Momoko(KOFXI): Unterschied zwischen den Versionen

6.053 Bytes hinzugefügt ,  27. Oktober 2021
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Cannot be cancelled into command normals.
|-
| 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
|-
| 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Chain combo starter. No Special Cancel, but has Super Cancel.
|-
| 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Airborne F9-20. F21-47 standing recovery (& 2nd hit).
|-
| 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> ||
|-
| 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||Small hurtbox F7-25. F26-38 recovery.
|-
| 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> ||Invul on legs F5-22. F23-33 recovery.
|-
| GC || 6 || 6|| KD|| <span style="color: red;">-14</span> ||
|-
| Saving || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
|-
| 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || Chain Combo starter. No Special Cancel, but has Super Cancel.
|-
| 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> ||
|-
| 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
|-
| 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
|-
| 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
|-
| 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
|-
| 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
|-
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|-
| doublejump || / || /|| /|| / ||6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup).
|-
| small A|| 5 || 12 || / || / ||Same hitbox as j.A
|-
| j.A|| 5 || 12 || / || / ||Same hitbox as smalljump A
|-
| small B|| 6 || 10 || / || / ||Same hitbox as j.B
|-
| up B|| 6 || 10 || / || / ||Unique hitbox
|-
| j.B|| 6 || 10 || / || / ||Same hitbox as smalljump B
|-
| small C|| 9 || 4 || / || / ||Same hitbox as j.C
|-
| up C|| 9 || 4 || / || / ||Unique hitbox
|-
| j.C|| 9 || 4 || / || / ||Same hitbox as smalljump C
|-
| small D|| 12 || 2 || / || / ||Same hitbox as j.D
|-
| up D|| 10 || 2 || / || / ||Unique hitbox
|-
| j.D|| 10 || 2 || / || / ||Same hitbox as smalljump D
|-
| small E|| 14 || 4 || / || / ||Same hitbox as j.E
|-
| j.E|| 14 || 4 || / || / ||Same hitbox as smalljump E
|-
| j.2B|| 7 || 4 || / || / ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.
|-
| j.2D|| 7 || 4 || / || / ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.
|-
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||All hits can be chain cancelled. F1-6 low profile.
|-
|Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
|-
|Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
|-
|Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
|-
|Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
|-
|Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> ||F17-38 airborne. F39-52 recovery (14F).
|-
|Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> ||F13-37 airborne. F38-54 recovery (17F).
|-
|Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
|-
|Chain 214K|| 5 || 3 || KD || / ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
|-


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
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