Hotaru(KOFXI)
| Hotaru Futaba 双葉 ほたる | |
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| Tiers & Ranking | |
| Tier: | ??? |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Hit | Grd | Note |
|---|---|---|---|---|---|
| 5A(c) | 4 | 4 | +1 | +0 | |
| 5A(f) | 5 | 4 | -1 | -2 | |
| 5B(c) | 5 | 4 | +1 | +0 | |
| 5B(f) | 7 | 4 | -1 | -2 | SC. Not a low hit. |
| 5C(c) | 6 | 8 | +1 | +0 | |
| 5C(f) | 16 | 3 | +10 | +9 | |
| 5D(c) | 6 | 2+3 | -1 | -2 | |
| 5D(f) | 13 | 3 | +0 | -1 | |
| 5E | 12 | 8 | KD | -7 | SC. Kara-cancel from 2nd active frame (F13). Leg has no hurtbox. |
| 6B | 20 | 4 | KD | +6 | Shifts to Juurokushu Stance. F10-19 Guard point. F1-27 counter hit state. |
| 6B(can) | 12 | 4 | +1 | +0 | SC. F1-19 counter hit state. F20-37 recovery. |
| 3C | 14 | 2 | +7 | +6 | Shifts to Ri En Stance. F1-31 counter hit state. F1-36 can be cancelled into jump (needs an attack on F1, likely a bug). |
| GC | 7 | 2+6 | KD | -15 | F1-14 invul (until end of active time). 28F recovery. |
| Saving Shift | ? | n* | KD | / | |
| 2A | 4 | 4 | +2 | +1 | |
| 2B | 5 | 3 | +0 | -1 | |
| 2C | 11 | 2 | +2 | +1 | Whiff cancel. |
| 2D | 13 | 3 | KD | +1 | SC. Whiff cancel. |
| small up A | 5 | 12 | / | / | |
| small fwd&bck A | 6 | 12 | / | / | |
| j.A | 5 | 12 | / | / | SC. Can crossup. On hit, recovery can be cancelled into j.C. |
| j.fwd&bck A | 6 | 12 | / | / | |
| small up B | 5 | 12 | / | / | Bigger hitbox than small B. |
| small fwd&bck B | 5 | 8 | / | / | |
| j.up B | 5 | 12 | / | / | SC. On hit, recovery can be cancelled into j.C. Bigger hitbox than j.B. |
| j.B | 5 | 8 | / | / | SC. On hit, recovery can be cancelled into j.C. |
| small up C | 7 | 4 | / | / | |
| small fwd&bck C | 4 | 4 | / | / | Hitbox extends far behind Hotaru. |
| j.C | 7 | 4 | / | / | |
| j.fwd&bck C | 4 | 4 | / | / | Hitbox extends far behind Hotaru. |
| small up D | 10 | 4 | / | / | Crossup hitbox from j.fwd&bck D missing. |
| small fwd&bck D | 11/15 | 4+4 | / | / | *=2nd hitbox can crossup (15F startup). |
| j.up D | 10 | 4 | / | / | SC. Crossup hitbox from j.fwd&bck D missing. |
| j.fwd&bck D | 11/15 | 4+4 | / | / | SC. *=2nd hitbox can crossup (15F startup). |
| j.E | 16 | 4 | KD | / | Leg has no hurtbox. |
| j.2B | 7 | n* | ? | ? | Fastest timing = smalljump F13, normal jump F6. 4F landing recovery. *=active until landing |
| j.4/6C/D | 1 | 1 | KD | / | Air throw. Fastest timing = smalljump F13, normal jump F6. |
| 236A | 15 | n | +4* | +3* | *=point blank. |
| 236C | 15 | n | +4* | +3* | *=point blank. |
| 623A | 4 | 3+14 | KD | -30 | Airborne from F7. 13F landing recovery. Counter hit state F1 until landing. First hit has QS. |
| 623C | 10 | 3+6*2 | KD | -X | Airborne from F13. 17F landing recovery. Counter hit state F1 until landing. First hit has QS. |
| 214A | 12 | 12,2,5 | KD | -7 | Airborne from F10-23 & F27-40. 4th & 5th hit QS. |
| 214A>AB | / | 32* | / | / | Brake version. Shifts to Ri En Stance. F1-29 counter hit state. *=earliest possible followup on F33. |
| 214C | 13 | 4,4,6,3, 1+3,5 |
KD | -12 | Airborne from F13-29 & F36-54. 4th & 6th hit QS. |
| 214C>AB | / | 41* | / | / | Brake version. Shifts to Ri En Stance. F1-38 counter hit state. *=earliest possible followup on F42. |
| j.214B | 19 | n | KD | -20* | Active until landing. 8F landing recovery. *=from max height. |
| j.214D | 20 | n | KD | -28* | Active until landing. 12F landing recovery. *=from max height. |
| 214B | 19 | 2 | KD | -20 | Allows juggles on hit. Reflects projectiles F11-33. F1-20 counter hit sate. 39F total recovery. |
| 214B>AB | 19 | 1 | KD | / | Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F11-33. 1-28 counter hit state. 15F of total recovery. |
| 214D | 26 | 4 | KD | -20 | Allows juggles on hit. Reflects projectiles F18-40. F1-30 counter hit sate. 37F total recovery. |
| 214B>AB | 26 | 1 | KD | / | Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F18-40. 1-35 counter hit state. 15F of total recovery. |
| 41236B | 9 | 3 | -20 | / | Command Grab. Can be cancelled into j.214K. F1-12 counter hit state. 43F total duration on whiff. |
| 41236B>AB | 6 | 1 | +18 | / | Brake version. Becomes faster when braked. Shifts to Ri En Stance. Counter hit state F1-6 (with fastest brake). 30F total duration on whiff (with fastest brake). |
| 41236D | 10 | 1 | -20 | / | Command Grab. More range than B-version. Can be cancelled into j.214K. F1-11 counter hit state. 42F total duration on whiff. |
| 41236D>AB | 5 | 1 | +18 | / | Brake version. Shifts to Ri En Stance. Counter hit state F1-5 (with fastest brake). 29F total duration on whiff (with fastest brake). |
| 236236A | 6 | 13,11, 2,24,20 |
KD | -20 | F1-17 below head invul. F1 until landing in counter hit state. 17F landing recovery. |
| 236236C | 6 | 8,6, 14,2,24,20 |
KD | -25 | F1-23 above feet invul. F24-50 legs invul. F1 until landing in counter hit state. 20F landing recovery. |
| 236236E | 9 | 2+4 +4+26 |
KD | -84 | F1-10 invul. Airborne from F11. 59F landing recovery. The last downward hit only connects on airborne opponents. |
TODO: add stances & check 3C hit jump cancel bug!
Bugs & Special Abilities
- Hotaru's 3C can be cancelled on F1-36 into jump (needs an air attack on F1, likely a bug).
- Hotaru's 2A cannot be used to punish rolls (it whiffs)
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Hotaru's front roll goes further than normal (219px instead of 160px)
- Has 1F less invul than normal on the back roll: invul F1-25, 6F recovery.
- Like all other console exclusive characters, Hotaru's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
- Arcade Bosses: Shion | Magaki
- Console Only: EX Kyo | Hotaru | Mai | Robert | Tung
- Console Only Bosses: Mr. Big | Geese












