Ash Crimson(KOFXI)

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Ash Crimson
アッシュ・クリムゾン
KOFXI ash full.png
Tiers & Ranking
Tier: C+ to D
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): D

Colors

KOFXI ash S.png KOFXI ash X.png KOFXI ash T.png KOFXI ash C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ash R1S.png KOFXI ash R1X.png KOFXI ash R1T.png KOFXI ash R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ash L1S.png KOFXI ash L1X.png KOFXI ash L1T.png KOFXI ash L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 7 3 +5 +4
5A(f) 5 4 +3 +2
5B(c) 9 3 -4 -5 Low Hit
5B(f) 10 7 +1 +0
5C(c) 6 2 +3 +2
5C(f) 10 2 +3 +2
5D(c) 6 3 -1 -2
5D(f) 16 6 +3 +2
5E 13 3 KD -7
6A 16 2 -1 -2 Overhead
6A(can) 11 2 -1 -2 Overhead
4B 16 2 +2 +1
4D 9 6 +2 +1
2A 5 2 +6 +5
2B 5 2 +3 +2
2C 9 1+3 -2 -3
2D 12 4 KD +0
small A 6 8 / /
j.u.A 6 7 / /
jump A 6 6 / /
small B 6 4 / /
j.u.B 6 11 / /
jump B 6 6 / /
small C 11 6 / /
j.u.C 7 6
j.f.C 7 6
j.b.C 7 5
small D 10 5 / /
j.u.D 12 11 / /
j.f.D 11 10 / /
j.b.D 12 10 / /
j.E 9 4 / /
[4],6A 15 1+x +7* +6* *=Point blank.
[4],6C 36 1+x KD +11* *=Point blank.
[2],8B 3/5* 1+2 KD -9 *=5F startup for the anti-air hitbox.
[2],8D 7 2+3 KD -19 F1-8 upper feet invul.
41236C 9 2 KD / Command Grab. Super Cancel.
236236P 28 X +26* +25* *=Point Blank corner.
236236K 4 2+(5*1) KD -25 F1-7 invul.
A,B,C,D 1 8 KD -27 F1 invul. Hits during super freeze.
>236236E 12 2 KD -47 Can crossup. Super Freeze on F10. F10-24 invul.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ash 5A(c).png 7 3 +5 +4
5A(f) Kofxi ash 5A(f).png 5 4 +3 +2
5B(c) Kofxi ash 5B(c).png 9 3 -4 -5
5B(f) Kofxi ash 5B(f).png 10 7 +1 +0
5C(c) Kofxi ash 5C(c).png 6 2 +3 +2
5C(f) Kofxi ash 5C(f).png 10 2 +3 +2
5D(c) Kofxi ash 5D(c).png 6 3 -1 -2
5D(f) Kofxi ash 5D(f).png 16 6 +3 +2
5E Kofxi ash 5E.png 13 3 KD -7
6A Kofxi ash 6A.png 16 2 -1 -2 Overhead.
6A(cancel) Kofxi ash 6A(cancel).png 11 2 -1 -2 Overhead.
4B Kofxi ash 4B.png 16 2 +2 +1
4D Kofxi ash 4D.png 9 6 +2 +1
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi ash 2A.png 5 2 +6 +5
2B Kofxi ash 2B.png 5 2 +3 +2
2C Kofxi ash 2C 1.pngKofxi ash 2C 2.png 9 1+3* -2 -3
2D Kofxi ash 2D.png 12 4 KD +0
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi ash smalljump A.png 6 8 Same Hitbox as jump up A
jump up A Kofxi ash jumpup A.png 6 7 SameHitbox as smalljump A
back jump A Kofxi ash backjump A.png 6 6 Smaller Hitbox as forward jump A
forward jump A Kofxi ash forwardjump A.png 6 6 Bigger Hitbox as back jump A
smalljump B Kofxi ash diagonal smalljump B.png 6 4 Same Hitbox as j.B
small jump up B Kofxi ash smalljump up B.png 6 4 Same Hitbox as jump up B
jump up B Kofxi ash ju.B.png 6 11 Different Hitbox as jump B
j.B Kofxi ash diagonal jump B.png 6 6 Same Hitbox as smalljump B
smalljump C Kofxi ash smalljump C.png 11 6 Same Hitbox asjump up C
jump up C Kofxi ash jumpup C.png 7 6 Same Hitbox assmalljump C
jump forward C Kofxi ash diagonal jump C.png 7 6 Same hitbox as jump back C.
jump back C Kofxi ash diagonal jump C.png 7 5 Same hitbox as jump forward C.
smalljump D Kofxi ash smalljump D.png 10 5 Same Hitbox asjump up D
jump up D Kofxi ash jumpup D.png 12 11 Same Hitbox as smalljump D
jump forward D Kofxi ash diagonal jump D.png 11 10 Same hitbox as jump back D. Different Hitbox as Jump Up & Small Jump D.
jump back D Kofxi ash diagonal jump D.png 12 10 Same hitbox as jump forward D. Different Hitbox as Jump Up & Small Jump D.
jump & smalljump E Kofxi ash jumpup E.png 9 4
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
[4],6+A Kofxi ash 46A 01.pngKofxi ash 46A 02.png 15 1+? +7* +6* First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
[4],6+C Kofxi ash 46C 01.pngKofxi ash 46C 02.png 36 1+? KD +11* First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
[2],8+B Kofxi ash 28B 01.pngKofxi ash 28B 02.png 3/5* 1+2 KD -10 No invul. *=5F startup for the anti-air part (second hitbox).
[2],8+D Kofxi ash 28D 01.pngKofxi ash 28D 02.png 7 2+3 KD -19 F1-8 upper feet invul.
41236C Kofxi ash 41236C.png 9 2 KD / Command Grab. Super Cancel.
236236P Kofxi ash 236236P 01.pngKofxi ash 236236P 03.png 28 ? +26* +25* F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
236236K Kofxi ash 236236K 01.pngKofxi ash 236236K 02.png
Kofxi ash 236236K 03.pngKofxi ash 236236K 04.png
Kofxi ash 236236K 05.pngKofxi ash 236236K 06.png
4 2+1
1+1
1+1
KD -25 F1-7 invul.
A,B,C,D Kofxi ash ABCD.png 1 8 KD -27 Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
A,B,C,D>236236E Kofxi ash 236236E.png 12 2 KD -47 Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24.

Navigation