B.Jenet(KOFXI)
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| B. Jenet (B・ジェニー ) | |
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| Tiers & Ranking | |
| Tier: | B to C+ |
| Ratio Cost: | 3 Points |
| Properties | |
| Damage Modifier: | 1.02 |
| Stun Modifier: | 0.98 |
| Crouch height (Tier): | F |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +30 * | / | 16 | 0 | 0 | 0 | 0 | 0 | *=with ukemi. | |||
| 5A(c) | 5 | 4 | +7 | +6 | 4 | 5 | 5 | 7 | 5 | 8 | Chain combo starter | |||
| 5A(f) | 6 | 4 | +1 | +0 | 5 | 7 | 7 | 9 | 7 | 8 | ||||
| 5B(c) | 5 | 4 | +1 | +0 | 6 | 8 | 8 | 10 | 6 | 8 | ||||
| 5B(f) | 6 | 4 | +3 | +2 | 7 | 9 | 8 | 10 | 8 | 8 | ||||
| 5C(c) | 4 | 2+4 | +0 | -1 | 8 | 10 | 6 | 8 | 6 | 14 | Deals only 4 stun damage. | |||
| 5C(f) | 10 | 5 | -1 | -2 | 13 | 17 | 15 | 17 | 12 | 14 | ||||
| 5D(c) | 6 | 1+4 | -8 | -9 | 16 | 18 | 12 | 14 | 12 | 14 | ||||
| 5D(f) | 11 | 4 | -4 | -5 | 15 | 19 | 18 | 20 | 14 | 14 | ||||
| 5E | 11 | 5 | KD | -3 | 16 | 20 | 12 | 14 | 14 | 16 | ||||
| GC | 8 | 5 | KD | -12 | 5 | 5 | 0 | 0 | 0 | 0 | F1-12 invul. | |||
| 5A(c)/5C(f)> A | 5 | 4 | +3 | +10 | 6 | 7 | 6 | 8 | 6 | 8 | Chain Combo. No Special Cancel. Massive advantage on guard. | |||
| 5A(c)/5C(f)> C | 6 | 7 | +2 | +1 | 11 | 14 | 6 | 16 | 4 | 7 | Chain Combo. Special Cancel- | |||
| Saving Shift | 0 | n* | / | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 29 | / | / | / | / | / | / | / | / | F5-25 invul on feet. F26-29 recovery. 176px distance. | |||
| 2A | 6 | 4 | +4 | +3 | 4 | 5 | 5 | 7 | 5 | 8 | ||||
| 2B | 4 | 4 | +3 | +2 | 5 | 7 | 8 | 10 | 6 | 8 | Fastest low hit in the game. | |||
| 2C | 9 | 4 | +3 | +2 | 11 | 14 | 14 | 16 | 11 | 14 | Disjointed hurtbox. | |||
| 2D | 8 | 7 | KD | -5 | 13 | 17 | 15 | 17 | 12 | 14 | ||||
| 3D | 7 | 3+2 | KD | -44 | 21 | 23 | 10 | 12 | 4 | 14 | Feet invul & Airborne from F5. 26F landing recovery. | |||
| small A | 6 | 10 | / | / | 4 | 5 | 6 | 8 | 6 | 8 | Identical hitbox to j.A. | |||
| j.A | 6 | 10 | / | / | 5 | 7 | 7 | 9 | 7 | 8 | ||||
| small B | 6 | 8 | / | / | 5 | 7 | 7 | 9 | 5 | 8 | Identical hitbox to j.B. | |||
| j.B | 6 | 8 | / | / | 5 | 7 | 8 | 10 | 6 | 8 | ||||
| small C | 6 | 3+6 | / | / | 14 | 16 | 10 | 12 | 10 | 14 | 2F faster than j.C, but same hitboxes. | |||
| j.C | 8 | 3+6 | / | / | 16 | 18 | 12 | 14 | 12 | 14 | 2F slower than small C, but same hitboxes. | |||
| small D | 8 | 7 | / | / | 12 | 15 | 14 | 16 | 11 | 14 | 2F faster than jump D, but same hitboxes. | |||
| j.D | 10 | 7 | / | / | 13 | 17 | 15 | 17 | 12 | 14 | 2F slower than small D, but same hitboxes. | |||
| small E | 12 | 6 | / | / | 13 | 17 | 9 | 11 | 8 | 16 | 1F faster than jump E, but same hitboxes. | |||
| j.E | 13 | 6 | / | / | 14 | 18 | 10 | 12 | 10 | 16 | 1F slower than small E, but same hitboxes. | |||
| Air Throw | 1 | 1 | / | / | 18 | 0 | 0 | 0 | 0 | 0 | Done with C + any direction except 8. Earliest possible timing = F2 of jump. | |||
| 236A | 14 | 26 | +1* | +0* | 13 | 15 | 12 | 14 | 3 | 0/9 | *=point blank, 2 hits. 52F total duration. +9/+8 with 3 hits up close. | |||
| 236C | 17 | ? | +1* | +0* | 18 | 20 | 18 | 20 | 3 | 0/12 | Travels way further than 236A. 51F total duration. *=point blank, 2 hits. +7/+6 with 3 hits up close. | |||
| 214A | 18 | 3 | KD | -6 | 18 | 24 | 14 | 16 | 10 | 10/6 | Super Cancel (slightly delayed). | |||
| 214C | 23 | 3 | KD | -6 | 20 | 26 | 16 | 18 | 14 | 10/6 | Travels forward. Super Cancel (slightly delayed). | |||
| 214B | 20 | 3+3+4+2 | ? | ? | 20 | 23 | 12 | 14 | 12 | 4/8 | Overhead. Invul on feet & airborne from F1. | |||
| 214D | 25* | 3+5 | ? | ? | 24 | 27 | 24 | 26 | 24 | 4/12 | Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. | |||
| 236B | 6 | 6+2+2 | KD | -30 | 18 | 21 | 8 | 10 | 6 | 10/12 | Invul on feet & airborne from F2. 27F landing recovery. | |||
| 236D | 15 | 6+3+6 | KD | -36 | 24 | 26 | 9 | 11 | 8 | 10/16 | Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. | |||
| j.2B/D | / | / | / | / | 24/27 | 27/30 | 17 | 19 | 15 | 4/16 | Divekick chain starter. Can be done from a backdash. B angled upwards, D downwards. Counter hit state until landing. 16F landing recovery. Loses counter hit state if another j.2K is performed. Earliest possible timing = F4/3 of small/regular jump. Conqueror's Guide only lists combined values for the whole LK/SK-chain here (Dmg/C-Dmg as B/D pair), not broken down per hit count — the *2-*5 rows below stay blank. | |||
| j.2K*2 | 6* | 3 | KD | ? | *=fastest timing including first j.2K. | |||||||||
| j.2K*3 | ~11 | 3 | KD | ? | ||||||||||
| j.2K*4 | ~9 | 3 | KD | ? | ||||||||||
| j.2K*5 | ~10 | 4 | KD | ? | ||||||||||
| 236236P | 7 | 28 | KD | -9 | 34 | 36 | 0 | 0 | 0 | 0 | F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery. | |||
| 236236K | 5 | 2+3+3+2+2 | KD | -63 | 37 | 39 | 8 | 10 | 8 | 0 | F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. | |||
| 214214E | 1 | 28 | -22* | / | 63 | 63 | 0 | 0 | 0 | 0 | Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | |||
| 214214E(DC) | 1 | ? | KD | / | 63 | 63 | 0 | 0 | 0 | 0 | The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. Conqueror's Guide has no separate row for this version; using the same values as regular 214214E. |
Blockstring & Chain Combo Frame Data
| String | Hit | Guard | Note |
|---|---|---|---|
| 5C(f)>A(whiff) | +1* | +0* | *=if A whiffs. |
| 236D>j.2K(1) | KD | +1 | Fastest timing. |
Special Attributes & Bugs
- C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
- Far C chains into A
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Jenet has no recovery when landing from a DOWN! and can act immediately.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber


































































