Silber ズィルバー
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|
| Tiers & Ranking
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| Tier:
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C to B
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| Ratio Cost:
|
3 Points
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| Properties
|
| Damage Modifier:
|
0.97
|
| Stun Modifier:
|
0.96
|
| Crouch height (Tier):
|
C
|
Colors
|
|
|
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|
|
|
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| A
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B
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C
|
D
|
|
|
|
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R1 +
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R1 +
|
R1 +
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R1 +
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| E+A
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E+B
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E+C
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E+D
|
|
|
|
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L1 +
|
L1 +
|
L1 +
|
L1 +
|
| Start+A
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Start+B
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Start+C
|
Start+D
|
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
Short List
| Move |
S |
A |
Hit |
Grd |
Dmg |
C-Dmg |
Stn |
C-Stn |
G-Dmg |
Gauge |
J-Type |
Air |
C-Air |
Note
|
| Throw |
1 |
1 |
+40 |
/ |
16 |
0 |
0 |
0 |
0 |
0 |
|
|
|
Hard knockdown.
|
| 5A(c) |
4 |
4 |
+3 |
+2 |
7 |
9 |
9 |
12 |
8 |
8 |
|
|
|
|
| 5A(f) |
8 |
4 |
+0 |
-1 |
11 |
13 |
10 |
13 |
10 |
8 |
|
|
|
|
| 5B(c) |
4 |
4 |
-1 |
-2 |
8 |
10 |
10 |
13 |
8 |
8 |
|
|
|
|
| 5B(f) |
8 |
4 |
-6 |
-7 |
12 |
15 |
12 |
15 |
8 |
8 |
|
|
|
|
| 5C(c) |
7 |
6 |
+5 |
+4 |
15 |
18 |
17 |
22 |
14 |
14 |
|
|
|
|
| 5C(f) |
12 |
4 |
-4 |
-5 |
18 |
23 |
20 |
26 |
16 |
14 |
|
|
|
|
| 5D(c) |
8 |
2+5 |
-2 |
-3 |
16 |
18 |
18 |
20 |
18 |
16 |
|
|
|
Guide gives a combined total for both hits. Only the 1st hit is cancelable.
|
| 5D(f) |
14 |
5 |
-10 |
-11 |
18 |
22 |
22 |
28 |
16 |
14 |
|
|
|
|
| 5E |
15 |
5 |
KD |
-7 |
18 |
25 |
20 |
24 |
18 |
14 |
|
|
|
|
| GC |
9 |
5 |
KD |
-13 |
5 |
5 |
0 |
0 |
0 |
0 |
|
|
|
F1-13 invul.
|
| 6A |
16 |
5 |
KD |
-14 |
20 |
22 |
22 |
28 |
22 |
14 |
|
|
|
Head invul F11-35. Wall Bounce.
|
| 6A(can) |
12 |
4 |
-11 |
-12 |
8 |
15 |
12 |
14 |
12 |
8 |
|
|
|
Head invul F7-29.
|
| 6B |
13 |
3 |
-10 |
-11 |
11 |
14 |
13 |
16 |
14 |
14 |
|
|
|
F1-6 not in CH-state. Airborne F7-30. CH-state F7-15.
|
| 6BB |
12 |
4 |
KD |
-5 |
8 |
11 |
11 |
14 |
12 |
10 |
|
|
|
F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16.
|
| Saving Shift |
0 |
n* |
/ |
/ |
|
|
|
|
|
|
|
|
|
Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|
| Backdash |
/ |
25 |
/ |
/ |
|
|
|
|
|
|
|
|
|
F5-21 invul on feet. F22-25 recovery. 176px distance.
|
| 2A |
7 |
4 |
+2 |
+1 |
10 |
13 |
9 |
11 |
8 |
8 |
|
|
|
|
| 2B |
8 |
5 |
-2 |
-3 |
9 |
11 |
10 |
13 |
8 |
8 |
|
|
|
F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel.
|
| 2C |
14 |
3+4 |
KD |
-14 |
16 |
19 |
19 |
23 |
12 |
14 |
|
|
|
Launches on hit.
|
| 2D |
9 |
4 |
KD |
-12 |
16 |
18 |
18 |
23 |
14 |
14 |
|
|
|
|
| small A |
5 |
6 |
/ |
/ |
7 |
9 |
9 |
11 |
8 |
8 |
|
|
|
|
| j. up A |
5 |
6 |
/ |
/ |
7 |
9 |
9 |
11 |
10 |
8 |
|
|
|
|
| j. fwd A |
5 |
6 |
/ |
/ |
7 |
9 |
9 |
12 |
10 |
8 |
|
|
|
|
| j. back A |
5 |
6 |
/ |
/ |
7 |
9 |
8 |
10 |
10 |
8 |
|
|
|
|
| small B |
5 |
8 |
/ |
/ |
8 |
10 |
9 |
12 |
8 |
8 |
|
|
|
|
| j. up&fwd B |
5 |
8 |
/ |
/ |
8 |
11 |
10 |
13 |
8 |
8 |
|
|
|
|
| j. back B |
5 |
8 |
/ |
/ |
8 |
11 |
9 |
12 |
8 |
8 |
|
|
|
|
| small C |
11 |
6 |
/ |
/ |
14 |
16 |
16 |
20 |
16 |
14 |
|
|
|
Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks.
|
| j. up C |
11 |
6 |
/ |
/ |
15 |
17 |
17 |
22 |
16 |
14 |
|
|
|
Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks.
|
| j. fwd C |
11 |
6 |
/ |
/ |
15 |
17 |
18 |
22 |
16 |
14 |
|
|
|
Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks.
|
| j. back C |
11 |
6 |
/ |
/ |
15 |
17 |
16 |
20 |
16 |
14 |
|
|
|
Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks.
|
| small D |
9 |
5 |
/ |
/ |
14 |
16 |
17 |
21 |
16 |
14 |
|
|
|
|
| j. up D |
10 |
5 |
/ |
/ |
17 |
20 |
25 |
24 |
16 |
14 |
|
|
|
|
| j. fwd D |
10 |
5 |
/ |
/ |
17 |
19 |
20 |
25 |
16 |
14 |
|
|
|
|
| j. back D |
10 |
5 |
/ |
/ |
17 |
19 |
18 |
23 |
16 |
14 |
|
|
|
|
| small E |
9 |
5 |
/ |
/ |
14 |
18 |
16 |
20 |
18 |
14 |
|
|
|
|
| j.E |
11 |
8 |
/ |
/ |
16 |
22 |
18 |
23 |
18 |
14 |
|
|
|
|
| [4],6B |
12 |
18 |
KD |
-20 |
18 |
23 |
20 |
26 |
20 |
12/16 |
|
|
|
Airborne F9-31. Recovery F32-53 (24F). 60F charge time.
|
| [4],6D |
18 |
18 |
KD |
-23 |
20 |
25 |
20 |
26 |
20 |
12/16 |
|
|
|
Airborne F15-36. Recovery F37-62 (62F). 60F charge time.
|
| [2],8B |
27 |
6 |
KD |
-22 |
22 |
26 |
24 |
32 |
18 |
12/16 |
|
|
|
Overhead. Low profile F1-5. Airborne from F6. 40F charge time.
|
| [2],8D |
27 |
6 |
KD |
-22 |
23 |
27 |
24 |
32 |
18 |
12/16 |
|
|
|
Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6. 40F charge time.
|
| 214P |
8 |
15 |
KD |
/ |
12 |
15 |
10 |
14 |
6 |
0/8 |
|
|
|
Counter. Hurtbox moves behind collision from F5.
|
| 632146P |
2 |
15 |
KD |
/ |
43 |
43 |
0 |
0 |
0 |
0 |
|
|
|
Counter Super. F1 invul. Hurtbox moves behind collision from F2.
|
| 2363214P |
17 |
13 |
KD |
-7 |
40 |
40 |
0 |
0 |
0 |
0 |
|
|
|
F1-6 invul. Airborne from F17. Enlarged collision box during startup. Only hits 2-4 are cancelable.
|
| 236236B |
24 |
6+4 |
KD |
-9* |
35 |
45 |
0 |
0 |
164 |
0 |
|
|
|
2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. Tourney-banned on incoming, allowed as okizeme. 2nd (ground-quake) hit damage: 28 (34 on Counter Hit).
|
| 236236D |
28 |
6+6 |
KD |
-7* |
36 |
44 |
0 |
0 |
164 |
0 |
|
|
|
2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme. 2nd (ground-quake) hit damage: 28 (34 on Counter Hit).
|
| [4],646E |
5 |
17 |
KD |
-50 |
62 |
62 |
0 |
0 |
0 |
0 |
|
|
|
Only F1 invul. Airborne F2. 40F charge time.
|
Standing Attacks
| Attack
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
| 5A(c)
|
|
4
|
4
|
+3
|
+2
|
|
| 5A(f)
|
|
8
|
4
|
+0
|
-1
|
|
| 5B(c)
|
|
4
|
4
|
-1
|
-2
|
|
| 5B(f)
|
|
8
|
4
|
-6
|
-7
|
|
| 5C(c)
|
|
7
|
6
|
+5
|
+4
|
|
| 5C(f)
|
|
12
|
4
|
-4
|
-5
|
|
| 5D(c)
|

|
8
|
2+5
|
-2
|
-3
|
|
| 5D(f)
|
|
14
|
5
|
-10
|
-11
|
|
| 5E
|
|
15
|
5
|
KD
|
-7
|
|
| GC
|
|
9
|
5
|
KD
|
-13
|
|
| 6A
|
|
16
|
5
|
KD
|
-14
|
Head invul F11-35. Wall Bounce.
|
| 6A(cancel)
|
|
12
|
4
|
-11
|
-12
|
Head invul F7-29.
|
| 6B
|
|
13
|
3
|
-10
|
-11
|
F1-6 not in CH-state. Airborne F7-30. CH-state F7-15.
|
| 6BB
|
|
12
|
4
|
KD
|
-5
|
F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16.
|
| Saving Shift
|
|
?
|
n*
|
/
|
/
|
Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|
Crouching Attacks
| Attack
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
| 2A
|
|
7
|
4
|
+2
|
+1
|
|
| 2B
|
|
8
|
5
|
-2
|
-3
|
Special Cancel. F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel.
|
| 2C
|

|
14
|
3+4
|
KD
|
-14
|
Launches.
|
| 2D
|
|
9
|
4
|
KD
|
-12
|
|
Jump Attacks
| Attack
|
Hitbox
|
Startup
|
Active
|
Note
|
| small back A
|
|
5
|
6
|
Unique hitbox
|
| small up A
|
|
5
|
6
|
Unique hitbox
|
| small forward A
|
|
5
|
6
|
Unique hitbox
|
| jump back A
|
|
5
|
6
|
Same hitbox as jump up A
|
| jump up A
|
|
5
|
6
|
Same hitbox as jump back A
|
| jump forward A
|
|
5
|
6
|
Unique hitbox
|
| small back B
|
|
5
|
8
|
Same hitbox as small forward B
|
| small up B
|
|
5
|
8
|
Unique hitbox
|
| small forward B
|
|
5
|
8
|
Same hitbox as small back B
|
| jump back B
|
|
5
|
8
|
Unique hitbox
|
| jump up B
|
|
5
|
8
|
Same hitbox as jump forward B
|
| jump forward B
|
|
5
|
8
|
Same hitbox as jump up B
|
| small back C
|
|
11
|
6
|
Unique hitbox
|
| small up C
|
|
11
|
6
|
Unique hitbox
|
| small forward C
|
|
11
|
6
|
Unique hitbox
|
| jump back C
|
|
11
|
6
|
Unique hitbox
|
| jump up C
|
|
11
|
6
|
Unique hitbox
|
| jump forward C
|
|
11
|
6
|
Unique hitbox
|
| small back D
|
|
9
|
5
|
Unique hitbox
|
| small up D
|
|
9
|
5
|
Unique hitbox
|
| small forward D
|
|
9
|
5
|
Unique hitbox
|
| jump back D
|
|
10
|
5
|
Unique hitbox
|
| jump up D
|
|
10
|
5
|
Unique hitbox
|
| jump forward D
|
|
10
|
5
|
Unique hitbox
|
| small E
|
|
9
|
5
|
All small E the same
|
| jump E
|
|
11
|
8
|
All jump E the same
|
Specials & Supers
| Move
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
| [4],6B
|

|
12
|
18
|
KD
|
-20
|
Airborne F9-31. Recovery F32-53 (24F). 60F charge time.
|
| [4],6D
|

|
18
|
18
|
KD
|
-23
|
Airborne F15-36. Recovery F37-62 (26F). 60F charge time.
|
| [2],8B
|
 
|
27*
|
6
|
KD
|
-22
|
Overhead. Low profile F1-5. 39F recovery. Airborne from F6. 640F charge time. *=old Japanese data says 29.
|
| [2],8D
|
 
|
27*
|
6
|
KD
|
-22
|
Overhead. Moves forward slightly. Low profile F1-5. 39F recovery. Airborne from F6. 40F charge time. *=old Japanese data says 29.
|
| 214P
|

|
8
|
15
|
KD
|
/
|
Counter. Hurtbox moves behind collision from F5.
|
| 632146P
|

|
2
|
15
|
KD
|
/
|
Counter Super. Hurtbox moves behind collision from F2.
|
| 2363214P
|

|
17
|
13
|
KD
|
-7
|
F1-6 invul. Airborne from F17. Enlarged collision box during startup.
|
| 236236B
|

|
24*
|
6+4
|
KD
|
-9*
|
2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=old Japanese data says 26. *2= Guard crush, but -9. Tourney-banned on incoming, allowed as okizeme.
|
| 236236D
|

|
28*
|
6+6
|
KD
|
-7*
|
2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=old Japanese data says 30. *2= Guard crush, but -7. Tourney-banned on incoming, allowed as okizeme.
|
| [4],646E
|

|
5
|
17
|
KD
|
-50
|
Only F1 invul. Airborne F2. 40F charge time.
|
| A+B+C+D
|
|
/
|
55
|
/
|
/
|
Bug Super. Does nothing. Cannot move for 55F.
|
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has no collision on back ukemi (can run through)
- Silber's Back Ukemi takes 21+1F instead of the regular 22+1F
- Silber's Front Ukemi takes 26+1F instead of the regular 22+1F
- small and regular j.C has 16F hit stop instead of the usual 10F for jumping hard attacks. This makes hit confirms easier.
- Silber's 2B is invul during its recovery.
- Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
- Silber has NO invulnerability if doing a regular shift to him, while he is jumping in.
- Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible.
- Silber has a bug super, done by pressing A+B+C+D. The super does nothing and has no special properties, it just causes a super freeze that briefly doesn't allow Silber to act.
- Silber's 6B and 6BB do not have counter hit state during the beginning of their startup. This is an exception to all other command normals in the game.
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- 236236K is tourney-banned on incoming (since it is an inescapable guard crush), but allowed as okizeme.
- Silber's 2A,5B(f), 2C & 5C(f) play their attack sounds multiple times in rapid succession instead of once. Compare 2A to 5A to hear the difference.
Combos
- (smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown.
- (smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock.
- 6A>236236K: anti saving shift combo with big damage.
- 5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels.
- air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from Source: Sawakoro
- 2B>[4],6B: fringe combo from a low hit.
Okizeme
Matchups
Vs Malin
- Malin's 236K can be punished in block with [4],646E, see here
Vs Oswald
Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM.
Navigation