Athena Asamiya 麻宮 アテナ
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Tiers & Ranking
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Tier:
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C
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Ratio Cost:
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2 Points
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Properties
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Damage Modifier:
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1.05
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Stun Modifier:
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1.03
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Crouch height (Tier):
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F
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Standing Attacks
Attack
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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5A(c)
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5
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7
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+4
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+3
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5A(f)
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8
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3
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-1
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-2
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5B(c)
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6
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5
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+4
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+3
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5B(f)
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6
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5
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+4
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+3
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5C(c)
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7
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3+2
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+3
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+2
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5C(f)
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8
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4
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+2
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+1
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5D(c)
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9
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6
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+6
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+5
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5D(f)
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14
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5
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+0
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-1
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F9-23 invul on legs, F24-31 invul on feet
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5E
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7
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3
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KD
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-10
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GC
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5
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8
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KD
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-17
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6B
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6/16*
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4+7
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KD
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-7
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2nd hit launches. Both hits have Special Cancel. F5-22 airborne. F23-43 landing recovery. *=2nd hit if first hit whiffs.
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6B(cancel)
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5/14*
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3+7
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-13
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-14
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2nd hit does not launch. Both hits have Special Cancel. F5-27 airborne. F28-49 landing recovery. *=2nd hit if first hit whiffs.
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Saving Shift
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?
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n*
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/
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/
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Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Attack
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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2A
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6
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4
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-2
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-3
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2B
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6
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3
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-3
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-4
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2C
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8
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5
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-1
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-2
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2D
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13
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8
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KD
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-1
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Specials & Supers
Move
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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j.6C/6D
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1
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1
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KD
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N/A
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j.6C = 64x144; j.6D 64x128 hurtbox. Both 48x64 Hitbox.
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Wall Jump
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/
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8
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Clings to wall for 8F. Leaves wall on F9.
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214A
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16
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n
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-3*
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-4*
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F1-33 counterhit-state. 50F total duration. Travels slower than 214C. *=point blank.
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214C
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13
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n
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-9*
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-10*
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F1-30 in counterhit-state. 53F total duration. Travels faster than 214A. *=point blank.
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623A
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3/6*
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3+16
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KD
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-36*
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Tip of feet invul F1-3. 15F landing recovery. *=first/second hit. *2=if both hits are guarded.
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623C
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5/9*
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2+2+16
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KD
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-43*
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Tip of feet invul F1-4. Standing hurtbox F5-8. F6-57 airborne. F58-74 landing recovery (17F). *=first/second hit. *2=if both hits are guarded.
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j.623A
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3/6*
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2+16
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KD
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-
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F1-19 in counterhit-state. 15F landing recovery. *=first/second hit.
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j.623C
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5/9*
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2+2+16
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KD
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-
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F1-24 in counterhit-state. 18F landing recovery. *=first/second hit.
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214B
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10*
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16
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KD
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+5
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Reflects projectiles F9-23. Counterhit-state F1-43. F26-53 recovery. Move ends early if it connects. *=old japanese data says 12F startup, 10F is correct.
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236B
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17*
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40
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/
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/
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Teleport (shorter than 236D). F1-10 regular hurtbox (NOT in counterhit-state). F11-16 invul. F17-32 no hurtbox on feet & no collision. F33-40 recovery.
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236D
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17*
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47
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/
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Teleport (further than 236B). F1-10 regular hurtbox (NOT in counterhit-state). F11-16 invul. F17-38 no hurtbox on feet & no collision. F39-47 recovery.
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j.236K
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17
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n
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/
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Air-to-ground teleport. D-version travels further than B-version. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
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j.214B
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7
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n
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+4*
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+3*
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Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height.
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j.214D
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10
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n*2+8
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KD
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-11
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Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). Super Cancel on all hits.
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41236P
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10
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1
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KD
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N/A
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Command Grab. Launches. Is NOT in counterhit-state. 41F total duration.
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6321463214A
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2
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3+180
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KD
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-17*
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F1-10 invul. Dream Cancel on first hit. Can be cancelled from F32 with A+B+C+D. If cancelled, Athena enters 25F of recovery. Counterhit-state disappears on 1F of cancel, orbs on 2F. .gif shows cancel version. *=with fastest cancel timing.
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6321463214C
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2
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4+180
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KD
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-20*
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F1-13 invul. Dream Cancel on first hit. Can be cancelled from F35 with A+B+C+D. If cancelled, Athena enters 25F of recovery. Counterhit-state disappears on 1F of cancel, orbs on 2F. .gif shows cancel version. *=with fastest cancel timing.
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>214214A
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26/35*
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6+n
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KD
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~-14*
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6321463214P followup. Angled downwards/straight. Same cancel timing as A+B+C+D cancel. F1-24 invul. Super Freeze on F24. *=first/second hit. *2=point blank.
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>214214C
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26/35*
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6+n
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KD
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~-16*
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6321463214P followup. Angled upwards. Same cancel timing as A+B+C+D cancel. F1-24 invul. Super Freeze on F24. *=first/second hit. *2=point blank.
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j.6321463214P
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3
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180
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KD
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-40*
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F1-7 invul. 14F landing recovery. Can be cancelled from F32 with A+B+C+D. The current orb cycle will complete before a cancel becomes active. .gif shows cancel version. *=from lowest possible height + fastest cancel timing.
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>j.214214A
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18/30*
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6+n
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KD
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j.6321463214P followup. Angled downwards. F1-17 invul. Legs lose hurtbox from F22+. Super freeze on F16. F1-35 in counterhit-state. Starts falling F40. 16F landing recovery. *=first/second hit.
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>j.214214C
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18/29*
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+n
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KD
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j.6321463214P followup. Angled forwards. F1-17 invul. Legs lose hurtbox from F22+. Super freeze on F16. F1-35 in counterhit-state. Starts falling F40. 16F landing recovery. *=first/second hit.
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j.214214K
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11
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nx3, 9+2
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KD
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F1-7 & F58-61 invul. 18F landing recovery. Sends Athena clones down 3 times (each has a hurtbox), then Athena flies down herself. The second, ground-based Athena hit launches.
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(j.)236236E
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5
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n+n
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KD
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/
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F1-20 invul. 2nd hit unblockable. 35F landing recovery. No combo damage scaling. 2nd hit counts as a projectile, can be nullified with eg. K 236P>6D. Air version is exactly the same as ground version.
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Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Athena's j.214K blocks the opponent's safety shift on hit.
Videos
Kentucky playing Athena vs Good Day 21 players (several matches)
Toshiyan vs arthur P ft6
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