8 7 2F faster than jump D, but same hitboxes.
j.D Kofxi jenet jump D.png 10 7 2F slower than smalljump D, but same hitboxes.
small E Kofxi jenet smalljump E.png 12 6 1F faster than jump E, but same hitboxes.
j.E Kofxi jenet jump E.png 13 6 1F slower than smalljump E, but same hitboxes.
Air Throw Kofxi jenet airthrow.png 1 1 Done with j.C + any direction except 8.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi jenet 236A.png 14 26 +1* +0* *=point blank, 2 hits. +9/+8 with 3 hits up close.
236C Kofxi jenet 236C.png 17 ? +1* +0* Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
214A Kofxi jenet 214A.png 18 3 KD -6 Super Cancel (slightly delayed).
214C Kofxi jenet 214C.png 23 3 KD -6 Travels forward. Super Cancel (slightly delayed).
214B Kofxi jenet 214B gif.gif 20 3+3+4+2 ? ? Overhead. Invul on feet & airborne from F1.
214D Kofxi jenet 214D gif.gif 25* 3+5 ? ? Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
236B Kofxi jenet 236B gif.gif 6 6+2+2 KD -30 Invul on feet & airborne from F2. 27F landing recovery.
236D Kofxi jenet 236D gif.gif 15 6+3+6 KD -36 Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
j.2B/D Kofxi jenet jump 2K.pngKofxi jenet jump 2K.gif / / / / Divekick-chain starter. B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. 16F landing recovery.
j.2K*2 Kofxi jenet jump 2Kx2.png 6* 3 KD ? *=fastest timing including first j.2K.
j.2K*3 Kofxi jenet jump 2Kx3.png ~11 3 KD ?
j.2K*4 Kofxi jenet jump 2Kx4.png ~9 3 KD ?
j.2K*5 Kofxi jenet jump 2Kx5.png ~10 4 KD ?
236236P Kofxi jenet 236236P.png 7 28 KD -9 F1-4 invul. F5-34 invul on the feet. 28F landing recovery.
236236K Kofxi jenet 236236K gif.gif 5 2+3+3+2+2 KD -63 F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
214214E Kofxi jenet 214214E.png 1 28 -22* / Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.
214214E(DC) Kofxi jenet 214214E DC.png 1 ? KD / Dream / Super Cancel version of the LDM is a regular hit. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.

Blockstring & Chain Combo Frame Data

String Hit Guard Note
5C(f)>A(whiff) +1* +0* *=if A whiffs.
236D>j.2K(1) KD +1 Fastest timing.

Special Attributes & Bugs

  • C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
  • Far C chains into A
  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • Jenet has no recovery when landing from a DOWN! and can act immediately.

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