Maxima マキシマ
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Tiers & Ranking
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Tier:
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A
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Ratio Cost:
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5 Punkte
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Properties
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Damage Modifier:
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0.95
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Stun Modifier:
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0.97
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Crouch height (Tier):
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A
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
6 |
3 |
+5 |
+4 |
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5A(f) |
7 |
5 |
+2 |
+1 |
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5B(c) |
6 |
3 |
+0 |
-1 |
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5B(f) |
8 |
3 |
-6 |
-7 |
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5C(c) |
7 |
4+7 |
+2 |
+1 |
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5C(f) |
17 |
6 |
-2 |
-3 |
F7-11 Guardpoint
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5D(c) |
5 |
5 |
-2 |
-3 |
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5D(f) |
8 |
5 |
-5 |
-6 |
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5E |
23 |
3+3 |
KD |
-5 |
F19+20 Guardpoint.
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GC |
9 |
6 |
KD |
-14 |
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6A |
21 |
9 |
-15 |
-16 |
Overhead
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6A(cancel) |
18 |
5 |
-11 |
-12 |
Overhead
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Saving Shift |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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2A |
9 |
3 |
+0 |
-1 |
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2B |
8 |
4 |
+0 |
-1 |
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2C |
14 |
6 |
-1 |
-2 |
F5-10 Guardpoint.
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2D |
11 |
6 |
KD |
-2 |
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3C |
11 |
6 |
-3 |
-4 |
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3C(can) |
13 |
6 |
-5 |
-6 |
Cancel-Version counts as a "heavy hit" (different hit stun?)
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small up A |
6 |
9 |
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Same Hitbox as most other j.A
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small fwd A |
6 |
9 |
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Same Hitbox as most other j.A
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small bck A |
6 |
9 |
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Unique Hitbox
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up A |
6 |
9 |
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Same Hitbox as most other j.A
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fwd A |
6 |
9 |
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Same Hitbox as most other j.A
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bck A |
7 |
9 |
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Unique hitbox, 1F slower
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small B |
7 |
6 |
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All smalljump B are identical
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up B |
8 |
6 |
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Same Hitbox as jump back B
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fwd B |
8 |
10 |
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Unique hitbox
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bck B |
8 |
10 |
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Same Hitbox as jump up B
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small up C |
8 |
10 |
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Unique Hitbox
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small fwd C |
8 |
10 |
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Unique Hitbox
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small bck C |
8 |
10 |
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Unique Hitbox
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up C |
9 |
10 |
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Same Hitbox as jump forward C
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fwd C |
9 |
10 |
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Same Hitbox as jump back C
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bck C |
9 |
10 |
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Unique Hitbox
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small up D |
10 |
7 |
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Unique Hitbox
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small fwd D |
10 |
7 |
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Unique Hitbox
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small bck D |
11 |
7 |
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Unique Hitbox
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up D |
10 |
7 |
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Unique Hitbox
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fwd D |
10 |
7 |
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Unique Hitbox
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bck D |
10 |
7 |
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Unique Hitbox
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small E |
13 |
4 |
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Different Hitbox & Frame Data as jump E
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j.E |
12 |
10 |
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Different Hitbox & Frame Data as smalljump E
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j.2A |
9 |
10 |
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~11F Landing Recovery. Hard Knockdown.
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236A |
8 |
3 |
-15 |
-16 |
Rekka Starter. Maxima's Head in Counterhit-State F11-20
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236C |
13 |
3 |
-13 |
-14 |
Rekka Starter. Head has no Hurtbox F16-25
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>236P |
20/5 |
3+3 |
-6 |
-7 |
Followup to 236P. No pushback.
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>>41236P |
8 |
1 |
KD |
-15 |
Rekka-ender. Only 1F active. 26F recovery.
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214A |
18 |
2+4* |
KD |
-16 |
F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
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214[A] |
/ |
19* |
/ |
/ |
Feint. *=F1-19 in Counterhit-State.
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214C |
22 |
3+4* |
KD |
-14 |
F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
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214[C] |
/ |
21* |
/ |
/ |
Feint. *=F1-21 Counterhit-State.
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623B |
4 |
10 |
KD |
/ |
Anti-Air. Invul on legs from F1. No combo damage scaling.
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623D |
4 |
11 |
KD |
/ |
Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
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63214B |
23 |
3 |
KD |
/ |
Throw. F7-38 invul on legs. Counterhit-state until F33.
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63214D |
25 |
3 |
KD |
/ |
Throw. F8-44 invul on legs. Counterhit-state until F38.
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>6K |
11 |
4+9 |
KD |
-53 |
Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
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41236K |
1 |
1 |
KD |
/ |
Command Grab. No Counterhit-State. 47F total duration on whiff.
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63214,63214P |
1 |
1 |
KD |
/ |
Command Grab. Hits on F1. F2 only invul. F3-29 Counter-Hit state on whiff. 44F total duration on whiff.
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236236B |
16 |
n |
KD |
-81 |
F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery.
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236236D |
26 |
n |
KD |
-90 |
F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery.
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632146E |
2/22 |
3+n |
KD |
-19* |
Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
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Standing Attacks
Ausklappen
5A(c) |
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6 |
3 |
+5 |
+4 |
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5A(f) |
 |
7 |
5 |
+2 |
+1 |
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5B(c) |
 |
6 |
3 |
+0 |
-1 |
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5B(f) |
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8 |
3 |
-6 |
-7 |
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5C(c) |
  |
7 |
4+7 |
+2 |
+1 |
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5C(f) |
  |
17 |
6 |
-2 |
-3 |
F7-11 Guardpoint.
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5D(c) |
 |
5 |
5 |
-2 |
-3 |
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5D(f) |
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8 |
5 |
-5 |
-6 |
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5E |
   |
23 |
3+3 |
KD |
-5 |
F19+20 Guardpoint.
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GC |
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9 |
6 |
KD |
-14 |
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6A |
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21 |
9 |
-15 |
-16 |
Overhead
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6A(cancel) |
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18 |
5 |
-11 |
-12 |
Overhead
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Saving Shift |
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? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A |
 |
9 |
3 |
+0 |
-1 |
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2B |
 |
8 |
4 |
+0 |
-1 |
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2C |
  |
14 |
6 |
-1 |
-2 |
F5-10 Guardpoint.
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2D |
 |
11 |
6 |
KD |
-2 |
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3C |
 |
11 |
6 |
-3 |
-4 |
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3C(cancel) |
 |
13 |
6 |
-5 |
-6 |
Cancel-Version counts as a "heavy hit" (different hit stun?)
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Jump Attacks
Ausklappen
smalljump up A |
 |
6 |
9 |
Same Hitbox as most other j.A
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smalljump forward A |
 |
6 |
9 |
Same Hitbox as most other j.A
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smalljump back A |
 |
6 |
9 |
Unique Hitbox
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jump up A |
 |
6 |
9 |
Same Hitbox as most other j.A
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jump forward A |
 |
6 |
9 |
Same Hitbox as most other j.A
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jump back A |
 |
7 |
9 |
Unique hitbox, 1F slower
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smalljump B |
 |
7 |
6 |
All smalljump B are identical
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jump up B |
 |
8 |
6 |
Same Hitbox as jump back B
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jump forward B |
 |
8 |
10 |
Unique hitbox
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jump back B |
 |
8 |
10 |
Same Hitbox as jump up B
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smalljump up C |
 |
8 |
10 |
Unique Hitbox
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smalljump forward C |
 |
8 |
10 |
Unique Hitbox
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smalljump back C |
 |
8 |
10 |
Unique Hitbox
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jump up C |
 |
9 |
10 |
Same Hitbox as jump forward C
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jump forward C |
 |
9 |
10 |
Same Hitbox as jump back C
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jump back C |
 |
9 |
10 |
Unique Hitbox
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smalljump up D |
 |
10 |
7 |
Unique Hitbox
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smalljump forward D |
 |
10 |
7 |
Unique Hitbox
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smalljump back D |
 |
11 |
7 |
Unique Hitbox
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jump up D |
 |
10 |
7 |
Unique Hitbox
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jump forward D |
 |
10 |
7 |
Unique Hitbox
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jump back D |
 |
10 |
7 |
Unique Hitbox
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smalljump E |
 |
13 |
4 |
Different Hitbox & Frame Data as jump E
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jump E |
 |
12 |
10 |
Different Hitbox & Frame Data as smalljump E
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jump 2A |
 |
9 |
10 |
~11F Landing Recovery. Hard Knockdown.
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236P
Ausklappen
236A
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8
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3
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-15
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-16
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Rekka Starter. Maxima's Head in Counterhit-State F11-20
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236C
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13
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3
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-13
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-14
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Rekka Starter. Head has no Hurtbox F16-25
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>236A/C
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20/5
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3+3
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-6
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-7
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Followup to 236P. No pushback.
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>>41236A/C
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8
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1
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KD
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-15
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Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit.
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Specials & Supers
Ausklappen
214A
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18
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2+4*
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KD
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-16
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F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
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214A(feint)
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N/A
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19*
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/
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/
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*=F1-19 in Counterhit-State.
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214C
|
 
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22
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3+4*
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KD
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-14
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F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
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214C(feint)
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N/A
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21*
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/
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/
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*=F1-21 Counterhit-State.
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623B
|
 
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4
|
10
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KD
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/
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Anti-Air. Invul on legs from F1. No combo damage scaling.
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623D
|
 
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4
|
11
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KD
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/
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Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
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63214B
|

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23
|
3
|
KD
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/
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Throw. F7-38 invul on legs. Counterhit-state until F33.
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63214D
|

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25
|
3
|
KD
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/
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Throw. F8-44 invul on legs. Counterhit-state until F38.
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63214K>6K
|

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11
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4+9
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KD
|
-54
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Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
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41236K
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|
1
|
1
|
KD
|
/
|
Command Grab. No Counterhit-State. 47F total duration on whiff.
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63216,63214P
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1
|
1
|
KD
|
/
|
Command Grab. Hits on F1 (at start of freeze). F2 only invul. F3-29 Counter-Hit state after Super-Freeze on whiff. 44F total duration on whiff.
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236236B
|
       
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16
|
5+8+n+2+2+6
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KD
|
-81
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F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery.
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236236D
|
       
|
26
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5+8+n+2+2+6
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KD
|
-90
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F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery.
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632146E
|

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2/22
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3+n
|
KD
|
-19*
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Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
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Special Attributes & Bugs
- Wakes up 5F slower on face down knockdown
- Has no collision on back ukemi (can run through)
- Maxima's Back Ukemi takes 18+1F instead of the regular 22+1F
- Maxima's Front Ukemi takes 26+1F instead of the regular 22+1F
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- The 41236K command grab has no counterhit-state at all, which is unusual for special moves.
Navigation
Matchups
Vs Eiji
Bad matchup for Maxima according to Kyuntakuya.
Vs Duck King
Bad matchup