Mr. Big
Mr. ビッグ
KOFXI mr. big full.png
Tiers & Ranking
Tier: ???
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI Mrbig S.png KOFXI Mrbig X.png KOFXI Mrbig T.png KOFXI Mrbig C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Mrbig R1S.png KOFXI Mrbig R1X.png KOFXI Mrbig R1T.png KOFXI Mrbig R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Mrbig L1S.png KOFXI Mrbig L1X.png KOFXI Mrbig L1T.png KOFXI Mrbig L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 7 4 +1 +0
5A(f) 6 4 +3 +2 SC
5B(c) 6 4 +4 +3
5B(f) 7 3 +2 +1
5C(c) 7 3+3 -3 -4
5C(f) 17/27 4+4 -8 -9 SC. Kara-cancel from 2nd active frame (F18). Overhead, but can be crouched by many characters (unblockable against tall characters).
5D(c) 4 3 -1 -2
5D(f) 10 3 -2 -3
5E 22 3 KD -5 Kara-cancel from 2nd active frame (F23).
6A 10/23 3+2 -9 -23*/-10 2nd hit overhead. *=if only first hit connects.
6A(can) 7 3+2 -9 -10 SC. No overhead.
GC 7 10 KD -14 F1-16 invul.
Saving Shift ? n* / /
2A 7 4 +2 +1
2B 6 4 -1 +0
2C 10 3 KD -2 Knockdown
2D 9 4 +2 +1 No Knockdown, Special Cancel.
j.A ? ? ? ?
j.B ? ? ? ?
j.C ? ? ? ?
j.D ? ? ? ?
j.E ? ? ? ?
ju.A ? ? ? ?
ju.B ? ? ? ?
ju.C ? ? ? ?
236A 16 11 KD -1
236C 31 14 KD +6 F1-28 Counter hit state.
623A 7/13/X 2+3+14 KD -5 F3-6 Guard Point. F1-29 Counter Hit State (until end of active time). 15F landing recovery. First two hits have QS.
623C 11/17/23
32/36
3+3+3
+4+18
KD -47 F11-19 Guard Point (last frame of 2nd hit active time). F11-22 low profile. F1-53 Counter Hit State (until end of active time). 22F landing recovery.
63214A 15 13 KD -X F1-27 Counter Hit State (until end of active time). F9-12 feet invul. Airborne from F13. 17F landing recovery.
63214C 15 22 KD -X F9-12 feet invul. Airborne from F13. 18F landing recovery.
236K 7 2+2+4 KD -14 Hard Knockdown.
236K(mash) 7 5x2+4 KD -24* Hard Knockdown. Max. 6 hits. *Last hit whiffs on block.
63214B 13 4*3 KD -11* Can be steered with 4/6. F1-36 Counter Hit State. F13-36 legs invul. F37-47 recovery. *=Blocking one hit disables the hitboxes of all others.
63214D 13 8*3 KD -35* Can be steered with 4/6. F1-60 Counter Hit State. F13-60 above feet invul. F61-71 recovery. *=Blocking one hit disables the hitboxes of all others.
236236A 7 25 KD -9/span> Projectile. F2-26 Counter Hit State.
236236C 7 25 KD -12/span> Projectile. F1-8 invulnerable. F9-26 Counter Hit State.
63214,63214E 1 1 KD / Throw. F1+2 Counter Hit State.

Special Attributes & Bugs

  • 5C(f) 2nd hit is unblockable when done meaty.
  • Just like Robert, Mr. Big's 2B has way more stun than normal: Source: Rock
  • Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
  • Mr. Big's front roll goes further than normal (189px instead of 160px)
  • Like all other console exclusive characters, Mr. Big's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.

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