Jyazu(KOFXI): Unterschied zwischen den Versionen
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Zeile 88: | Zeile 88: | ||
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | | 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | ||
|- | |- | ||
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | | 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | | 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |- | ||
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | | 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. 58F total duration. *=point blank (3 hits). | ||
|- | |- | ||
| 623B || 8 || ? || / || / ||45° angle. | | 623B || 8 || ? || / || / ||45° angle. 58F total duration. | ||
|- | |- | ||
| 623C || 9 || ? || / || / ||80° angle. | | 623C || 9 || ? || / || / ||80° angle. 54F total duration. | ||
|- | |- | ||
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | | 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | ||
Zeile 102: | Zeile 102: | ||
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | | 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | ||
|- | |- | ||
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | | 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||57F total duration. *=point blank. | ||
|- | |- | ||
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | | 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||
Zeile 384: | Zeile 384: | ||
| style="background-color:#F9F9F9;" |Counter. 24F recovery. | | style="background-color:#F9F9F9;" |Counter. 24F recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''2,8A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28A.png]] | ||
| style="background-color:#F9F9F9;" |24/40* | | style="background-color:#F9F9F9;" |24/40* | ||
Zeile 390: | Zeile 390: | ||
| style="background-color:#F9F9F9;" |+9/+11* | | style="background-color:#F9F9F9;" |+9/+11* | ||
| style="background-color:#F9F9F9;" |+8/+10* | | style="background-color:#F9F9F9;" |+8/+10* | ||
| style="background-color:#F9F9F9;" |Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | | style="background-color:#F9F9F9;" |Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''2,8C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28C.png]] | ||
| style="background-color:#F9F9F9;" |24/38* | | style="background-color:#F9F9F9;" |24/38* | ||
Zeile 398: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |+7/+9* | | style="background-color:#F9F9F9;" |+7/+9* | ||
| style="background-color:#F9F9F9;" |+6/+8* | | style="background-color:#F9F9F9;" |+6/+8* | ||
| style="background-color:#F9F9F9;" |Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | | style="background-color:#F9F9F9;" |Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
Zeile 406: | Zeile 406: | ||
| style="background-color:#F9F9F9;" |-4* | | style="background-color:#F9F9F9;" |-4* | ||
| style="background-color:#F9F9F9;" |-5* | | style="background-color:#F9F9F9;" |-5* | ||
| style="background-color:#F9F9F9;" |Straight angle. *=point blank (3 hits). | | style="background-color:#F9F9F9;" |Straight angle. 58F total duration. *=point blank (3 hits). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
Zeile 414: | Zeile 414: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |45° angle. | | style="background-color:#F9F9F9;" |45° angle. 58F total duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
Zeile 422: | Zeile 422: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |80° angle. | | style="background-color:#F9F9F9;" |80° angle. 54F total duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' | ||
Zeile 446: | Zeile 446: | ||
| style="background-color:#F9F9F9;" |-15* | | style="background-color:#F9F9F9;" |-15* | ||
| style="background-color:#F9F9F9;" |-16* | | style="background-color:#F9F9F9;" |-16* | ||
| style="background-color:#F9F9F9;" |*=point blank. | | style="background-color:#F9F9F9;" |57F total duration. *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214A''' | | style="background-color:#F9F9F9;" |'''214A''' |
Aktuelle Version vom 19. April 2025, 12:33 Uhr
Jazu 邪頭 | |
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Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
- Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.
Combos
- Combo into 63214K, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo into 63214K, link 623B, link 2,8P: Source: Lunatic Ryoji
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
- Corner combo with Typhoon, machine gun & upkick by Ryoji
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber