Kim Kaphwan キム・カッファン
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Tiers & Ranking
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Tier:
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A+ to B
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Ratio Cost:
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5 Points
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Properties
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Damage Modifier:
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1.0
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Stun Modifier:
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1.0
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Crouch height (Tier):
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F
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
5 |
4 |
+5 |
+4 |
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5A(f) |
7 |
4 |
+0 |
-1 |
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5B(c)(1) |
7 |
3 |
-8 |
-9 |
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5B(c)(2) |
15 |
2 |
+0 |
-1 |
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5B(f) |
8 |
3 |
-3 |
-4 |
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5C(c)(1) |
5 |
2 |
-4 |
-5 |
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5C(c)(2) |
9 |
3 |
+0 |
-1 |
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5C(f) |
10 |
2 |
+3 |
+2 |
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5D(c)(1) |
11 |
5 |
0 |
-1 |
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5D(c)(2) |
19 |
3 |
+8 |
+7 |
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5D(f)(1) |
9 |
3 |
-12 |
-13 |
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5D(f)(2) |
23 |
3 |
+3 |
+2 |
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5E |
17 |
4 |
KD |
+0 |
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2A |
5 |
3 |
+6 |
+5 |
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2B |
6 |
5 |
+4 |
+3 |
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2C |
9 |
6 |
+3 |
+2 |
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2D |
9 |
7 |
KD |
-5 |
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6B |
18 |
3 |
+3 |
+2 |
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6B(can)(1) |
22 |
3 |
+2 |
+1 |
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6B(can)(2) |
25 |
3 |
+3 |
+2 |
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66A(1) |
9 |
3 |
KD |
-13 |
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66A(2) |
21 |
5 |
KD |
-16* |
*=against tall characters.
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small A |
11 |
7 |
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j.b.A |
10 |
7 |
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j.u.A |
6 |
7 |
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j.f.A |
8 |
7 |
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small B |
4 |
8 |
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j.B |
5 |
6 |
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small C |
11 |
2+2 |
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j.b.C |
10 |
2+3 |
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j.u.C |
10 |
2+3 |
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j.f.C |
12 |
2+3 |
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small D |
10 |
2 |
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j.b.D |
13 |
6 |
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j.u.D |
11 |
7 |
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j.f.D |
11 |
7 |
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small E |
10 |
4 |
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j.E |
10 |
6 |
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j.2B |
13 |
- |
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Active until landing. In Counterhit-State from F1.
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j.2D |
14 |
- |
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More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
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214P |
11 |
3 |
-4 |
-5 |
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214P>214P |
11 |
4 |
-8 |
-9 |
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214P>214P>66A |
9 |
3 |
KD |
-13 |
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214P>214P>66AA |
10* |
5 |
KD |
-16* |
*=After 66A. *2=against tall characters.
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214A>214A>214A |
21 |
4 |
KD |
-9 |
Low Hit.
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214C>214C>214C |
18 |
2+2 |
KD |
-3* |
*=stand block. Can be crouched.
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214P>9B |
14 |
4 |
KD |
-19 |
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214P>9B>2B |
13 |
5 |
KD |
-17 |
Overhead.
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214B |
13*/17 |
1+2 |
+1 |
+0 |
F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
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214D |
8*/17 |
3+3+4+3 |
KD |
-8 |
F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
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[2],8B |
7 |
2+2 |
KD |
-18 |
F1-6 invul.
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[2],8D |
15 |
3+5+2 |
KD |
-26 |
F1-10 invul. F11-15 only vulnerable on the legs.
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[2],8D>2D |
11 |
3+3 |
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-41* |
Knockdown. *=whiff after [2],8D on block.
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[4],6B |
16 |
5 |
KD |
-10 |
Hits low
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[4],6D |
16 |
8 |
KD |
-15 |
Hits low
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[4],6K>2B |
19 |
3 |
KD |
-10 |
No overhead.
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[4],6K>2D |
23 |
5 |
KD |
-13 |
Overhead.
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22B |
8 |
4 |
-8 |
-9 |
Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
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22D |
22 |
6 |
KD |
-20 |
Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
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21416B |
8 |
16 |
KD |
-5 |
F1-7 invul.
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21416D |
8 |
22 |
KD |
-9 |
F1-7 invul.
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j.21416B |
5 |
42 |
KD |
-14 |
F1-4 invul.
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j.21416D |
6 |
42 |
KD |
-17 |
F1-5 invul.
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236236B |
11 |
4 |
KD |
-8 |
F1-7 invul. F8-10 upper body invul.
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236236D |
20 |
5 |
KD |
-8 |
F1-5 invul. F6-19 upper body invul.
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21416E |
5 |
22 |
KD |
-10 |
Juggle anywhere. F1-3 invul.
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j.21416E |
5 |
* |
KD |
-10 |
Juggle anywhere. F1-4 invul. *=active until landing.
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Standing Attacks
Ausklappen
5A(c) |
 |
5 |
4 |
+5 |
+4 |
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5A(f) |
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7 |
4 |
+0 |
-1 |
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5B(c) |
  |
7 |
3+2 |
+0 |
-1 |
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5B(f) |
 |
8 |
3 |
-3 |
-4 |
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5C(c) |
  |
5 |
2+3 |
+0 |
-1 |
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5C(f) |
 |
10 |
2 |
+3 |
+2 |
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5D(c) |
  |
11 |
5+3 |
+8 |
+7 |
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5D(f) |
  |
9 |
3+3 |
+3 |
+2 |
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5E |
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17 |
4 |
KD |
+0 |
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66A |
 |
9 |
3 |
KD |
-13 |
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66A-A |
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9 |
5 |
KD |
-16* |
Super Cancel, Juggle Anywhere. *=against tall characters.
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6B |
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18 |
3 |
+3 |
+2 |
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6B(cancel) |
  |
22 |
3+3 |
+3 |
+2 |
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Crouching Attacks
Ausklappen
2A |
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5 |
3 |
+6 |
+5 |
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2B |
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6 |
5 |
+4 |
+3 |
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2C |
 |
9 |
6 |
+3 |
+2 |
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2D |
 |
9 |
7 |
KD |
-5 |
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Jump Attacks
Ausklappen
smalljump A |
 |
11 |
7 |
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jump back A |
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10 |
7 |
unique hitbox
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jump up A |
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6 |
7 |
unique hitbox
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jump forward A |
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8 |
7 |
unique hitbox
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smalljump B |
 |
4 |
8 |
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jump back B |
 |
5 |
6 |
unique hitbox
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jump up B |
 |
5 |
6 |
unique hitbox
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jump forward B |
 |
5 |
6 |
unique hitbox
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smalljump C |
  |
11 |
2+2 |
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jump back C |
  |
10 |
2+3 |
unique hitbox
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jump up C |
  |
10 |
2+3 |
unique hitbox
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jump forward C |
  |
12 |
2+3 |
unique hitbox
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smalljump back D |
 |
10 |
2 |
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smalljump up D |
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10 |
2 |
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smalljump forward D |
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10 |
2 |
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jump back D |
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13 |
6 |
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jump up D |
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11 |
7 |
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jump forward D |
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11 |
7 |
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smalljump E |
 |
10 |
4 |
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jump E |
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10 |
6 |
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jump 2B |
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13 |
- |
Active until landing. In Counterhit-State from F1.
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jump 2D |
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14 |
- |
More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
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214P
Ausklappen
214P |
 |
11 |
3 |
-4 |
-5 |
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214P>214P |
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11 |
4 |
-8 |
-9 |
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214P>214P>66A |
 |
9 |
3 |
KD |
-13 |
Same hitbox as 66A.
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214P>214P>66AA |
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10* |
5 |
KD |
-16* |
Same hitbox as 66AA. *=After 66A. *2=against tall characters.
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214A>214A>214A |
 |
21 |
4 |
KD |
-9 |
Low Hit.
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214C>214C>214C |
  |
18 |
2+2 |
KD |
-3* |
*=stand block. Can be crouched.
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214P>9B |
 |
14 |
4 |
KD |
-19 |
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214P>9B>2B |
 |
13 |
5 |
KD |
-17 |
Overhead.
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Specials & Supers
Ausklappen
214B |
   |
13*/17 |
1+2 |
+1 |
+0 |
F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
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214D |
    |
8*/17 |
3+3+4+3 |
KD |
-8 |
F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
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[2],8B |
  |
7 |
2+2 |
KD |
-18 |
F1-6 invul.
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[2],8D |
    |
15 |
3+5+2 |
KD |
-26 |
F1-10 invul. F11-15 only vulnerable on the legs.
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[2],8D>2D |
  |
11 |
3+3 |
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-41* |
Knockdown. *=whiff after [2],8D on block.
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[4],6B |
 |
16 |
5 |
KD |
-10 |
Hits low
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[4],6D |
 |
16 |
8 |
KD |
-15 |
Hits low
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[4],6K>2B |
 |
19 |
3 |
KD |
-10 |
No overhead.
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[4],6K>2D |
 |
23 |
5 |
KD |
-13 |
Overhead.
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22B |
  |
8 |
4 |
-8 |
-9 |
Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
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22D |
  |
22 |
6 |
KD |
-20 |
Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
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21416B |
 |
8 |
16 |
KD |
-5 |
F1-7 invul.
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21416D |
 |
8 |
22 |
KD |
-9 |
F1-7 invul.
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j.21416B |
 |
5 |
42 |
KD |
-14 |
F1-4 invul.
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j.21416D |
 |
6 |
42 |
KD |
-17 |
F1-5 invul.
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236236B |
  |
11 |
4 |
KD |
-8 |
F1-7 invul. F8-10 upper body invul.
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236236D |
  |
20 |
5 |
KD |
-8 |
F1-5 invul. F6-19 upper body invul.
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21416E |
  |
5 |
22 |
KD |
-10 |
Juggle anywhere. F1-3 invul.
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j.21416E |
  |
5 |
* |
KD |
-10 |
Juggle anywhere. F1-4 invul. *=active until landing.
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Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Wakes up 8F slower on face down knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim has a shorter than normal back roll: 1-24 invul, 5F recovery.
Okizeme
Ground crossup after DOWN, by U-Rasia
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