Whip(KOFXI): Unterschied zwischen den Versionen

2.023 Bytes hinzugefügt ,  18. September 2021
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| 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* ||*1=counting from F1 of 6A. *2&3=first/second hitbox.
| 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* ||*1=counting from F1 of 6A. *2&3=first/second hitbox.
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| 6AAA ||45/49* || 2+2 || <span style="color: red;">-25/</span>/KD* || <span style="color: red;">-26/-22</span>* ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox.
| 6AAA ||45/49* || 2+2 || <span style="color: red;">-25</span>/KD* || <span style="color: red;">-26/-22</span>* ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox.
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| Saving||? || N* || KD || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving||? || N* || KD || / ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2D||11 || 4 || KD || <span style="color: blue;">+5</span> ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme.
| 2D||11 || 4 || KD || <span style="color: blue;">+5</span> ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme.
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| small A||8 || 10 || / || / ||Same hitbox as j.A.
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| up A||9/12/15* || +3+3 || / || / ||Unique attack. *=First, second, third hit.
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| j.A||8 || 10 || / || / ||Same hitbox as smalljump A.
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| small B||7 || 18 || / || / ||Same hitbox as j.B.
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| j.B||7 || 18 || / || / ||Same hitbox as smalljump B.
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| small C||14/18* || 4+4 || / || / ||Same hitbox as j.C. *=First/second hit.
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| up C||16 || 3+3 || / || / ||Unique attack.
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| j.C||14/18* || 4+4 || / || / ||Same hitbox as smalljump C. *=First/second hit.
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| small D||11/15* || 2+2 || / || / ||Same hitbox as j.D. *=First/second hit.
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| up D||11 || 7 || / || / ||Unique attack.
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| j.D||11/15* || 2+2 || / || / ||Same hitbox as smalljump D. *=First/second hit.
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| small E||17 || 9* || / || / ||Same hitbox as j.E. *=active until landing, 9F at most.
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| up E||18 || 10 || / || / ||Same hitbox as smalljump E.
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| j.E||18 || 9 || / || / ||Same hitbox as smalljump E.
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| 41236A||7/24* || 3+4 || KD || ? ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs.
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| 41236C||11/35* || 4+5 || KD || ? ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs.
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| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
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| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit.
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| 63214C||24/X* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
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