Hayate(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |-33 | | style="background-color:#F9F9F9;" |-33 | ||
| style="background-color:#F9F9F9;" |Airborne F1. 17F landing recovery. | | style="background-color:#F9F9F9;" |Airborne F1. 17F landing recovery. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''623B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623B_1.png]][[bild:kofxi_hayate_623B_2.png]][[bild:kofxi_hayate_623B_3.png]][[bild:kofxi_hayate_623B_gif.gif]] | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |2+2+18 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''623D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623D.png]] | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |2+3+21 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.214K''' | | style="background-color:#F9F9F9;" |'''j.214K''' | ||
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| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. | | style="background-color:#F9F9F9;" |Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K''' | | style="background-color:#F9F9F9;" |'''214K''' |
Version vom 19. Oktober 2021, 14:10 Uhr
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Farben
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Videos
Hayate Matchvideo archive maintained by Chip clip from 駄軍たっちー
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber