Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen
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| 236236A/C || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise. | | 236236A/C || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise. | ||
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| 236236E || 6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable. | | 236236E || 6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable & ignores combo damage scaling. | ||
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| 236236A/C || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12. | | 236236A/C || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || KD|| -9||Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12. | ||
|- | |- | ||
| 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable. Image shows first hit only. | | 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || KD|| /||F1-5 invul. F6 airborne. Last hit unblockable & ignores combo damage scaling. Image shows first hit only. | ||
|} | |} | ||
Version vom 13. Mai 2021, 18:33 Uhr
Shingo Yabuki 矢吹 真吾 | |
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Tiers & Ranking | |
Tier: | C to D |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
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L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!).
- The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
- 236236P has a vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended).
- Both Shingo's 236236P & 2141236P can be used for QS unblockables - if an opponent blocks them low, they cannot switch to high guard if you QS and jump attack. For more info, see main article.
- Using 623K against front Ukemi can freeze the opponent. Exact reproduction unclear, happens extremely rarely. Source video.
Combos
Basic Combos
- [2B link 5C] or [5C>6B], then:
- 63214K: hard knockdown. Also a good QS setup on first hit.
- 41236B: a few points more damage, but no hard knockdown.
- LDM
- 5C>6B>2141236P or LDM: Combo in super.
- 2C/5C/5D>236236P: Launcher Combo. Not many options afterwards unfortunately.
Shift Combos
General Setups
- Shingo Combo in 63214K > QS: Gives massive frame advantage - enough to land and then attack, even without having attacked in the air.
Shingo & Oswald
- Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE)
Full Hit LDM Setups
- Corner 6C>6B min delay 236236E: Full hit setup, 90% Damage against 1.0 defense characters. Source: NKT.
- Sacred Treasures Team: Kyo | Iori | Shingo
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- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
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- Team K': K' |Kula | Maxima
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- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
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