5A(c) |
5 |
2 |
+3 |
+2 |
|
5A(f) |
6 |
4 |
+3 |
+2 |
No hurtbox on head F1-4.
|
5B(c) |
5 |
5 |
+2 |
+1 |
F3+4 no hurtbox on body (only raised leg & head).
|
5B(f) |
8 |
4 |
+1 |
+0 |
|
5C(c) |
6 |
3+3 |
+1 |
+0 |
|
5C(f) |
12 |
6 |
+0 |
-1 |
|
5D(c) |
5 |
4 |
+2 |
+1 |
|
5D(f) |
14 |
5 |
+1 |
+0 |
F4-6 Invul on feet. F7-12 Invul on legs. F13-18 airborne & invul on feet. F19-21 airborne & invul on legs. F22-34 standing recovery.
|
5E |
15 |
3 |
KD |
-1 |
Invul on feet F13-24. F25-36 standing recovery.
|
GC |
5 |
8 |
KD |
-18 |
|
6B |
14 |
3 |
-8 |
-9 |
Special cancel. F1-8 invul on feet.
|
Saving Shift |
? |
n* |
KD |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
|
2A |
6 |
4 |
+5 |
+4 |
|
2B |
5 |
4 |
+3 |
+2 |
|
2C |
8 |
3+3 |
-5 |
-6 |
|
2D |
9 |
6 |
KD |
-8 |
|
small A |
7 |
11 |
/ |
/ |
|
up A |
4 |
3+5 |
/ |
/ |
Unique hitbox
|
j.A |
8 |
9 |
/ |
/ |
|
small B |
5 |
6 |
/ |
/ |
|
j.B |
5 |
6 |
/ |
/ |
|
small C |
7 |
3+7 |
/ |
/ |
|
up C |
7 |
3+7 |
/ |
/ |
2nd hitbox is unique
|
j.C |
7 |
3+7 |
/ |
/ |
|
small D |
10 |
5 |
/ |
/ |
Different hitbox than jump D
|
up D |
7 |
5 |
/ |
/ |
Unique hitbox
|
j.D |
10 |
5 |
/ |
/ |
Different hitbox than smalljump D
|
small E |
15 |
5 |
/ |
/ |
Same hitbox as j.E
|
j.E |
17 |
5 |
/ |
/ |
Same hitbox as smalljump E
|
j.2D |
14 |
2*n |
/ |
/ |
2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit (very difficult timing).
|
236A |
13 |
5 |
+0 |
-1 |
Super Cancel. Negates projectiles F13-17 (the whole active time).
|
236C |
6 |
5 |
-12 |
-13 |
Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery.
|
j.236A |
8 |
5 |
KD |
/ |
Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery.
|
j.236C |
8 |
5 |
KD |
/ |
Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery.
|
236K |
9 |
2 |
-7 |
-8 |
Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8).
|
236K>236K |
9/20 |
9 |
KD |
-25 |
Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 11).
|
214B |
16 |
2*5 |
KD |
-5 |
All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times.
|
214D |
16 |
2*11 |
KD |
-14 |
First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times.
|
214A |
12/32* |
7+7 |
KD |
-3 |
Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
|
214[A] |
8/133* |
1-119* |
KD |
/ |
Has an extra, unblockable hit during chargeup behind Beni that can be QSed. *1=the first attack unblockable attack / regular 214A start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214A.
|
214C |
24/50* |
8+7 |
KD |
-11 |
Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit.
|
214[C] |
11/146* |
1-119* |
KD |
/ |
F1-6 above feet invul (72px) Has an extra, unblockable hit during chargeup (behind Beni). *1=first attack / regular 214C start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214C.
|
236236A |
9/18/26* |
3*5 |
KD |
-14 |
F1 invul. F2-45 in counterhit-state. F46-61 normal recovery. All 3 hits same hitbox (160*160px). *=first/second/third hit startup. Old jp. data says 12F startup.
|
236236C |
5/14/22* |
3*5 |
KD |
-18 |
F1 invul. F2-41 in Counterhit-State. F42-61 normal recovery. All 3 hits same hitbox (160*160px).
|
214214K |
12 |
n |
KD |
-32 |
Projectile. F1+2 invul. F3-63 Counterhit-State (on guard or whiff). F64-78 regular/crouch recovery. Negates projectiles from F10 earlier than the hit).
|
236236E |
9 |
33 |
KD |
-11 |
Juggle anywhere. Massive amount of unique, overlapping hitboxes. F1-10 invul. F11-31 upper body invul. F11-54 Counterhit-State. F55-74 normal recovery.
|