Ash Crimson(KOFXI): Unterschied zwischen den Versionen

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Zeile 49: Zeile 49:
| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || ?||  
| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || ?||  
|-
|-
| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || ?||
| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || ?||Overhead.
|-
|-
| 6A(cancel)|| [[Bild:kofxi_ash_6A(cancel).png]] ||11 || 2 || ?||
| 6A(cancel)|| [[Bild:kofxi_ash_6A(cancel).png]] ||11 || 2 || ?||Overhead.
|-
|-
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || ?||  
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || ?||  
Zeile 83: Zeile 83:
| smalljump A|| [[Bild:kofxi_ash_smalljump_A.png]] ||6 || 8 || Same Hitbox as jump up A
| smalljump A|| [[Bild:kofxi_ash_smalljump_A.png]] ||6 || 8 || Same Hitbox as jump up A
|-
|-
| jump up A|| [[Bild:kofxi_ash_jumpup_A.png]] ||6? || 7 || SameHitbox as smalljump A
| jump up A|| [[Bild:kofxi_ash_jumpup_A.png]] ||6 || 7 || SameHitbox as smalljump A
|-
|-
| back jump A|| [[Bild:kofxi_ash_backjump_A.png]] ||4? || 6 || Smaller Hitbox as forward jump A
| back jump A|| [[Bild:kofxi_ash_backjump_A.png]] ||6 || 6 || Smaller Hitbox as forward jump A
|-
|-
| forward jump A|| [[Bild:kofxi_ash_forwardjump_A.png]] ||4? || 6 || Bigger Hitbox as back jump A
| forward jump A|| [[Bild:kofxi_ash_forwardjump_A.png]] ||6 || 6 || Bigger Hitbox as back jump A
|-
|-
| smalljump B|| [[Bild:kofxi_ash_diagonal_smalljump_B.png]] ||6 || 4 || Same Hitbox as j.B
| smalljump B|| [[Bild:kofxi_ash_diagonal_smalljump_B.png]] ||6 || 4 || Same Hitbox as j.B
Zeile 93: Zeile 93:
| small jump up B|| [[Bild:kofxi_ash_smalljump_up_B.png]] ||6 || 4 || Same Hitbox as jump up B
| small jump up B|| [[Bild:kofxi_ash_smalljump_up_B.png]] ||6 || 4 || Same Hitbox as jump up B
|-
|-
| jump up B|| [[Bild:kofxi_ash_ju.B.png]] ||6? || 11 || Different Hitbox as jump B
| jump up B|| [[Bild:kofxi_ash_ju.B.png]] ||6 || 11 || Different Hitbox as jump B
|-
|-
| j.B|| [[Bild:kofxi_ash_diagonal_jump_B.png]] ||? || 6 || Same Hitbox as smalljump B
| j.B|| [[Bild:kofxi_ash_diagonal_jump_B.png]] ||6 || 6 || Same Hitbox as smalljump B
|-
|-
| smalljump C|| [[Bild:kofxi_ash_smalljump_C.png]] ||11 || 6 ||Same Hitbox asjump up C
| smalljump C|| [[Bild:kofxi_ash_smalljump_C.png]] ||11 || 6 ||Same Hitbox asjump up C
|-
|-
| jump up C|| [[Bild:kofxi_ash_jumpup_C.png]] ||6? || 6 ||Same Hitbox assmalljump C
| jump up C|| [[Bild:kofxi_ash_jumpup_C.png]] ||7 || 6 ||Same Hitbox assmalljump C
|-
|-
| j.C|| [[Bild:kofxi_ash_diagonal_jump_C.png]] ||3? || 6/5* || *6=front jump, 5=back jump.
| jump forward C|| [[Bild:kofxi_ash_diagonal_jump_C.png]] ||7 || 6 ||Same hitbox as jump back C.
|-
| jump back C|| [[Bild:kofxi_ash_diagonal_jump_C.png]] ||7 || 5 ||Same hitbox as jump forward C.
|-
|-
| smalljump D|| [[Bild:kofxi_ash_smalljump_D.png]] ||10 || 5 ||Same Hitbox asjump up D
| smalljump D|| [[Bild:kofxi_ash_smalljump_D.png]] ||10 || 5 ||Same Hitbox asjump up D
|-
|-
| jump up D|| [[Bild:kofxi_ash_jumpup_D.png]] ||12? || 11 ||Same Hitbox as smalljump D
| jump up D|| [[Bild:kofxi_ash_jumpup_D.png]] ||12 || 11 ||Same Hitbox as smalljump D
|-
|-
| j.D|| [[Bild:kofxi_ash_diagonal_jump_D.png]] ||12? || 10 || Different Hitbox as Jump Up & Small Jump D
| j.D|| [[Bild:kofxi_ash_diagonal_jump_D.png]] ||12? || 10 || Different Hitbox as Jump Up & Small Jump D
Zeile 121: Zeile 123:
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| ?|| First Active Frame has different Hitbox than the rest of the projectile.
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| ?|| First Active Frame has different Hitbox than the rest of the projectile.
|-
|-
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3 || 1+2|| ?|| No invul.
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| ?|| No invul. *=5F startup for the anti-air part (second hitbox).
|-
|-
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| ?|| F1-8 upper body invul.  
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| ?|| F1-8 upper body invul.  
|-
|-
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2? || ?||  
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD||Command Grab. Super Cancel.
|-
|-
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| ?|| After Freeze ~7-8F invul
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| ?|| F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on.
|-
|-
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| Freeze on F2 (needs recheck!). 1F before, ~4-5F after Freeze invul (needs recheck!)
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| F1-7 invul.
|-
|-
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
|-
|-
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || ?|| ?||  
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| ?||F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
|}
|}


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 25. Juni 2020, 22:32 Uhr

Ash Crimson
アッシュ・クリムゾン
KOFXI ash full.png
Tiers & Ranking
Tier: C+ to D
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): D

Colors

KOFXI ash S.jpg KOFXI ash X.jpg KOFXI ash T.jpg KOFXI ash C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ash R1S.jpg KOFXI ash R1X.jpg KOFXI ash R1T.jpg KOFXI ash R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ash L1S.jpg KOFXI ash L1X.jpg KOFXI ash L1T.jpg KOFXI ash L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Adv Note
5A(c) Kofxi ash 5A(c).png 7 3 ?
5A(f) Kofxi ash 5A(f).png 5 4 ?
5B(c) Kofxi ash 5B(c).png 9 3 ?
5B(f) Kofxi ash 5B(f).png 10 7 ?
5C(c) Kofxi ash 5C(c).png 6 2 ?
5C(f) Kofxi ash 5C(f).png 10 2 ?
5D(c) Kofxi ash 5D(c).png 6 3 ?
5D(f) Kofxi ash 5D(f).png 16 6 ?
5E Kofxi ash 5E.png 13 3 ?
6A Kofxi ash 6A.png 16 2 ? Overhead.
6A(cancel) Kofxi ash 6A(cancel).png 11 2 ? Overhead.
4B Kofxi ash 4B.png 16 2 ?
4B(cancel) Kofxi ash 4B(cancel).png 16 2 ?
4D Kofxi ash 4D.png 9 6 ?
4D(cancel) Kofxi ash 4D(cancel).png 9 6 ?
Crouching Attacks
Move Hitbox Startup Active Adv Note
2A Kofxi ash 2A.png 5 2 ?
2B Kofxi ash 2B.png 5 2 ?
2C Kofxi ash 2C 1.pngKofxi ash 2C 2.png 9 1+3*
2D Kofxi ash 2D.png 12 4 ?
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi ash smalljump A.png 6 8 Same Hitbox as jump up A
jump up A Kofxi ash jumpup A.png 6 7 SameHitbox as smalljump A
back jump A Kofxi ash backjump A.png 6 6 Smaller Hitbox as forward jump A
forward jump A Kofxi ash forwardjump A.png 6 6 Bigger Hitbox as back jump A
smalljump B Kofxi ash diagonal smalljump B.png 6 4 Same Hitbox as j.B
small jump up B Kofxi ash smalljump up B.png 6 4 Same Hitbox as jump up B
jump up B Kofxi ash ju.B.png 6 11 Different Hitbox as jump B
j.B Kofxi ash diagonal jump B.png 6 6 Same Hitbox as smalljump B
smalljump C Kofxi ash smalljump C.png 11 6 Same Hitbox asjump up C
jump up C Kofxi ash jumpup C.png 7 6 Same Hitbox assmalljump C
jump forward C Kofxi ash diagonal jump C.png 7 6 Same hitbox as jump back C.
jump back C Kofxi ash diagonal jump C.png 7 5 Same hitbox as jump forward C.
smalljump D Kofxi ash smalljump D.png 10 5 Same Hitbox asjump up D
jump up D Kofxi ash jumpup D.png 12 11 Same Hitbox as smalljump D
j.D Kofxi ash diagonal jump D.png 12? 10 Different Hitbox as Jump Up & Small Jump D
jump & smalljump E Kofxi ash jumpup E.png 9 4
Specials & Supers
Move Hitbox Startup Active Adv Note
[4],6+A Kofxi ash 46A 01.pngKofxi ash 46A 02.png 15 1+? ? First Active Frame has different Hitbox than the rest of the projectile.
[4],6+C Kofxi ash 46C 01.pngKofxi ash 46C 02.png 36 1+? ? First Active Frame has different Hitbox than the rest of the projectile.
[2],8+B Kofxi ash 28B 01.pngKofxi ash 28B 02.png 3/5* 1+2 ? No invul. *=5F startup for the anti-air part (second hitbox).
[2],8+D Kofxi ash 28D 01.pngKofxi ash 28D 02.png 7 2+3 ? F1-8 upper body invul.
41236C Kofxi ash 41236C.png 9 2 KD Command Grab. Super Cancel.
236236P Kofxi ash 236236P 01.pngKofxi ash 236236P 03.png 28 ? ? F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on.
236236K Kofxi ash 236236K 01.pngKofxi ash 236236K 02.png
Kofxi ash 236236K 03.pngKofxi ash 236236K 04.png
Kofxi ash 236236K 05.pngKofxi ash 236236K 06.png
4 2+1
1+1
1+1
? F1-7 invul.
A,B,C,D Kofxi ash ABCD.png 1 8 ? Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
A,B,C,D>236236E Kofxi ash 236236E.png 12 2 ? F1-9 in counter hit state. Freeze on F10. Invul F10-F24.

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