Momoko(KOFXI)
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Momoko 桃子 | |
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Tiers & Ranking | |
Tier: | E- |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | G |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 3+3 | +5 | +4 | Cannot be cancelled into command normals. |
5A(f) | 6 | 2 | +6 | +5 | |
5B(c) | 7 | 2 | +5 | +4 | |
5B(f) | 7 | 3 | +5 | +4 | |
5C(c) | 7 | 3 | +2 | +1 | Chain combo starter. No Special Cancel, but has Super Cancel. |
5C(f) | 15 | 3+3 | +1 | +0 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). |
5D(c) | 6 | 2 | +9 | +8 | |
5D(f) | 16 | 3 | -1 | -2 | Small hurtbox F7-25. F26-38 recovery. |
5E | 14 | 3 | KD | +2 | Invul on legs F5-22. F23-33 recovery. |
GC | 6 | 6 | KD | -14 | |
Saving | ? | n* | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 6 | 3 | +3 | +2 | |
2B | 5 | 2 | +6 | +5 | |
2C | 7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
2D | 14 | 4 | KD | -9 | |
6A | 15 | 10 | KD | -14 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. |
6B | 22 | 5 | -13 | -14 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). |
3B | 17 | 2 | +4 | +3 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). |
6D | 25 | 3+5 | +4 | +3 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). |
6D>D | 19 | 4+4 | KD | -15 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. |
3D | 26 | 4+4 | KD | -15 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). |
doublejump | / | / | / | / | 6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup). |
small A | 5 | 12 | / | / | Same hitbox as j.A |
j.A | 5 | 12 | / | / | Same hitbox as smalljump A |
small B | 6 | 10 | / | / | Same hitbox as j.B |
up B | 6 | 10 | / | / | Unique hitbox |
j.B | 6 | 10 | / | / | Same hitbox as smalljump B |
small C | 9 | 4 | / | / | Same hitbox as j.C |
up C | 9 | 4 | / | / | Unique hitbox |
j.C | 9 | 4 | / | / | Same hitbox as smalljump C |
small D | 12 | 2 | / | / | Same hitbox as j.D |
up D | 10 | 2 | / | / | Unique hitbox |
j.D | 10 | 2 | / | / | Same hitbox as smalljump D |
small E | 14 | 4 | / | / | Same hitbox as j.E |
j.E | 14 | 4 | / | / | Same hitbox as smalljump E |
j.2B | 7 | 4 | / | / | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after. |
j.2D | 7 | 4 | / | / | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after. |
Chain 6K | 11 | 4*2 | -2 | -3 | All hits can be chain cancelled. F1-6 low profile. |
Chain 4P | 22/37* | 3+3 | +3 | +2 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. |
Chain 2K | 22/28* | 3+3 | -12 | -13 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. |
Chain 8K | 18/31* | 4+4 | -9 | -10 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. |
Chain 6P | 21/27* | 3+4 | -5 | -6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. |
Chain 236P | 16 | 1+10 | KD | -15 | F17-38 airborne. F39-52 recovery (14F). |
Chain 236B | 21 | 3+3+3 | KD | +2 | F13-37 airborne. F38-54 recovery (17F). |
Chain 236D | 21/25* | 4+4 | KD | -15 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). |
Chain 214K | 5 | 3 | KD | / | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). |
623B | 10/23* | 4+4 | KD | -10 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. |
623D | 18/31* | 4+4 | KD | -10 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. |
236B | 17 | 3+3,3 | KD | +2 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). |
236D | 17 | 3+3,3 | +3 | +2 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). |
214B | 10* | 12 | -7 | -14* | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. |
214D | 10/34* | 12+6 | KD | -6 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. |
236P | 9* | 10 | -2 | -17* | Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. |
>236P | 7 | 10 | -2 | -17* | Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. |
>236P>236P | 11 | 13 | KD | -26 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. |
236236P | 4 | 2 | KD | / | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. |
236236K | 2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. |
236236E | 50 | ~4 | KD | / | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
6 | 3 | +3 | +2 | |
2B | ![]() |
5 | 2 | +6 | +5 | |
2C | ![]() |
7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
2D | ![]() |
14 | 4 | KD | -9 |
Special attributes & Bugs
Source: kofxi_bot on twitter
- 2D is unblockable as a meaty (bug, tourney-banned).
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104
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