Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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Zeile 465: | Zeile 465: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3. | | style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3. *=9F startup from Bridge Sway + 15. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)''' | | style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]] | ||
| style="background-color:#F9F9F9;" |9+4 | |||
| style="background-color:#F9F9F9;" |10+40 | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P>9)''' | | style="background-color:#F9F9F9;" |'''Frog Down (214E>2P>9)''' |
Version vom 26. Mai 2021, 00:12 Uhr
Gai Tendo 天童 凱 | |
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Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
- If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing (block switch is not possible during block hit stop, a known bug).
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