Ash Crimson(KOFXI): Unterschied zwischen den Versionen
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| 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel. | | 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel. | ||
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| 236236P || 28|| X|| <span style="color: blue;">+26</span>*|| <span style="color: blue;">+25</span>*||*=Point Blank corner. | | 236236P || 28|| X|| <span style="color: blue;">+26</span>*|| <span style="color: blue;">+25</span>*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner. | ||
|- | |- | ||
| 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. | | 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. |
Version vom 5. Juli 2023, 23:02 Uhr
Ash Crimson アッシュ・クリムゾン | |
Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | D |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 7 | 3 | +5 | +4 | |
5A(f) | 5 | 4 | +3 | +2 | |
5B(c) | 9 | 3 | -4 | -5 | Low Hit |
5B(f) | 10 | 7 | +1 | +0 | |
5C(c) | 6 | 2 | +3 | +2 | |
5C(f) | 10 | 2 | +3 | +2 | |
5D(c) | 6 | 3 | -1 | -2 | |
5D(f) | 16 | 6 | +3 | +2 | Unblockable when done as a meaty attack (bug, banned). |
5E | 13 | 3 | KD | -7 | |
GC | 6 | 6 | KD | -14 | |
6A | 16 | 2 | -1 | -2 | Overhead |
6A(can) | 11 | 2 | -1 | -2 | Overhead |
4B | 16 | 2 | +2 | +1 | |
4D | 9 | 6 | +2 | +1 | On air hit, can juggle after |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 5 | 2 | +6 | +5 | |
2B | 5 | 2 | +3 | +2 | |
2C | 9 | 1+3 | -2 | -3 | |
2D | 12 | 4 | KD | +0 | |
small A | 6 | 8 | / | / | |
j.u.A | 6 | 7 | / | / | |
jump A | 6 | 6 | / | / | |
small B | 6 | 4 | / | / | |
j.u.B | 6 | 11 | / | / | |
jump B | 6 | 6 | / | / | |
small C | 11 | 6 | / | / | |
j.u.C | 7 | 6 | / | / | |
j.f.C | 7 | 6 | / | / | |
j.b.C | 7 | 5 | / | / | |
small D | 10 | 5 | / | / | |
j.u.D | 12 | 11 | / | / | |
j.f.D | 11 | 10 | / | / | |
j.b.D | 12 | 10 | / | / | |
j.E | 9 | 4 | / | / | |
[4],6A | 15 | 1+x | +7* | +6* | *=Point blank. |
[4],6C | 36 | 1+x | KD | +11* | *=Point blank. |
[2],8B | 3/5* | 1+2 | KD | -10 | *=5F startup for the anti-air hitbox. |
[2],8D | 7 | 2+3 | KD | -19 | F1-8 upper feet invul. |
41236C | 9 | 2 | KD | / | Command Grab. Super Cancel. |
236236P | 28 | X | +26* | +25* | F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner. |
236236K | 4 | 2+(5*1) | KD | -25 | F1-7 invul. |
A,B,C,D | 1 | 8 | KD | -27 | F1 invul. Hits during super freeze. Charge time for specials removed & can do a super for free while activation lasts. Super Cancel is blocked in this mode. |
>236236E | 12 | 2 | KD | -47 | Can crossup. Super Freeze on F10. F10-24 invul. |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 5 | 2 | +6 | +5 | ||
2B | 5 | 2 | +3 | +2 | ||
2C | 9 | 1+3* | -2 | -3 | ||
2D | 12 | 4 | KD | +0 |
Special Attributes & Bugs
- 5D(f) is unblockable when done as a meaty attack.
- Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
- Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
- The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
- If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
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