Ash Crimson(KOFXI): Unterschied zwischen den Versionen

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| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| Freeze on F2 (needs recheck!). 1F before, ~4-5F after Freeze invul (needs recheck!)
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| Freeze on F2 (needs recheck!). 1F before, ~4-5F after Freeze invul (needs recheck!)
|-
|-
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Freeze on F2 (needs recheck!). 1F before freeze invul. Attack becomes active during freeze. Negates projectiles for 11F. If used twice in a row, sometimes the move causes hard knockdown (bug, thanks to Chip from Brazil for finding this!)
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
|-
|-
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || ?|| ?||  
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || ?|| ?||  

Version vom 23. Mai 2020, 11:01 Uhr

Ash Crimson
アッシュ・クリムゾン
KOFXI ash full.png
Tiers & Ranking
Tier: C+ to D
Ratio Cost: 3 Points
Properties
Damage Modifier: 112
Stun Modifier: 100
Crouch height (Tier): D

Colors

KOFXI ash S.jpg KOFXI ash X.jpg KOFXI ash T.jpg KOFXI ash C.jpg KOFXI ash R1S.jpg KOFXI ash R1X.jpg KOFXI ash R1T.jpg KOFXI ash R1C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D E+A E+B E+C E+D
KOFXI ash L1S.jpg KOFXI ash L1X.jpg KOFXI ash L1T.jpg KOFXI ash L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Adv Note
5A(c) Kofxi ash 5A(c).png 7 3 ?
5A(f) Kofxi ash 5A(f).png 5 4 ?
5B(c) Kofxi ash 5B(c).png 9 3 ?
5B(f) Kofxi ash 5B(f).png 10 7 ?
5C(c) Kofxi ash 5C(c).png 6 2 ?
5C(f) Kofxi ash 5C(f).png 10 2 ?
5D(c) Kofxi ash 5D(c).png 6 3 ?
5D(f) Kofxi ash 5D(f).png 16 6 ?
5E Kofxi ash 5E.png 13 3 ?
6A Kofxi ash 6A.png 16 2 ?
6A(cancel) Kofxi ash 6A(cancel).png 11 2 ?
4B Kofxi ash 4B.png 16 2 ?
4B(cancel) Kofxi ash 4B(cancel).png 16 2 ?
4D Kofxi ash 4D.png 9 6 ?
4D(cancel) Kofxi ash 4D(cancel).png 9 6 ?
Crouching Attacks
Move Hitbox Startup Active Adv Note
2A Kofxi ash 2A.png 5 2 ?
2B Kofxi ash 2B.png 5 2 ?
2C Kofxi ash 2C 1.pngKofxi ash 2C 2.png 9 1+3*
2D Kofxi ash 2D.png 12 4 ?
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi ash smalljump A.png 6 8 Same Hitbox as jump up A
jump up A Kofxi ash jumpup A.png 6? 7 SameHitbox as smalljump A
back jump A Kofxi ash backjump A.png 4? 6 Smaller Hitbox as forward jump A
forward jump A Kofxi ash forwardjump A.png 4? 6 Bigger Hitbox as back jump A
smalljump B Kofxi ash diagonal smalljump B.png 6 4 Same Hitbox as j.B
small jump up B Kofxi ash smalljump up B.png 6 4 Same Hitbox as jump up B
jump up B Kofxi ash ju.B.png 6? 11 Different Hitbox as jump B
j.B Kofxi ash diagonal jump B.png ? 6 Same Hitbox as smalljump B
smalljump C Kofxi ash smalljump C.png 11 6 Same Hitbox asjump up C
jump up C Kofxi ash jumpup C.png 6? 6 Same Hitbox assmalljump C
j.C Kofxi ash diagonal jump C.png 3? 6/5* *6=front jump, 5=back jump.
smalljump D Kofxi ash smalljump D.png 10 5 Same Hitbox asjump up D
jump up D Kofxi ash jumpup D.png 12? 11 Same Hitbox as smalljump D
j.D Kofxi ash diagonal jump D.png 12? 10 Different Hitbox as Jump Up & Small Jump D
jump & smalljump E Kofxi ash jumpup E.png 9 4
Specials & Supers
Move Hitbox Startup Active Adv Note
[4],6+A Kofxi ash 46A 01.pngKofxi ash 46A 02.png 15 1+? ? First Active Frame has different Hitbox than the rest of the projectile.
[4],6+C Kofxi ash 46C 01.pngKofxi ash 46C 02.png 36 1+? ? First Active Frame has different Hitbox than the rest of the projectile.
[2],8+B Kofxi ash 28B 01.pngKofxi ash 28B 02.png 3 1+2 ? No invul.
[2],8+D Kofxi ash 28D 01.pngKofxi ash 28D 02.png 7 2+3 ? F1-8 upper body invul.
41236C Kofxi ash 41236C.png 9 2? ?
236236P Kofxi ash 236236P 01.pngKofxi ash 236236P 03.png 28 ? ? After Freeze ~7-8F invul
236236K Kofxi ash 236236K 01.pngKofxi ash 236236K 02.png
Kofxi ash 236236K 03.pngKofxi ash 236236K 04.png
Kofxi ash 236236K 05.pngKofxi ash 236236K 06.png
4 2+1
1+1
1+1
? Freeze on F2 (needs recheck!). 1F before, ~4-5F after Freeze invul (needs recheck!)
A,B,C,D Kofxi ash ABCD.png 1 8 ? Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
A,B,C,D>236236E Kofxi ash 236236E.png 12 ? ?

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