Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |'''214A''' | | style="background-color:#F9F9F9;" |'''214A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214A_1.png]][[bild:kofxi_benimaru_214A_2.png]][[bild:kofxi_benimaru_214A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |12/32* | | style="background-color:#F9F9F9;" |12/32* | ||
| style="background-color:#F9F9F9;" |7+7 | | style="background-color:#F9F9F9;" |7+7 |
Version vom 12. Juli 2021, 17:50 Uhr
Benimaru Nikaido 二階堂 紅丸 | |
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Tiers & Ranking | |
Tier: | C+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.05 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
6 | 4 | +5 | +4 | |
2B | ![]() |
5 | 4 | +3 | +2 | |
2C | ![]() ![]() |
8 | 3+3 | -5 | -6 | |
2D | ![]() |
9 | 6 | KD | -8 |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
236A | ![]() ![]() |
13 | 5 | +0 | -1 | Super Cancel. Negates projectiles F13-17 (the whole active time). |
236C | ![]() |
6 | 5 | -12 | -13 | Super Cancel. Negates projectiles F6-10 (the whole active time). |
236K | ![]() |
9 | 2 | -7 | -8 | Starter. Super Cancel. |
>236K | ![]() ![]() ![]() ![]() |
9/20 | 3+2+2+2 | KD | -25 | Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. |
63214B | ![]() ![]() ![]() ![]() |
16 | (2,4)*5 | KD | -5 | All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. |
63214D | ![]() ![]() ![]() |
16 | (2,4)*11 | KD | -14 | First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times. |
214A | ![]() ![]() ![]() |
12/32* | 7+7 | ? | ? | Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit. |
214C | Datei:Kofxi benimaru 214C.png | 24 | ? | ? | ? | |
236236A | ![]() ![]() |
9* | 5+5 | KD | ? | F1 invul. Both hits same hitbox (160*160px). *=old jp. data says 12f. |
236236C | ![]() ![]() |
5 | 5+5 | KD | ? | F1 invul. Both hits same hitbox (160*160px). |
214214K | ![]() ![]() |
12 | ? | KD | ? | F1+2 invul. Projectile. Negates projectiles from F10. |
236236E | ![]() ![]() ![]() |
9 | KD | ? | Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other. |
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F
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