Ash Crimson(KOFXI)

Ash Crimson
アッシュ・クリムゾン
KOFXI ash full.png
Tiers & Ranking
Tier: C+ to D
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): D

Colors

KOFXI ash S.png KOFXI ash X.png KOFXI ash T.png KOFXI ash C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ash R1S.png KOFXI ash R1X.png KOFXI ash R1T.png KOFXI ash R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ash L1S.png KOFXI ash L1X.png KOFXI ash L1T.png KOFXI ash L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +12 * / 16 16 0 0 0 0 *=with ukemi.
5A(c) 7 3 +5 +4 4 5 6 7 5 6
5A(f) 5 4 +3 +2 7 8 9 10 7 8
5B(c) 9 3 -4 -5 7 8 9 10 7 8 Low Hit
5B(f) 10 7 +1 +0 8 10 9 10 7 8
5C(c) 6 2 +3 +2 12 15 14 15 11 12
5C(f) 10 2 +3 +2 13 16 15 16 12 14
5D(c) 6 3 -1 -2 12 15 14 15 11 12
5D(f) 16 6 +3 +2 14 17 15 16 12 14 Unblockable when done as a meaty attack (bug, banned).
5E 13 3 KD -7 14 17 12 13 14 16
GC 6 6 KD -14 5 5 0 0 0 0 F+L N F1-20 F,
F21-40 L
F1-11 invul.
6A 16 2 -1 -2 11 13 14/0* 14/0* 12/0* 14/0* Overhead. *=during Sans Culottes (A,B,C,D). Gains SC during Sans Culottes (but not into 4B/4D).
6A(can) 11 2 -1 -2 10 12 8/0* 8/0* 6/0* 14/0* Overhead. *=during Sans Culottes (A,B,C,D). Gains SC during Sans Culottes (but not into 6A/4B/4D).
4B 16 2 +2 +1 9/7* 11/10* 8/0* 8/0* 6/0* 10/0* *=during Sans Culottes (A,B,C,D). Gains SC during Sans Culottes (but not into 6A/4B/4D).
4D 9 6 +2 +1 11 13 8/0* 8/0* 6/0* 10/0* Can juggle after on air hit: F1-8 full, F9-28 limited, F29-landing JA. *=during Sans Culottes (A,B,C,D). Gains SC during Sans Culottes (but not into 6A/4B/4D).
Saving Shift 0 n* / / 0 0 0 0 / 0 F+L N F1-20 F,
F21-40 L
Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 21 / / / / / / / / / / / F5-17 invul on feet. F18-21 recovery. 170px distance.
2A 5 2 +6 +5 4 5 6 7 5 6
2B 5 2 +3 +2 4 5 6 7 5 6
2C 9 1+3 -2 -3 12 15 14 15 11 12
2D 12 4 KD +0 13 16 14 15 11 12
small A 6 8 / / 6 7 8 9 6 8
j.u.A 6 7 / / 7 8 9 10 7 8
jump A 6 6 / / 7 8 9 10 7 8
small B 6 4 / / 6 7 8 9 6 8
j.u.B 6 11 / / 7 8 9 10 7 8
jump B 6 6 / / 7 8 9 10 7 8
small C 11 6 / / 11 13 13 14 10 12
j.u.C 7 6 / / 12 15 14 15 11 12
j.f.C 7 6 / / 12 15 14 15 11 12
j.b.C 7 5 / / 13 16 15 16 12 14
small D 10 5 / / 11 13 13 14 10 12
j.u.D 12 11 / / 12 15 14 15 11 12
j.f.D 11 10 / / 12 15 14 15 11 12
j.b.D 12 10 / / 13 16 14 15 11 14
j.E 9 4 / / 12 15 10 11 12 14
[4],6A 15 1+n +7/+6* +6/+5* 10 12 8/0* 10/0* 10/0* 0/10 39F total duration. 40F charge time. hit/block measured from point blank distance. *=during Sans Culottes (A,B,C,D); Gauge gain during Sans Culottes is a flat 0 (loses the 0/10 whiff/hit split).
[4],6C 36 1+n KD +11* 18/16** 20/19** 12/4** 14/4** 14/6** 0/14 56F total duration. 40F charge time. *=Point blank. **=during Sans Culottes (A,B,C,D); Gauge gain during Sans Culottes is a flat 0 (loses the 0/14 whiff/hit split).
[2],8B 3/5* 1+2 KD -10 16/14** 18/16** 14/1** 16/1** 16/0** 8/8 *=5F startup for 2nd hit (the anti-air hitbox). 40F charge time. 9F landing recovery. **=during Sans Culottes (A,B,C,D); Gauge gain during Sans Culottes is a flat 0 (loses the 8/8 whiff/hit split). First hit has QS/SC (and Special Cancel during Sans Culottes, but not into [2],8K).
[2],8D 7 2+3 KD -19 18 20/21* 14/0* 16/0* 18/0* 8/8 F1-8 upper feet invul. 40F charge time. 9F landing recovery. *=during Sans Culottes (A,B,C,D); Gauge gain during Sans Culottes is a flat 0 (loses the 8/8 whiff/hit split). First hit has QS/SC/Special Cancel (during Sans Culottes, but not into [2],8K).
41236C 9 2 KD / 16 16 0 0 0 0/16 Command Grab. Super Cancel.
236236P 28 X +26* +25* 40 41 0 0 0 0 F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
236236K 4 2+(5*1) KD -25 34 36 0 0 0 0 F1-7 invul. 8F landing recovery.
A,B,C,D 1 8 KD -27 13 16 0 0 0 0 Sans Cullotes activation. F1 invul. Hits during super freeze (on F19). Charge time for specials set to 1F. Active for 300F. Juggle time after all Specials & Command Normals set to Limited Juggle. Can do one super for free while active. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
>236236E 12 2 KD -47 20 25 0 0 0 0 Can crossup. Super Freeze on F10. F10-24 invul. Locks the opponent's special moves & command normals for 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ash 5A(c).png 7 3 +5 +4
5A(f) Kofxi ash 5A(f).png 5 4 +3 +2
5B(c) Kofxi ash 5B(c).png 9 3 -4 -5
5B(f) Kofxi ash 5B(f).png 10 7 +1 +0
5C(c) Kofxi ash 5C(c).png 6 2 +3 +2
5C(f) Kofxi ash 5C(f).png 10 2 +3 +2
5D(c) Kofxi ash 5D(c).png 6 3 -1 -2
5D(f) Kofxi ash 5D(f).png 16 6 +3 +2 Unblockable when done as a meaty attack (bug, banned).
5E Kofxi ash 5E.png 13 3 KD -7
GC Kofxi ash GC.png 6 6 KD span style="color: red;">-14
6A Kofxi ash 6A.png 16 2 -1 -2 Overhead. Gains SC during Sans Culottes (but not into 4B/4D).
6A(cancel) Kofxi ash 6A(cancel).png 11 2 -1 -2 Overhead. Gains SC during Sans Culottes (but not into 4B/4D).
4B Kofxi ash 4B.png 16 2 +2 +1 Gains SC during Sans Culottes (but not into 4B/4D).
4D Kofxi ash 4D.png 9 6 +2 +1 Can juggle after on air hit: F1-9 full, F10-29 limited, F30-landing JA. Gains SC during Sans Culottes (but not into 4B/4D).
Saving Shift Kofxi ash saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi ash 2A.png 5 2 +6 +5
2B Kofxi ash 2B.png 5 2 +3 +2
2C Kofxi ash 2C 1.pngKofxi ash 2C 2.png 9 1+3* -2 -3
2D Kofxi ash 2D.png 12 4 KD +0
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi ash smalljump A.png 6 8 Same Hitbox as jump up A
jump up A Kofxi ash jumpup A.png 6 7 SameHitbox as smalljump A
back jump A Kofxi ash backjump A.png 6 6 Smaller Hitbox as forward jump A
forward jump A Kofxi ash forwardjump A.png 6 6 Bigger Hitbox as back jump A
smalljump B Kofxi ash diagonal smalljump B.png 6 4 Same Hitbox as j.B
small jump up B Kofxi ash smalljump up B.png 6 4 Same Hitbox as jump up B
jump up B Kofxi ash ju.B.png 6 11 Different Hitbox as jump B
j.B Kofxi ash diagonal jump B.png 6 6 Same Hitbox as smalljump B
smalljump C Kofxi ash smalljump C.png 11 6 Same Hitbox asjump up C
jump up C Kofxi ash jumpup C.png 7 6 Same Hitbox assmalljump C
jump forward C Kofxi ash diagonal jump C.png 7 6 Same hitbox as jump back C.
jump back C Kofxi ash diagonal jump C.png 7 5 Same hitbox as jump forward C.
smalljump D Kofxi ash smalljump D.png 10 5 Same Hitbox asjump up D
jump up D Kofxi ash jumpup D.png 12 11 Same Hitbox as smalljump D
jump forward D Kofxi ash diagonal jump D.png 11 10 Same hitbox as jump back D. Different Hitbox as Jump Up & Small Jump D.
jump back D Kofxi ash diagonal jump D.png 12 10 Same hitbox as jump forward D. Different Hitbox as Jump Up & Small Jump D.
jump & smalljump E Kofxi ash jumpup E.png 9 4
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
[4],6+A Kofxi ash 46A 01.pngKofxi ash 46A 02.png 15 1+? +7* +6* First Active Frame has different Hitbox than the rest of the projectile. 39F total duration. 40F charge time. *=Point Blank.
[4],6+C Kofxi ash 46C 01.pngKofxi ash 46C 02.png 36 1+? KD +11* First Active Frame has different Hitbox than the rest of the projectile. 56F total duration. 40F charge time. *=Point Blank.
[2],8+B Kofxi ash 28B 01.pngKofxi ash 28B 02.pngKofxi ash 28B gif.gif 3/5* 1+2 KD -10 No invul. *=5F startup for the anti-air part (second hitbox). 40F charge time. First hit has QS/SC (and Special Cancel during Sans Culottes, but not into [2],8K).
[2],8+D Kofxi ash 28D 01.pngKofxi ash 28D 02.png 7 2+3 KD -19 F1-8 upper feet invul. 40F charge time. First hit has QS/SC (and Special Cancel during Sans Culottes, but not into [2],8K).
41236C Kofxi ash 41236C.png 9 2 KD / Command Grab. Super Cancel.
236236P Kofxi ash 236236P 01.pngKofxi ash 236236P 03.png 28 ? +26* +25* F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
236236K Kofxi ash 236236K 01.pngKofxi ash 236236K 02.png
Kofxi ash 236236K 03.pngKofxi ash 236236K 04.png
Kofxi ash 236236K 05.pngKofxi ash 236236K 06.png
4 2+1
1+1
1+1
KD -25 F1-7 invul.
A,B,C,D Kofxi ash ABCD.png 1 8 KD -27 Sans Cullotes activation. F1 invul. Attack becomes active during freeze (on F19). Negates projectiles for 11F. Active for 300F. Charge time for specials reduced to 1F & can do a super for free while activation lasts. Super Cancel is blocked in this mode. Reduces Guard Damage, Stun and meter gain of most of Ash's attacks to 0.
A,B,C,D>236236E Kofxi ash 236236E.png 12 2 KD -47 Can hit Crossup. Locks the opponent's special moves & command normals. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).

Combos

Combos provided by AD_Ryan unless otherwise stated

Basic Combos

Midscreen:

  • 2B>2A>[2],8B/D
  • 2B>2A>236236K
  • 41236C>j.E
  • 41236C>[4],6A
  • 41236C>super cancel 236236P (you can then run across the screen for more juggles & corner carry)

Corner:

  • j.D>5C, [4],6A, link 236236K
  • 41236C>4D>j.E
  • 41236C>[2],8D

LDM Combos (Sans Culottes)

Notes:

LDM Starters: [j.D,\/,LDM] or [41236C, dash, LDM] or 236236K SC LDM
LDM Input: either A>B>C>D or hold A+B+C and press D (better and easier)

After activation you want to use 2-8K to juggle, which version (B or D) depends on the opponent's height at activation.
If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.

LDM Combos:

  • Midscreen LDM activation, then 2-8B/D>4,6A, then...
    • 236236E: costs another Bar, but seals the opponents special moves & command normals temporarily
    • 236236A: does not combo but sets up pressure without having to spend additional meter
  • Corner LDM activation > 2-8B/D,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then...
    • End the combo here
    • QS to another character
    • another LDM activation > repeat loop

Other Combos

  • 41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from Tortiita. Needs a delay on either the 236236K or the 214C.

Special Attributes & Bugs

  • 5D(f) is unblockable when done as a meaty attack.
  • Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
  • Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
  • The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
  • If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
  • If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).

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