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== Combos == | == Combos == | ||
*(smalljump C or D)> | *(smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown. | ||
* | *(smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock. | ||
*6A>236236K: anti saving shift combo with big damage. | |||
*5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels. | |||
*air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from [https://youtu.be/3D0I4CX3vnc?t=1792 Source: Sawakoro] | |||
*2B>[4],6B: fringe combo from a low hit. | |||
== Okizeme == | == Okizeme == |
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