Iori Yagami(KOFXI)
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Iori Yagami 八神 庵 | |
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Tiers & Ranking | |
Tier: | C to B- |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
5 | 4 | +2 | +1 | Hartheon lists 2A as 7F, but 5F is correct. |
2B | ![]() ![]() |
7 | 3+2 | +3 | +2 | |
2C | ![]() ![]() |
10 | 2+5 | -2 | -3 | |
2D | ![]() |
7 | 6 | KD | -17 | Invul on feet F7~21 |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
623A | ![]() ![]() ![]() ![]() |
7 | 2+1+9 | KD | -20 | No invulnerability |
623C | ![]() ![]() ![]() |
7 | 2+2+14 | KD | -36 | F1-8 upper body invul |
236A | ![]() |
11 | ? | -7* | -8* | *=Point blank. |
236C | ![]() |
10 | ? | -11* | -12* | *=Point blank. |
214A | ![]() |
8 | 3 | -7 | -8 | Rekka Starter. Same hitbox as 214C. |
214A>214A | ![]() |
7 | 3 | KD | -10 | Launcher. Useful for Quickshift-Combos. Same hitbox as 214C>214C. |
214A>214A>214A | ![]() |
14 | 3 | KD | -12 | Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214C>214C>214C. |
214C | ![]() |
10 | 3 | -9 | -10 | Rekka Starter. Travels further than 214A. Same hitbox as 214A. |
214C>214C | ![]() |
10 | 3 | KD | -11 | Launcher. Cancel happens after 214C active time (unlike 214A-214A). Useful for Quickshift-Combos. Same hitbox as 214A>214A. |
214C>214C>214C | ![]() |
17 | 7 | KD | -18 | Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214A>214A>214A. |
632146P | ![]() |
8 | 4 | +10 | N/A | Command Throw. Combos from 5B(c). |
63214K | ![]() ![]() ![]() |
1+13* | ? | KD | -15 | F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F. |
2363214A | ![]() |
11 | 16 | KD | -23 | 1F before & F1-5 after Freeze invul (old data, needs recheck!). F5-end upper feet invul. Does not combo from light attacks since the hitbox is too small on F1. |
2363214C | ![]() |
11 | 16 | KD | -23 | 1F before & F1-5 after Freeze invul (old data, needs recheck!). F6-end invul on legs. |
236236P | ![]() ![]() |
12 | 13 | KD | -28 | F1+2 invul. Small hurtbox starting 4F before active time, until recovery. |
2363214E | ![]() ![]() |
21 | 3 | KD | -23 | Overhead. No invulnerability. Freeze on F21. Hits during freeze, on F48 (can only be blocked before freeze). |
Special Attributes & Bugs
- During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner.
Combos
- 632146P > 5C(f) > 2363214A: Punishes saving shift attempts. Source: Miekazu.
Videos
Playlist with Okinawa Kaz @ playland Carnival, best Iori
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber