Ash Crimson(KOFXI): Unterschied zwischen den Versionen

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Zeile 55: Zeile 55:
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
|-
|-
| 4B(cancel)|| [[Bild:kofxi_ash_4B(cancel).png]] ||16 || 2 || ?||
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || +2|| +1||
|-
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || ?||
|-
| 4D(cancel)|| [[Bild:kofxi_ash_4D(cancel).png]] ||9 || 6 || ?||  
|-
|-
|}
|}
Zeile 67: Zeile 63:
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
|-
|-
| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || ?||  
| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || +6|| +5||
|-
|-
| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || ?||  
| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || +3|| +2||
|-
|-
| 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || ||
| 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || -2|| -3||
|-
|-
| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || ?||  
| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || KD|| +0||
|-
|-
|}
|}
Zeile 117: Zeile 113:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || ?|| First Active Frame has different Hitbox than the rest of the projectile.
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || +7*|| +6*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
|-
|-
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| ?|| First Active Frame has different Hitbox than the rest of the projectile.
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| KD|| +11*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
|-
|-
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| ?|| No invul. *=5F startup for the anti-air part (second hitbox).
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| KD|| -10||No invul. *=5F startup for the anti-air part (second hitbox).
|-
|-
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| ?|| F1-8 upper body invul.  
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| KD|| -19||F1-8 upper body invul.  
|-
|-
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD||Command Grab. Super Cancel.
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD|| /||Command Grab. Super Cancel.
|-
|-
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| ?|| F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on.
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| +26*|| +25*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
|-
|-
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| F1-7 invul.
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul.
|-
|-
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
|-
|-
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| ?||F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
|}
|}


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 25. Juni 2020, 23:00 Uhr

Ash Crimson
アッシュ・クリムゾン
KOFXI ash full.png
Tiers & Ranking
Tier: C+ to D
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): D

Colors

KOFXI ash S.jpg KOFXI ash X.jpg KOFXI ash T.jpg KOFXI ash C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ash R1S.jpg KOFXI ash R1X.jpg KOFXI ash R1T.jpg KOFXI ash R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ash L1S.jpg KOFXI ash L1X.jpg KOFXI ash L1T.jpg KOFXI ash L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ash 5A(c).png 7 3 +5 +4
5A(f) Kofxi ash 5A(f).png 5 4 +3 +2
5B(c) Kofxi ash 5B(c).png 9 3 -4 -5
5B(f) Kofxi ash 5B(f).png 10 7 +1 +0
5C(c) Kofxi ash 5C(c).png 6 2 +3 +2
5C(f) Kofxi ash 5C(f).png 10 2 +3 +2
5D(c) Kofxi ash 5D(c).png 6 3 -1 -2
5D(f) Kofxi ash 5D(f).png 16 6 +3 +2
5E Kofxi ash 5E.png 13 3 KD -7
6A Kofxi ash 6A.png 16 2 -1 -2 Overhead.
6A(cancel) Kofxi ash 6A(cancel).png 11 2 -1 -2 Overhead.
4B Kofxi ash 4B.png 16 2 +2 +1
4D Kofxi ash 4D.png 9 6 +2 +1
Crouching Attacks
Move Hitbox Startup Active Adv Note
2A Kofxi ash 2A.png 5 2 +6 +5
2B Kofxi ash 2B.png 5 2 +3 +2
2C Kofxi ash 2C 1.pngKofxi ash 2C 2.png 9 1+3* -2 -3
2D Kofxi ash 2D.png 12 4 KD +0
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi ash smalljump A.png 6 8 Same Hitbox as jump up A
jump up A Kofxi ash jumpup A.png 6 7 SameHitbox as smalljump A
back jump A Kofxi ash backjump A.png 6 6 Smaller Hitbox as forward jump A
forward jump A Kofxi ash forwardjump A.png 6 6 Bigger Hitbox as back jump A
smalljump B Kofxi ash diagonal smalljump B.png 6 4 Same Hitbox as j.B
small jump up B Kofxi ash smalljump up B.png 6 4 Same Hitbox as jump up B
jump up B Kofxi ash ju.B.png 6 11 Different Hitbox as jump B
j.B Kofxi ash diagonal jump B.png 6 6 Same Hitbox as smalljump B
smalljump C Kofxi ash smalljump C.png 11 6 Same Hitbox asjump up C
jump up C Kofxi ash jumpup C.png 7 6 Same Hitbox assmalljump C
jump forward C Kofxi ash diagonal jump C.png 7 6 Same hitbox as jump back C.
jump back C Kofxi ash diagonal jump C.png 7 5 Same hitbox as jump forward C.
smalljump D Kofxi ash smalljump D.png 10 5 Same Hitbox asjump up D
jump up D Kofxi ash jumpup D.png 12 11 Same Hitbox as smalljump D
j.D Kofxi ash diagonal jump D.png 12? 10 Different Hitbox as Jump Up & Small Jump D
jump & smalljump E Kofxi ash jumpup E.png 9 4
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
[4],6+A Kofxi ash 46A 01.pngKofxi ash 46A 02.png 15 1+? +7* +6* First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
[4],6+C Kofxi ash 46C 01.pngKofxi ash 46C 02.png 36 1+? KD +11* First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
[2],8+B Kofxi ash 28B 01.pngKofxi ash 28B 02.png 3/5* 1+2 KD -10 No invul. *=5F startup for the anti-air part (second hitbox).
[2],8+D Kofxi ash 28D 01.pngKofxi ash 28D 02.png 7 2+3 KD -19 F1-8 upper body invul.
41236C Kofxi ash 41236C.png 9 2 KD / Command Grab. Super Cancel.
236236P Kofxi ash 236236P 01.pngKofxi ash 236236P 03.png 28 ? +26* +25* F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
236236K Kofxi ash 236236K 01.pngKofxi ash 236236K 02.png
Kofxi ash 236236K 03.pngKofxi ash 236236K 04.png
Kofxi ash 236236K 05.pngKofxi ash 236236K 06.png
4 2+1
1+1
1+1
KD -25 F1-7 invul.
A,B,C,D Kofxi ash ABCD.png 1 8 KD -27 Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
A,B,C,D>236236E Kofxi ash 236236E.png 12 2 KD -47 Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24.

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