Momoko(KOFXI)
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Version vom 10. Juli 2025, 23:02 Uhr von AtTheGates (Diskussion | Beiträge) (→Special attributes & Bugs)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Momoko 桃子 | |
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Tiers & Ranking | |
Tier: | E- |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | G |
Inhaltsverzeichnis
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 3+3 | +5 | +4 | Cannot be cancelled into command normals. |
5A(f) | 6 | 2 | +6 | +5 | |
5B(c) | 7 | 2 | +5 | +4 | |
5B(f) | 7 | 3 | +5 | +4 | |
5C(c) | 7 | 3 | +2 | +1 | Chain combo starter. No Special Cancel, but has Super Cancel. |
5C(f) | 15 | 3+3 | +1 | +0 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). |
5D(c) | 6 | 2 | +9 | +8 | |
5D(f) | 16 | 3 | -1 | -2 | Small hurtbox F7-25. F26-38 recovery. |
5E | 14 | 3 | KD | +2 | Invul on legs F5-22. F23-33 recovery. |
GC | 6 | 6 | KD | -14 | |
Saving | ? | n* | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 6 | 3 | +3 | +2 | |
2B | 5 | 2 | +6 | +5 | |
2C | 7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
2D | 14 | 4 | KD | -9 | |
6A | 15 | 10 | KD | -14 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. |
6B | 22 | 5 | -13 | -14 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). |
3B | 17 | 2 | +4 | +3 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). |
6D | 25 | 3+5 | +4 | +3 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). |
6D>D | 19 | 4+4 | KD | -15 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. |
3D | 26 | 4+4 | KD | -15 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). |
Double Jump | / | / | / | / | Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. |
small A | 5 | 12 | / | / | Same hitbox as j.A |
j.A | 5 | 12 | / | / | Same hitbox as smalljump A |
small B | 6 | 10 | / | / | Same hitbox as j.B |
up B | 6 | 10 | / | / | Unique hitbox |
j.B | 6 | 10 | / | / | Same hitbox as smalljump B |
small C | 9 | 4 | / | / | Same hitbox as j.C |
up C | 9 | 4 | / | / | Unique hitbox |
j.C | 9 | 4 | / | / | Same hitbox as smalljump C |
small D | 12 | 2 | / | / | Same hitbox as j.D |
up D | 10 | 2 | / | / | Unique hitbox |
j.D | 10 | 2 | / | / | Same hitbox as smalljump D |
small E | 14 | 4 | / | / | Same hitbox as j.E |
j.E | 14 | 4 | / | / | Same hitbox as smalljump E |
j.2B | 7 | 4 | / | / | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. |
j.2D | 7 | 4 | / | / | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. |
Chain 6K | 11 | 4*2 | -2 | -3 | All hits can be chain cancelled. F1-6 low profile. |
Chain 4P | 22/37* | 3+3 | +3 | +2 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. |
Chain 2K | 22/28* | 3+3 | -12 | -13 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. |
Chain 8K | 18/31* | 4+4 | -9 | -10 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. |
Chain 6P | 21/27* | 3+4 | -5 | -6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. |
Chain 236P | 16 | 1+10 | KD | -15 | F17-38 airborne. F39-52 recovery (14F). |
Chain 236B | 21 | 3+3+3 | KD | +2 | F13-37 airborne. F38-54 recovery (17F). |
Chain 236D | 21/25* | 4+4 | KD | -15 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). |
Chain 214K | 5 | 3 | KD | / | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). |
623B | 10/23* | 4+4 | KD | -10 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. |
623D | 18/31* | 4+4 | KD | -10 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. |
236B | 17 | 3+3,3 | KD | +2 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). |
236D | 17 | 3+3,3 | +3 | +2 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). |
214B | 10* | 12 | -7 | -14* | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. |
214D | 10/34* | 12+6 | KD | -6 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. |
236P | 9* | 10 | -2 | -17* | Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. |
>236P | 7 | 10 | -2 | -17* | Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. |
>236P>236P | 11 | 13 | KD | -26 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. |
236236P | 4 | 2 | KD | / | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. |
236236K | 2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. |
236236E | 50 | ~4 | KD | / | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
5A(c) | ![]() ![]() |
5 | 3+3 | +5 | +4 | Cannot be cancelled into command normals. |
5A(f) | ![]() |
6 | 2 | +6 | +5 | |
5B(c) | ![]() |
7 | 2 | +5 | +4 | |
5B(f) | ![]() |
7 | 3 | +5 | +4 | |
5C(c) | ![]() |
7 | 3 | +2 | +1 | Chain combo starter. No Special Cancel, but has Super Cancel. |
5C(f) | ![]() ![]() ![]() |
15 | 3+3 | +1 | +0 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). |
5D(c) | ![]() |
6 | 2 | +9 | +8 | |
5D(f) | ![]() ![]() |
16 | 3 | -1 | -2 | Small hurtbox F7-25. F26-38 recovery. |
5E | ![]() |
14 | 3 | KD | +2 | Invul on legs F5-22. F23-33 recovery. |
GC | ![]() |
6 | 6 | KD | -14 | |
Saving Shift | ![]() |
? | n* | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
6 | 3 | +3 | +2 | |
2B | ![]() |
5 | 2 | +6 | +5 | |
2C | ![]() |
7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
2D | ![]() |
14 | 4 | KD | -9 |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
6A | ![]() |
15* | 10 | KD | -14 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. |
6B | ![]() |
22 | 5 | -13 | -14 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). |
3B | ![]() ![]() |
17 | 2 | +4 | +3 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). |
6D | ![]() ![]() |
25 | 3+5 | +4 | +3 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). |
6D>D | ![]() ![]() ![]() |
19 | 4+4 | KD | -15 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. |
3D | ![]() ![]() |
26 | 4+4 | KD | -15 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). |
Attack | Hitbox | Startup | Active | Note |
---|---|---|---|---|
Double Jump | ![]() |
/ | / | Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. |
smalljump A | ![]() |
5 | 12 | Same hitbox as j.A |
j.A | ![]() |
5 | 12 | Same hitbox as smalljump A |
smalljump B | ![]() |
6 | 10 | Same hitbox as j.B |
jump up B | ![]() |
6 | 10 | Unique hitbox |
j.B | ![]() |
6 | 10 | Same hitbox as smalljump B |
smalljump C | ![]() |
9 | 4 | Same hitbox as j.C |
jump up C | ![]() |
9 | 4 | Unique hitbox |
j.C | ![]() |
9 | 4 | Same hitbox as smalljump C |
smalljump D | ![]() |
12 | 2 | Same hitbox as j.D |
jump up D | ![]() |
10 | 2 | Unique hitbox |
j.D | ![]() |
10 | 2 | Same hitbox as smalljump D |
smalljump E | ![]() |
14 | 4 | Same hitbox as j.E |
j.E | ![]() |
14 | 4 | Same hitbox as smalljump E |
j.2B | ![]() |
7 | 4 | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. |
j.2D | ![]() |
7 | 4 | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. |
Chain | Hitbox | Followups | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|---|
>6K | ![]() ![]() ![]() ![]() |
4P,6P | 11 | 4*2 | -2 | -3 | All hits can be chain cancelled. F1-6 low profile. |
>4P | ![]() ![]() |
6K,2K | 22/37* | 3+3 | +3 | +2 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. |
>2K | ![]() ![]() |
4P,8K | 22/28* | 3+3 | -12 | -13 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. |
>8K | ![]() ![]() |
2K,6P | 18/31* | 4+4 | -9 | -10 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. |
>6P | ![]() ![]() |
8K,6K | 21/27* | 3+4 | -5 | -6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. |
>236P | ![]() ![]() |
Ender | 16 | 1+10 | KD | -15 | F17-38 airborne. F39-52 recovery (14F). |
>236B | ![]() ![]() ![]() |
Ender | 21 | 3+3+3 | KD | +2 | F13-37 airborne. F38-54 recovery (17F). |
>236D | ![]() ![]() |
Ender | 21/25 | 4+4 | KD | -15 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). |
>214K | ![]() |
Ender | 5 | 3 | KD | / | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
623B | ![]() ![]() ![]() |
10/23 | 4+4 | KD | -10 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. |
623D | ![]() ![]() ![]() |
18/31 | 4+4 | KD | -10 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. |
236B | ![]() ![]() ![]() |
17 | 3+3,3 | KD | +2 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). |
236D | ![]() ![]() ![]() |
17 | 3+3,3 | +3 | +2 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). |
214B | ![]() ![]() |
10* | 12 | -7 | -14* | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. |
214D | ![]() ![]() ![]() |
10/34* | 12+6 | KD | -6 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. |
236P | ![]() |
9* | 10 | -2 | -17* | Can be followed up with 236P. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. |
>236P | ![]() |
7 | 10 | -2 | -17* | Can be followed up with 236P. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. |
>236P>236P | ![]() |
11 | 13 | KD | -26 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. |
236236P | ![]() |
4 | 2 | KD | / | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. |
236236K | ![]() |
2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. |
236236E | ![]() |
50 | ~4 | KD | / | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
Chain | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
>A | ![]() |
7 | 3 | -1 | -2 | Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time). |
>A>C | ![]() |
18 | 3 | -1 | -2 | Does not cause pushback. Can be QSed. |
>A>C>E | ![]() |
15 | 3 | +0 | -1 | Does not cause pushback. Can be QSed. |
>A>C>E>B | ![]() ![]() |
17 | 3 | +1 | -4 | Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26. |
>A>C>E>B>A | ![]() |
16 | 3 | -1 | -2 | Does not cause pushback. Can be QSed. |
>A>C>E>B>A>C | ![]() ![]() |
16 | 3+3 | -2 | -3 | Can be QSed. |
>A>C>E>B>A>C>E | ![]() ![]() |
3/9* | 3+6 | KD | -9 | Ender. F6-35 airborne. 8F landing recovery. *=first/second hit. |
>A>C>E>B>A>C>D | ![]() |
45 | 6 | KD | -4 | Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery. |
>A>C>E>B>D >A>C>E>D>A>B |
![]() ![]() |
24/22* | 3+3 | -5/-19* | -10/-24* | Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects. |
>A>C>E>B>D>C >A>C>E>D>A >A>C>E>D>A>C |
![]() ![]() ![]() ![]() |
17/14/3* | 4*2 | -2/-2/-1* | -3/-3/-2* | Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order. |
>A>C>E>B>D>C>E >A>C>E>D>A>C>E |
![]() ![]() ![]() ![]() |
3 | 4*2 | KD | -3 | Ender. Can be QSed. 17F low profile recovery + 6F regular recovery. |
>A>C>E>D | ![]() ![]() ![]() |
24/39/54* | 3*3 | KD | +1 | First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit. |
>A>C>E>D>A>B>D | ![]() |
17 | 11 | KD | -18 | Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F). |
>A>C>E>C | ![]() |
24 | 3 | +5 | +0 | Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery. |
>A>C>E>C>D >A>C>E>C>D>B >A>C>E>C>D>B>D |
![]() ![]() ![]() |
25/17/17* | 3*3 | -3/-4/KD | -4/-5/-5 | All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order. |
>A>C>D >A>C>D>D >A>C>D>D>D >A>C>D>D>D>D |
![]() |
16/17* | 3 | -1 | -2 | ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits |
Special attributes & Bugs
- Momoko's backdash recovery cannot be cancelled into 6B.
- 2D is unblockable as a meaty (bug, tourney-banned).
Trivia
Source: kofxi_bot on twitter'
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104
Navigation
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