Ralf(KOFXI): Unterschied zwischen den Versionen
| Zeile 39: | Zeile 39: | ||
| 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>|| | | 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>|| -1|| | | 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>||<span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 5C(f)|| 10 || 5|| 16|| -1|| -2|| | | 5C(f)|| 10 || 5|| 16||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>|| | ||
|- | |- | ||
| 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Lower body invul F6-27 | | 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Lower body invul F6-27 | ||
| Zeile 49: | Zeile 49: | ||
| 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>|| | | 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| GC|| 5 || 7|| ?|| KD|| -16|| | | GC|| 5 || 7|| ?|| KD||<span style="color: red;">-16</span>|| | ||
|- | |- | ||
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
| Zeile 89: | Zeile 89: | ||
|j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E | |j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E | ||
|- | |- | ||
|A mash|| 11 || 2+4x3|| ?|| KD|| -28||F1-5 upper body invul. | |A mash|| 11 || 2+4x3|| ?|| KD||<span style="color: red;">-28</span>||F1-5 upper body invul. | ||
|- | |- | ||
|C mash|| 10 || 1+4x2|| ?|| KD|| -20||F1-4 upper body invul. | |C mash|| 10 || 1+4x2|| ?|| KD||<span style="color: red;">-20</span>||F1-4 upper body invul. | ||
|- | |- | ||
|[4],6A|| 7 || 4+5+3|| ?|| KD|| -19||F1-16 invul on feet. 40F charge time. | |[4],6A|| 7 || 4+5+3|| ?|| KD||<span style="color: red;">-19</span>||F1-16 invul on feet. 40F charge time. | ||
|- | |- | ||
|[4],6C|| 9 || 4+5+3+9|| ?|| KD|| -22||F1-19 invul on feet. 60F charge time. | |[4],6C|| 9 || 4+5+3+9|| ?|| KD||<span style="color: red;">-22</span>||F1-19 invul on feet. 60F charge time. | ||
|- | |- | ||
|[2],8A|| 9 || 4+4|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | |[2],8A|| 9 || 4+4|| ?|| KD||<span style="color: red;">-25</span>||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | ||
|- | |- | ||
|[2],8C|| 11 || 15+9|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | |[2],8C|| 11 || 15+9|| ?|| KD||<span style="color: red;">-25</span>||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | ||
|- | |- | ||
|j.236A|| 19 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | |j.236A|| 19 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | ||
| Zeile 105: | Zeile 105: | ||
|j.236C|| 22 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | |j.236C|| 22 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | ||
|- | |- | ||
|63214B|| 28 || 14|| ?|| KD|| -24*||F7-23 invul. Hits low. *=Point blank. | |63214B|| 28 || 14|| ?|| KD||<span style="color: red;">-24</span>*||F7-23 invul. Hits low. *=Point blank. | ||
|- | |- | ||
|63214D|| 22 || 4+21|| ?|| KD|| -13*||F9-20 invul. Overhead. Can OTG. *=Point blank. | |63214D|| 22 || 4+21|| ?|| KD||<span style="color: red;">-13</span>*||F9-20 invul. Overhead. Can OTG. *=Point blank. | ||
|- | |- | ||
|623P|| 63 || 4|| ?|| KD|| N/A||Unblockable. | |623P|| 63 || 4|| ?|| KD|| N/A||Unblockable. | ||
|- | |- | ||
|623P(can)|| 8 || 4|| ?|| KD|| -9||Not unblockable. | |623P(can)|| 8 || 4|| ?|| KD||<span style="color: red;">-9</span>||Not unblockable. | ||
|- | |- | ||
|41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab. | |41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab. | ||
| Zeile 117: | Zeile 117: | ||
|41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab. | |41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab. | ||
|- | |- | ||
|2363214A|| 12 || 19|| ?|| KD|| -19||F1-11 invul. F12-28 invul on feet. | |2363214A|| 12 || 19|| ?|| KD||<span style="color: red;">-19</span>||F1-11 invul. F12-28 invul on feet. | ||
|- | |- | ||
|2363214C|| 13 || 19|| ?|| KD|| -30||F1-12 invul. F13-29 invul on feet. | |2363214C|| 13 || 19|| ?|| KD||<span style="color: red;">-30</span>||F1-12 invul. F13-29 invul on feet. | ||
|- | |- | ||
|2141236K|| 13 || ?|| 15|| KD|| -43||F1-6 invul. F7-24 lower body invul. F25-39 recovery. | |2141236K|| 13 || ?|| 15|| KD||<span style="color: red;">-43</span>||F1-6 invul. F7-24 lower body invul. F25-39 recovery. | ||
|- | |- | ||
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling. | |236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling. | ||
|- | |- | ||
|236236E(DC)|| 8 || 4|| ?|| KD|| -16||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | |236236E(DC)|| 8 || 4|| ?|| KD||<span style="color: red;">-16</span>||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | ||
|- | |- | ||
|} | |} | ||
| Zeile 176: | Zeile 176: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span> | | style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span> | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |<span style="color: red;">-1</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 183: | Zeile 183: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |<span style="color: red;">-1</span> | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |<span style="color: red;">-2</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 216: | Zeile 216: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-16 | | style="background-color:#F9F9F9;" |<span style="color: red;">-16</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 382: | Zeile 382: | ||
| style="background-color:#F9F9F9;" |2+4x3 | | style="background-color:#F9F9F9;" |2+4x3 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-28 | | style="background-color:#F9F9F9;" |<span style="color: red;">-28</span> | ||
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer. | | style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer. | ||
|- | |- | ||
| Zeile 390: | Zeile 390: | ||
| style="background-color:#F9F9F9;" |1+4x2 | | style="background-color:#F9F9F9;" |1+4x2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-20 | | style="background-color:#F9F9F9;" |<span style="color: red;">-20</span> | ||
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter. | | style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter. | ||
|- | |- | ||
| Zeile 398: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |4+5+3 | | style="background-color:#F9F9F9;" |4+5+3 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-19 | | style="background-color:#F9F9F9;" |<span style="color: red;">-19</span> | ||
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time. | | style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time. | ||
|- | |- | ||
| Zeile 406: | Zeile 406: | ||
| style="background-color:#F9F9F9;" |4+5+3+9 | | style="background-color:#F9F9F9;" |4+5+3+9 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-22 | | style="background-color:#F9F9F9;" |<span style="color: red;">-22</span> | ||
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time. | | style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time. | ||
|- | |- | ||
| Zeile 414: | Zeile 414: | ||
| style="background-color:#F9F9F9;" |4+4 | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-25 | | style="background-color:#F9F9F9;" |<span style="color: red;">-25</span> | ||
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | | style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | ||
|- | |- | ||
| Zeile 422: | Zeile 422: | ||
| style="background-color:#F9F9F9;" |15+9 | | style="background-color:#F9F9F9;" |15+9 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-25 | | style="background-color:#F9F9F9;" |<span style="color: red;">-25</span> | ||
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | | style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | ||
|- | |- | ||
| Zeile 446: | Zeile 446: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-24* | | style="background-color:#F9F9F9;" |<span style="color: red;">-24</span>* | ||
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank | | style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank | ||
|- | |- | ||
| Zeile 454: | Zeile 454: | ||
| style="background-color:#F9F9F9;" |4+21 | | style="background-color:#F9F9F9;" |4+21 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-13* | | style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>* | ||
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank | | style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank | ||
|- | |- | ||
| Zeile 470: | Zeile 470: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-9 | | style="background-color:#F9F9F9;" |<span style="color: red;">-9</span> | ||
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P. | | style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P. | ||
|- | |- | ||
| Zeile 495: | Zeile 495: | ||
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | | style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-19 | | style="background-color:#F9F9F9;" |<span style="color: red;">-19</span> | ||
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C. | | style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C. | ||
|- | |- | ||
| Zeile 503: | Zeile 503: | ||
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | | style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-30 | | style="background-color:#F9F9F9;" |<span style="color: red;">-30</span> | ||
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A. | | style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A. | ||
|- | |- | ||
| Zeile 511: | Zeile 511: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-43 | | style="background-color:#F9F9F9;" |<span style="color: red;">-43</span> | ||
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity. | | style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity. | ||
|- | |- | ||
| Zeile 527: | Zeile 527: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-16 | | style="background-color:#F9F9F9;" |<span style="color: red;">-16</span> | ||
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | | style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | ||
|- | |- | ||
Version vom 17. Januar 2026, 13:37 Uhr
| Ralf Jones ラルフ・ジョーンズ | |
| |
| Tiers & Ranking | |
| Tier: | A |
| Ratio Cost: | 5 Points |
| Properties | |
| Damage Modifier: | 0.97 |
| Stun Modifier: | 0.98 |
| Crouch height (Tier): | C |
Colors
|
|
|
|
| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
|
|
|
|
| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Rec | Hit | Blk | Note |
|---|---|---|---|---|---|---|
| 5A(c) | 4 | 5 | 3 | +4 | +3 | |
| 5A(f) | 4 | 5 | 3 | +4 | +3 | |
| 5B(c) | 4 | 1+4 | 3 | +4 | +3 | |
| 5B(f) | 7 | 6 | 3 | +3 | +2 | |
| 5C(c) | 5 | 4 | 15 | +0 | -1 | |
| 5C(f) | 10 | 5 | 16 | -1 | -2 | |
| 5D(c) | 9 | 4 | 14 | +2 | +1 | Lower body invul F6-27 |
| 5D(f) | 13 | 7 | 11 | +2 | +1 | |
| 5E | 16 | 1+4 | 13 | KD | +1 | |
| GC | 5 | 7 | ? | KD | -16 | |
| Saving Shift | ? | n* | 9/10 | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
| 2A | 5 | 2 | 6 | +4 | +3 | |
| 2B | 5 | 4 | 6 | +2 | +1 | |
| 2C | 8 | 5 | 12 | +4 | +3 | |
| 2D | 8 | 4 | 13 | KD | +1 | |
| small A | 4 | 8 | ? | / | / | Same hitbox as j.A |
| j.A | 4 | 12 | ? | / | / | Same hitbox as small A |
| up A | 7 | 7 | ? | / | / | |
| small B | 8 | 8 | ? | / | / | Same hitbox as j.B |
| j.B | 8 | 3 | ? | / | / | Same hitbox as small B |
| up B | 6 | 8 | ? | / | / | |
| small C | 7 | 4 | ? | / | / | Same hitbox as j.C |
| j.C | 10 | 6 | ? | / | / | Same hitbox as small C |
| up C | 3 | 7 | ? | / | / | |
| small D | 12 | 4 | ? | / | / | Same as j.D |
| j.D | 12 | 4 | ? | / | / | Same as small D |
| up D | 10 | 10 | ? | / | / | |
| small E | 12 | 5 | ? | / | / | Same hitbox as j.E |
| j.E | 14 | 5 | ? | / | / | Same hitbox as small E |
| A mash | 11 | 2+4x3 | ? | KD | -28 | F1-5 upper body invul. |
| C mash | 10 | 1+4x2 | ? | KD | -20 | F1-4 upper body invul. |
| [4],6A | 7 | 4+5+3 | ? | KD | -19 | F1-16 invul on feet. 40F charge time. |
| [4],6C | 9 | 4+5+3+9 | ? | KD | -22 | F1-19 invul on feet. 60F charge time. |
| [2],8A | 9 | 4+4 | ? | KD | -25 | F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. |
| [2],8C | 11 | 15+9 | ? | KD | -25 | F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. |
| j.236A | 19 | X+3 | ? | KD | ? | Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. |
| j.236C | 22 | X+3 | ? | KD | ? | Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. |
| 63214B | 28 | 14 | ? | KD | -24* | F7-23 invul. Hits low. *=Point blank. |
| 63214D | 22 | 4+21 | ? | KD | -13* | F9-20 invul. Overhead. Can OTG. *=Point blank. |
| 623P | 63 | 4 | ? | KD | N/A | Unblockable. |
| 623P(can) | 8 | 4 | ? | KD | -9 | Not unblockable. |
| 41236B | 1 | 1 | ? | KD | N/A | F1-13 CH-state. Command grab. |
| 41236D | 12 | 1 | ? | KD | N/A | F1-11 Guard Point. Command grab. |
| 2363214A | 12 | 19 | ? | KD | -19 | F1-11 invul. F12-28 invul on feet. |
| 2363214C | 13 | 19 | ? | KD | -30 | F1-12 invul. F13-29 invul on feet. |
| 2141236K | 13 | ? | 15 | KD | -43 | F1-6 invul. F7-24 lower body invul. F25-39 recovery. |
| 236236E | 55 | 4 | ? | KD | N/A | F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling. |
| 236236E(DC) | 8 | 4 | ? | KD | -16 | Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
5 | 2 | +4 | +3 | |
| 2B |
|
5 | 4 | +2 | +1 | |
| 2C |
|
8 | 5 | +4 | +3 | |
| 2D |
|
8 | 4 | KD | +1 |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
Combos
- 2C > hit confirm > 623P, OTG j.236P
- 5C > 41236K or 623P, OTG j.236P
- 5E (counter hit) > 623P, OTG j.236P
- Meaty 5D(c), hit confirm 41236K
- 2B, link 41236K
- 2363214P>5E kara [2],8A (OTG descale): from Rock
- Corner 63214D, 2C>[2],8P: example by Nori
- Corner 63214D, link [4],6P > cancel 3rd hit on whiff into LDM: as seen by Nori
Shift Combos
- Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) from kohatsu, ~48m
Okizeme
DOWN! Okizeme
- 5B(f) crossup setup on incoming, 2P-Corner only, Source
Matchups
Vs Clark
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."
Vs Kula
Hard matchup.
- Cancel 623P is punishable on block by Kula's 623C, so make sure to always hit confirm it.
- Using and hit confirming 2C appears to be key, just like using 5E & 5C(f) on max range.
- For reference, a very long set of Nori vs Sea Color can be found here
Vs Gato
Hard matchup.
- A high smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
Vs Silber
As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at g-stage by Rock.
vs Kim
5C(c) beats kim upkick super, as done by shishio, needs confirmation whether this needs an input before the freeze or during.
Videos
Longer casual set between Nori & Yanjirou
Shisho playing Ralf vs Kyuntakuya
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber































































