Jazu 邪頭
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| Tiers & Ranking
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| Tier:
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B+
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| Ratio Cost:
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4 Points
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| Properties
|
| Damage Modifier:
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1.08
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| Stun Modifier:
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1.30
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| Crouch height (Tier):
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C
|
Colors
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| A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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| E+A
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E+B
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E+C
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E+D
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|
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L1 +
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L1 +
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L1 +
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L1 +
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| Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
Short List
| Move |
S |
A |
Hit |
Grd |
Dmg |
C-Dmg |
Stn |
C-Stn |
G-Dmg |
Gauge |
J-Type |
Air |
C-Air |
Note
|
| Throw |
1 |
1 |
+40 |
/ |
16 |
0 |
0 |
0 |
0 |
0 |
|
|
|
Hard knockdown.
|
| 5A(c) |
5 |
4 |
+3 |
+2 |
4 |
5 |
6 |
8 |
6 |
8 |
|
|
|
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| 5A(f) |
7 |
4 |
+3 |
+2 |
5 |
7 |
8 |
10 |
8 |
8 |
|
|
|
|
| 5B(c) |
5 |
7 |
+2 |
+1 |
5 |
7 |
8 |
10 |
6 |
8 |
|
|
|
|
| 5B(f) |
7 |
7 |
+2 |
+1 |
6 |
8 |
8 |
10 |
8 |
8 |
|
|
|
|
| 5C(c) |
7 |
6 |
+5 |
+4 |
10 |
13 |
14 |
16 |
11 |
14 |
|
|
|
|
| 5C(f) |
11 |
6 |
-1 |
-2 |
11 |
14 |
15 |
17 |
12 |
14 |
|
|
|
|
| 5D(c) |
8 |
3+3 |
-4 |
-5 |
11 |
14 |
15 |
17 |
12 |
14 |
|
|
|
|
| 5D(f) |
10 |
3+3 |
-8 |
-9 |
12 |
15 |
18 |
20 |
14 |
14 |
|
|
|
|
| 5E |
6 |
8 |
KD |
+0 |
16 |
20 |
12 |
14 |
14 |
16 |
|
|
|
|
| GC |
6 |
8 |
KD |
-18 |
5 |
5 |
0 |
0 |
0 |
0 |
|
|
|
F1-13 invul.
|
| 6C |
9 |
5 |
-1 |
-2 |
12 |
15 |
13 |
15 |
13 |
14 |
|
|
|
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| Saving Shift |
0 |
n* |
/ |
/ |
0 |
0 |
0 |
0 |
/ |
0 |
|
|
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Active until landing. 9F/10F recovery (hit/whiff).
|
| Backdash |
/ |
21 |
/ |
/ |
/ |
/ |
/ |
/ |
/ |
/ |
|
|
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F5-17 invul on feet. F18-21 recovery. 185px distance.
|
| 2A |
6 |
4 |
+1 |
+0 |
4 |
5 |
6 |
8 |
6 |
8 |
|
|
|
|
| 2B |
8 |
5 |
-8 |
-9 |
5 |
7 |
8 |
10 |
6 |
8 |
|
|
|
|
| 2C |
7 |
5 |
+0 |
-1 |
10 |
13 |
14 |
16 |
11 |
14 |
|
|
|
|
| 2D |
12 |
9 |
KD |
-6/+2* |
11 |
14 |
15 |
17 |
12 |
14 |
|
|
|
*=from max range.
|
| 3C |
7 |
4+6 |
+0 |
-1 |
16 |
18 |
12 |
14 |
12 |
28 |
|
|
|
1st hit special-cancelable, 2nd hit isn't (use for Shift Combos).
|
| small A |
9 |
13 |
|
|
4 |
5 |
7 |
9 |
7 |
8 |
|
|
|
Same as j.A & same hitbox as j.C
|
| j.A |
9 |
13 |
|
|
5 |
7 |
8 |
10 |
8 |
8 |
|
|
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Same as smalljump A & same hitbox as j.C
|
| small B |
8 |
19 |
|
|
5 |
7 |
7 |
9 |
7 |
8 |
|
|
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Same as j.B
|
| j.B |
8 |
19 |
|
|
6 |
8 |
8 |
10 |
8 |
8 |
|
|
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Same as smalljump B
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| small C |
13 |
14 |
|
|
10 |
13 |
14 |
16 |
11 |
14 |
|
|
|
Same as j.C & same hitbox as j.A
|
| j.C |
13 |
14 |
|
|
11 |
14 |
15 |
17 |
12 |
14 |
|
|
|
Same as smalljump C & same hitbox as j.A
|
| small D |
11 |
9 |
|
|
11 |
14 |
17 |
19 |
13 |
14 |
|
|
|
Slower than j.D, but same hitbox
|
| j.D |
8 |
9 |
|
|
12 |
15 |
18 |
20 |
14 |
14 |
|
|
|
Faster than smalljump D, but same hitbox
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| small E |
14 |
8 |
|
|
13 |
17 |
9 |
11 |
8 |
16 |
|
|
|
Shorter active time than j.E, but same hitbox
|
| j.E |
14 |
10 |
|
|
14 |
18 |
10 |
12 |
10 |
16 |
|
|
|
Longer active time than smalljump E, but same hitbox
|
| 236A |
7 |
16 |
KD |
/ |
20 |
20 |
3 |
3 |
0 |
10/8 |
|
|
|
Counter. 24F recovery.
|
| 2,8A |
24/40* |
27 |
+9/+11* |
+8/+10* |
16 |
21 |
12 |
14 |
1 |
0/12 |
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|
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Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|
| 2,8C |
24/38* |
24 |
+7/+9* |
+6/+8* |
16 |
21 |
12 |
14 |
1 |
0/12 |
|
|
|
Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|
| 623A |
11 |
? |
-4* |
-5* |
10 |
12 |
12 |
14 |
3 |
0/12 |
|
|
|
Straight angle. 58F total duration. *=point blank (3 hits).
|
| 623B |
8 |
? |
/ |
/ |
10 |
12 |
12 |
14 |
3 |
0/12 |
|
|
|
45° angle. 58F total duration.
|
| 623C |
9 |
? |
/ |
/ |
10 |
12 |
12 |
14 |
3 |
0/12 |
|
|
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80° angle. 54F total duration.
|
| 63214B |
19 |
32 |
KD |
-8* |
14 |
16 |
0 |
0 |
0 |
0/10 |
|
|
|
Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|
| 63214D |
19 |
58 |
KD |
-8* |
14 |
16 |
0 |
0 |
0 |
0/10 |
|
|
|
Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|
| 236C |
11 |
? |
-15* |
-16* |
15 |
20 |
13 |
15 |
13 |
0/12 |
|
|
|
57F total duration. *=point blank.
|
| 214A |
7 |
32 |
KD |
-39/-47* |
24 |
26 |
30 |
31 |
13 |
10/20 |
|
|
|
Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable.
|
| 214C |
7 |
32 |
KD |
-43/-51* |
24 |
26 |
30 |
31 |
13 |
10/20 |
|
|
|
Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable.
|
| 421K |
7 |
3 |
KD |
-19 |
20 |
26 |
13 |
15 |
13 |
10/8 |
|
|
|
Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
|
| j.4C |
7 |
n* |
+5~+8 |
+4~+7 |
20 |
22 |
16 |
16 |
8 |
10/16 |
|
|
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Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump.
|
| 632146P |
16 |
48 |
+8* |
-20* |
42 |
44 |
0 |
0 |
0 |
0 |
|
|
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F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. All 16 hits special-cancelable.
|
| 632146K |
12 |
63 |
KD |
-45* |
30 |
32 |
0 |
0 |
0 |
0 |
|
|
|
F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank. Only hits 2-7, 9-13, 15 (of 15) special-cancelable.
|
| 632146E |
11 |
3*23 |
KD |
-11* |
89 |
99 |
0 |
0 |
3 |
0 |
|
|
|
F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
|
Standing Attacks
| Attack
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
| 5A(c)
|
|
5
|
4
|
+3
|
+2
|
|
| 5A(f)
|
|
7
|
4
|
+3
|
+2
|
|
| 5B(c)
|
|
5
|
7
|
+2
|
+1
|
|
| 5B(f)
|
|
7
|
7
|
+2
|
+1
|
|
| 5C(c)
|
|
7
|
6
|
+5
|
+4
|
|
| 5C(f)
|
|
11
|
6
|
-1
|
-2
|
|
| 5D(c)
|

|
8
|
3+3
|
-4
|
-5
|
|
| 5D(f)
|

|
10
|
3+3
|
-8
|
-9
|
|
| 5E
|
|
6
|
8
|
KD
|
+0
|
|
| GC
|
|
6
|
8
|
KD
|
-18
|
|
| 6C
|
|
9
|
5
|
-1
|
-2
|
|
| Saving Shift
|
|
?
|
n*
|
/
|
/
|
Active until landing. 9F/10F recovery (hit/whiff).
|
Couching Attacks
| Attack
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
| 2A
|
|
6
|
4
|
+1
|
+0
|
|
| 2B
|
|
8
|
5
|
-8
|
-9
|
|
| 2C
|
|
7
|
5
|
+0
|
-1
|
|
| 2D
|
|
12
|
9
|
KD
|
-6/+2*
|
*=max range
|
| 3C
|

|
7
|
4+6
|
+0
|
-1
|
|
Chain Combos
| Chain
|
Note
|
| A>B>C>D
|
This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions.
|
| (A>B) or (>C) or (>D),>6C
|
Special cancel.
|
| (A>B) or (>C) or (>D),>3C
|
No Special Cancel. Best used for shift combos.
|
Jump Attacks
| Attack
|
Hitbox
|
Startup
|
Active
|
Note
|
| smalljump A
|
|
9
|
13
|
Same as j.A & same hitbox as j.C
|
| jump A
|
|
9
|
13
|
Same as smalljump A & same hitbox as j.C
|
| smalljump B
|
|
8
|
19
|
Same as j.B
|
| jump B
|
|
8
|
19
|
Same as smalljump B
|
| smalljump C
|
|
13
|
14
|
Same as j.C & same hitbox as j.A
|
| jump C
|
|
13
|
14
|
Same as smalljump C & same hitbox as j.A
|
| smalljump D
|
|
11
|
9
|
Slower than j.D, but same hitbox
|
| jump D
|
|
8
|
9
|
Faster than smalljump D, but same hitbox
|
| smalljump E
|
|
14
|
8
|
Shorter active time than j.E, but same hitbox
|
| jump E
|
|
14
|
10
|
Longer active time than smalljump E, but same hitbox
|
Specials & Supers
| Move
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
| 236A
|
|
7
|
16
|
KD
|
/
|
Counter. 24F recovery.
|
| 2,8A
|
|
24/40*
|
27
|
+9/+11*
|
+8/+10*
|
Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|
| 2,8C
|
|
24/38*
|
24
|
+7/+9*
|
+6/+8*
|
Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|
| 623A
|
|
11
|
?
|
-4*
|
-5*
|
Straight angle. 58F total duration. *=point blank (3 hits).
|
| 623B
|
|
8
|
?
|
/
|
/
|
45° angle. 58F total duration.
|
| 623C
|
|
9
|
?
|
/
|
/
|
80° angle. 54F total duration.
|
| 63214B
|

|
19
|
32
|
KD
|
-8*
|
Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|
| 63214D
|

|
19
|
58
|
KD
|
-8*
|
Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|
| 236C
|
|
11
|
?
|
-15*
|
-16*
|
57F total duration. *=point blank.
|
| 214A
|

|
7
|
32
|
KD
|
-39/-47*
|
Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|
| 214C
|

|
7
|
32
|
KD
|
-43/-51*
|
Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|
| 421K
|

|
7
|
3
|
KD
|
-19
|
Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
|
| j.4C
|

|
7
|
n*
|
+5~+8
|
+4~+7
|
Close to wall only. *=active until landing. 13F landing recovery. In counter hit state until landing. Recovers crouching (jumping takes 1F more than attacking after). Earliest possible timing = F8 of jump.
|
| 632146P
|
  
|
16
|
48
|
+8*
|
-20*
|
F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
|
| 632146K
|
 
|
12
|
63
|
KD
|
-45*
|
F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
|
| 632146E
|
  
|
11
|
3*23
|
KD
|
-11*
|
F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
|
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
- Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.
Combos
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
- Corner combo with Typhoon, machine gun & upkick by Ryoji
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