Move
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
236A
|

|
13
|
5
|
+0
|
-1
|
Super Cancel. Negates projectiles F13-17 (the whole active time).
|
236C
|
|
6
|
5
|
-12
|
-13
|
Super Cancel. Negates projectiles F6-10 (the whole active time).
|
236K
|
|
9
|
2
|
-7
|
-8
|
Starter. Super Cancel.
|
>236K
|
  
|
9/20
|
3+2+2+2
|
KD
|
-25
|
Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery.
|
63214B
|
  
|
16
|
(2,4)*5
|
KD
|
-5
|
All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times.
|
63214D
|
 
|
16
|
(2,4)*11
|
KD
|
-14
|
First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times.
|
214A
|
 
|
12/32*
|
7+7
|
KD
|
-3
|
Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
|
214C
|
  
|
24/50*
|
8+7
|
KD
|
-11
|
Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit.
|
236236A
|
|
9/18*
|
5+5+5
|
KD
|
?
|
All hits same hitbox (160*160px). *=first/second hit startup. Old jp. data says 12F startup.
|
236236C
|

|
5
|
5+5
|
KD
|
?
|
F1 invul. Both hits same hitbox (160*160px).
|
214214K
|

|
12
|
?
|
KD
|
?
|
F1+2 invul. Projectile. Negates projectiles from F10.
|
236236E
|
 
|
9
|
|
KD
|
?
|
Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other.
|