Jyazu(KOFXI): Unterschied zwischen den Versionen
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(Frame data update (automated)) |
(Frame data update (automated)) |
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| 2C ||7 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | | 2C ||7 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | ||
|- | |- | ||
| 2D ||12 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: blue;">+2*</span> ||*=from max range. | | 2D ||12 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: blue;">+2*</span></span> ||*=from max range. | ||
|- | |- | ||
| 3C ||7 || 4+6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||No special cancel (use for Shift Combos) | | 3C ||7 || 4+6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||No special cancel (use for Shift Combos) | ||
Version vom 1. August 2026, 12:37 Uhr
| Jazu 邪頭 | |
| |
| Tiers & Ranking | |
| Tier: | B+ |
| Ratio Cost: | 4 Points |
| Properties | |
| Damage Modifier: | 1.08 |
| Stun Modifier: | 1.30 |
| Crouch height (Tier): | C |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Hit | Grd | Note |
|---|---|---|---|---|---|
| Throw | 1 | 1 | +40 | / | Hard knockdown. |
| 5A(c) | 5 | 4 | +3 | +2 | |
| 5A(f) | 7 | 4 | +3 | +2 | |
| 5B(c) | 5 | 7 | +2 | +1 | |
| 5B(f) | 7 | 7 | +2 | +1 | |
| 5C(c) | 7 | 6 | +5 | +4 | |
| 5C(f) | 11 | 6 | -1 | -2 | |
| 5D(c) | 8 | 3+3 | -4 | -5 | |
| 5D(f) | 10 | 3+3 | -8 | -9 | |
| 5E | 6 | 8 | KD | +0 | |
| GC | 6 | 8 | KD | -18 | F1-13 invul. |
| 6C | 9 | 5 | -1 | -2 | |
| Saving Shift | 0 | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
| Backdash | / | 21 | / | / | F5-17 invul on feet. F18-21 recovery. 185px distance. |
| 2A | 6 | 4 | +1 | +0 | |
| 2B | 8 | 5 | -8 | -9 | |
| 2C | 7 | 5 | +0 | -1 | |
| 2D | 12 | 9 | KD | -6/+2* | *=from max range. |
| 3C | 7 | 4+6 | +0 | -1 | No special cancel (use for Shift Combos) |
| small A | 9 | 13 | Same as j.A & same hitbox as j.C | ||
| j.A | 9 | 13 | Same as smalljump A & same hitbox as j.C | ||
| small B | 8 | 19 | Same as j.B | ||
| j.B | 8 | 19 | Same as smalljump B | ||
| small C | 13 | 14 | Same as j.C & same hitbox as j.A | ||
| j.C | 13 | 14 | Same as smalljump C & same hitbox as j.A | ||
| small D | 11 | 9 | Slower than j.D, but same hitbox | ||
| j.D | 8 | 9 | Faster than smalljump D, but same hitbox | ||
| small E | 14 | 8 | Shorter active time than j.E, but same hitbox | ||
| j.E | 14 | 10 | Longer active time than smalljump E, but same hitbox | ||
| 236A | 7 | 16 | KD | / | Counter. 24F recovery. |
| 2,8A | 24/40* | 27 | +9/+11* | +8/+10* | Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. |
| 2,8C | 24/38* | 24 | +7/+9* | +6/+8* | Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. |
| 623A | 11 | ? | -4* | -5* | Straight angle. 58F total duration. *=point blank (3 hits). |
| 623B | 8 | ? | / | / | 45° angle. 58F total duration. |
| 623C | 9 | ? | / | / | 80° angle. 54F total duration. |
| 63214B | 19 | 32 | KD | -8* | Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. |
| 63214D | 19 | 58 | KD | -8* | Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. |
| 236C | 11 | ? | -15* | -16* | 57F total duration. *=point blank. |
| 214A | 7 | 32 | KD | -39/-47* | Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. |
| 214C | 7 | 32 | KD | -43/-51* | Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. |
| 421K | 7 | 3 | KD | -19 | Airborne & CH-state F1-33. F34-46 (13F) landing recovery. |
| j.4C | 7 | n* | +5~+8 | +4~+7 | Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump. |
| 632146P | 16 | 48 | +8* | -20* | F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. |
| 632146K | 12 | 63 | KD | -45* | F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank. |
| 632146E | 11 | 3*23 | KD | -11* | F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit). |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
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6 | 4 | +1 | +0 | |
| 2B |
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8 | 5 | -8 | -9 | |
| 2C |
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7 | 5 | +0 | -1 | |
| 2D |
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12 | 9 | KD | -6/+2* | *=max range |
| 3C | ![]()
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7 | 4+6 | +0 | -1 |
| Chain | Note |
|---|---|
| A>B>C>D | This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions. |
| (A>B) or (>C) or (>D),>6C | Special cancel. |
| (A>B) or (>C) or (>D),>3C | No Special Cancel. Best used for shift combos. |
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
- Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.
Combos
- Combo into 63214K, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo into 63214K, link 623B, link 2,8P: Source: Lunatic Ryoji
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
- Corner combo with Typhoon, machine gun & upkick by Ryoji
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- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
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- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber

































































