Sho Hayate ショー・疾風
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Tiers & Ranking
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Tier:
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E
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Ratio Cost:
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1 Point
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Properties
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Damage Modifier:
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1.10
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Stun Modifier:
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1.30
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Crouch height (Tier):
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A
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Farben
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
8 |
4 |
+5 |
+4 |
Can be chained into all C & D attacks, including command normals.
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5A(f) |
6 |
4 |
+4 |
+3 |
Can be chained into all C & D attacks, including command normals.
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5B(c) |
7 |
4 |
+1 |
+0 |
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5B(f) |
8 |
4 |
+1 |
+0 |
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5C(c) |
8 |
10 |
+3 |
+2 |
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5C(f) |
8 |
6 |
+3 |
+2 |
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5D(c) |
9 |
4 |
+3 |
+2 |
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5D(f) |
14 |
4 |
-2 |
-3 |
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5E |
10 |
10 |
KD |
-2 |
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6C(c) |
13 |
8 |
-3 |
-4 |
Can be cancelled into (cancel version is the same).
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6C(f) |
18 |
7 |
+0 |
-1 |
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3C(c) |
14 |
6 |
+0 |
-1 |
Can be cancelled into (cancel version is the same).
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3C(c) |
15 |
8 |
+0 |
-1 |
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4C |
25 |
7 |
-4 |
-5 |
1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
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GC |
8 |
8 |
KD |
-17 |
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Saving |
? |
* |
KD |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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2A |
7 |
4 |
+4 |
+3 |
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2B |
6 |
6 |
+3 |
+2 |
Can be chained into all C & D attacks, excluding command normals.
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2C |
11 |
4 |
+7 |
+6 |
Can be kara-cancelled.
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2D |
9 |
4 |
KD |
-20 |
Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
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small A |
7 |
4 |
/ |
/ |
1F faster than j.A, but same hitbox.
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j.A |
8 |
4 |
/ |
/ |
1F slower than smalljump A, but same hitbox.
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small B |
7 |
8 |
/ |
/ |
Same hitbox as j.B.
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j.B |
7 |
8 |
/ |
/ |
Same hitbox as smalljump B.
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small C |
8 |
8 |
/ |
/ |
Same hitbox as j.C.
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j.C |
8 |
8 |
/ |
/ |
Same hitbox as smalljump C.
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small D |
9 |
8 |
/ |
/ |
f1-20 ch state (longer than active time). Same hitbox as j.D.
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j.D |
9 |
8 |
/ |
/ |
Same hitbox as smalljump D.
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small E |
10 |
8 |
/ |
/ |
Same hitbox as j.E.
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j.E |
10 |
8 |
/ |
/ |
Same hitbox as smalljump E.
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small 4C |
16 |
6 |
/ |
/ |
Earliest possible timing smalljump frame 6 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C.
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j.4C |
16 |
6 |
/ |
/ |
Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
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Standing Attacks
Ausklappen
5A(c)
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8
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4
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+5
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+4
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Can be chained into all C & D attacks, including command normals.
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5A(f)
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6
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4
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+4
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+3
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Can be chained into all C & D attacks, including command normals.
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5B(c)
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7
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4
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+1
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+0
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5B(f)
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8
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4
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+1
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+0
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5C(c)
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8
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10
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+3
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+2
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5C(f)
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8
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6
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+3
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+2
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5D(c)
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9
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4
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+3
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+2
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5D(f)
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14
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4
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-2
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-3
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5E
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10
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10
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KD
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-2
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GC
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8
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8
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KD
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-17
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Saving Shift
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?
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n*
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KD
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/
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Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A
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7
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4
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+4
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+3
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2B
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6
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6
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+3
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+2
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Can be chained into all C & D attacks, excluding command normals.
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2C
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11
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4
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+7
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+6
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Can be kara-cancelled.
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2D
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9
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4
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KD
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-20
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Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
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Command Normals
Ausklappen
6C(c)
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13
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8
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-3
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-4
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Can be cancelled into (cancel version is the same).
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6C(f)
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18
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7
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+0
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-1
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3C(c)
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14
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6
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+0
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-1
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Can be cancelled into (cancel version is the same).
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3C(f)
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15
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8
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+0
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-1
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4C
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25
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7
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-4
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-5
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1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
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Jump Attacks
Ausklappen
Smalljump A
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7
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4
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1F faster than j.A, but same hitbox.
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j.A
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8
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4
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1F slower than smalljump A, but same hitbox.
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Smalljump B
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7
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8
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Same hitbox as j.B.
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j.B
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7
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8
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Same hitbox as smalljump B.
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Smalljump C
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8
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8
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Same hitbox as j.C.
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j.C
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8
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8
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Same hitbox as smalljump C.
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Smalljump D
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9
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8
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F1-20 ch state (longer than active time). Same hitbox as j.D.
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j.D
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9
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8
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Same hitbox as smalljump D.
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Smalljump E
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10
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8
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Same hitbox as j.E.
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j.E
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10
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8
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Same hitbox as smalljump E.
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Smalljump 4C
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16
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6
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Earliest possible timing: F6 of smalljump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C.
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j.4C
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16
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6
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Earliest possible timing: F4 of jump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
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Specials & Supers
Ausklappen
236A
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11
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36
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-7*
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-8*
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Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
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236C
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11
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36
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-19*
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-20*
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Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
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236P Catch (ground)
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22
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/
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Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
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j.236P
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21
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42
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+7*
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+6*
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Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
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236P Catch (air)
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/
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n*
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/
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/
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Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
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214C
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13
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30+3+10
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KD
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-11
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Hit 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
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>214C
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5
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4
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KD
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-33
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Airborne F1. 17F landing recovery.
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623B
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3
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2+2+18
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KD
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-30*
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F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
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623D
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3
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2+3+21
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KD
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-37
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First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
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j.2P
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12
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n*
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KD
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-7/-5*
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Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
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214K
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10*
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24
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KD
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-27
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*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
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j.214K
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13
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n*
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?
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Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.
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236236A
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35*
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48
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KD
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-7*
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Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
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236236C
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58*
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48
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KD
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-7*
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Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
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214214P
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10
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24
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KD
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-13*
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F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
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632146E
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4
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24
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KD
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-24*
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Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
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2363214E(search)
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/
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43*
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/
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/
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F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
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2363214E>hit
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1/6*
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6
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KD
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-20
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Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
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Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Videos
Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
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