Whip(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |2nd hit is overhead. Button can be held to delay attack | | style="background-color:#F9F9F9;" |2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' | ||
Zeile 324: | Zeile 324: | ||
| style="background-color:#F9F9F9;" |+6* | | style="background-color:#F9F9F9;" |+6* | ||
| style="background-color:#F9F9F9;" |+7* | | style="background-color:#F9F9F9;" |+7* | ||
| style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. Button can be held to delay attack | | style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit (a rare exception). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214C''' | | style="background-color:#F9F9F9;" |'''63214C''' | ||
Zeile 332: | Zeile 332: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-11 | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack | | style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214X>D''' | | style="background-color:#F9F9F9;" |'''63214X>D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214X_D_gif.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214X_D_gif.gif]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |17* | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. | | style="background-color:#F9F9F9;" |Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''421P''' | | style="background-color:#F9F9F9;" |'''421P''' |
Version vom 18. September 2021, 10:11 Uhr
Whip ウィップ | |
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Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Data
Pattern | Hit | Guard | Note |
---|---|---|---|
5C(f,1st hit)>AB | +6 | -4 | Combos into 5B(c) |
5C(f,2nd hit)>AB | +6 | +5 | Combos into 5B(c) |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
Videos
Kentucky (best Whip) vs good day 21 players, several matches
Kentucky vs Ryumi @ 01 playland carnival 2019
Kentucky vs Sagawa @ playland carnival 2019
Kentucky vs Yamate @ playland carnival 2019
Kentucky vs Ryumi @ 02 playland carnival 2019
port24, Sawakoro plays Whip
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