Move
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
Air Throw
|
|
1
|
1
|
KD
|
N/A
|
Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
|
236A
|
|
23
|
4+6
|
KD
|
+5
|
|
236[A]
|
|
57*
|
~
|
KD
|
+3
|
*=Old data says 53F startup.
|
236C
|
|
24
|
4+6
|
KD
|
+0
|
|
236[C]
|
|
60
|
~
|
KD
|
+3
|
Fireball active until it leaves the stage.
|
214A
|
|
15
|
10
|
KD
|
+2
|
Same Hitbox as 214C.
|
214C
|
|
44
|
10
|
KD
|
+4
|
Same Hitbox as 214C.
|
623A
|
|
5
|
5+9
|
KD
|
-28
|
F1-4 invul. F5-9 low profile (during first hit). Airborne F10 (with start of second hit).
|
623C
|
|
12
|
4+9
|
-26
|
F1-11 above feet invul. Airborne F16 (with start of second hit).
|
623C>623C
|
|
5
|
2+20
|
KD
|
-43
|
Startup starts on 1st landing-Frame.
|
63214K
|
|
6
|
1
|
KD
|
/
|
Command Throw
|
j.236B
|
|
8
|
~+4
|
-4*
|
-5*
|
Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
|
j.236D
|
|
10
|
~+4
|
-4*
|
-5*
|
Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
|
236236K
|
|
4
|
5+12
|
KD
|
-38/-43*
|
F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
|
2363214B
|
|
5
|
18
|
KD
|
-70
|
F1-4 invul. F5-22 invul on feet (the whole active time).
|
2363214D
|
|
8
|
24
|
KD
|
-70
|
F1-7 invul. F8-31 invul on feet (the whole active time).
|
j.2363214E
|
|
3
|
~
|
KD
|
~-23*
|
F1-8 invul. Active until landing. *=Close to ground.
|