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(→Combos) |
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| 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20). | | 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20). | ||
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| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | | 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | ||
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| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | | 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | ||
Zeile 411: | Zeile 411: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-2</span> | ||
| style="background-color:#F9F9F9;" |2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | | style="background-color:#F9F9F9;" |2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | ||
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| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' |
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