Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. | | style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. | ||
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| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>9)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P9.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P9.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-26 | ||
| style="background-color:#F9F9F9;" |Frog Down followup. Super Cancel. | | style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Slider (214E>2K)''' | | style="background-color:#F9F9F9;" |'''Slider (214E>2K)''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_3.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |9+16* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)''' | | style="background-color:#F9F9F9;" |'''Front Step(214E>6X)''' |
Version vom 26. Mai 2021, 00:21 Uhr
Gai Tendo 天童 凱 | |
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Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
- If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing (block switch is not possible during block hit stop, a known bug).
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