Malin(KOFXI): Unterschied zwischen den Versionen

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Zeile 34: Zeile 34:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
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| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 92: Zeile 98:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |trifft tief
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Hits low
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
Zeile 100: Zeile 107:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Auf den Füßen unverwundbar
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Invulnerable on the feet
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
Zeile 107: Zeile 115:
| style="background-color:#F9F9F9;" |1+1+1+1+1+1+6?
| style="background-color:#F9F9F9;" |1+1+1+1+1+1+6?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Airborne
| style="background-color:#F9F9F9;" |Airborne
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| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Airborne
| style="background-color:#F9F9F9;" |Airborne
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! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
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| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |

Version vom 20. Februar 2021, 13:43 Uhr

Malin
まりん
KOFXI malin full.png
Tiers & Ranking
Tier: B-
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 1.03
Crouch height (Tier): F

Colors

KOFXI Malin A.png KOFXI Malin B.png KOFXI Malin C.png KOFXI Malin D.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Malin EA.png KOFXI Malin EB.png KOFXI Malin EC.png KOFXI Malin ED.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Malin SA.png KOFXI Malin SB.png KOFXI Malin SC.png KOFXI Malin SD.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Cancel Note
5A(c) Kofxi malin 5A(c).png 4 2 ?
5A(f) Kofxi malin 5A(f).png 6 3 ?
5B(c) Kofxi malin 5B(c).png 7 3 ?
5B(f) Kofxi malin 5B(f).png 8 3 ?
5C(c) Kofxi malin 5C(c).png 5 4? ?
5C(f) Kofxi malin 5C(f).png 10 4 ?
5D(c) Kofxi malin 5D(c).png 5 4 ? Hits low
5D(f) Kofxi malin 5D(f).png 11 2 ? Invulnerable on the feet
5E Kofxi malin 5E 1.pngKofxi malin 5E 2.pngKofxi malin 5E 3.pngKofxi malin 5E 4.pngKofxi malin 5E 5.pngKofxi malin 5E 6.pngKofxi malin 5E 7.png 21 1+1+1+1+1+1+6? ?
6B Kofxi malin 6B.png 28 3 ? Airborne
6B(cancel) Kofxi malin 6B(cancel).png 20? 3 ? S Airborne
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Cancel Note
2A Kofxi malin 2A.png 6 2 ?
2B Kofxi malin 2B.png 5 3 ?
2C Kofxi malin 2C 1.pngKofxi malin 2C 2.png 9 2+2 ?
2D Kofxi malin 2D.png 10 8 ?
Jump Attacks
Move Hitbox Startup Active Note
small A Kofxi malin smalljump A.png 10 8 same as j.A
small up A Kofxi malin smalljump up A.png 10 8 same as jump up A
j.A Kofxi malin jump A.png 10 8 same as smalljump A
up A Kofxi malin jump up A.png 10 8 same as smalljump A
small B Kofxi malin smalljump B.png 7 4 same as j.B
j.B Kofxi malin jump B.png 7 4 same as smalljump B
up B Kofxi malin jump up B.png 8 12 Unique hitbox
small C Kofxi malin smalljump C.png 8 6 same as j.C
j.C Kofxi malin jump C.png 8 6 same as smalljump C
small D Kofxi malin smalljump D.png 13 4 Different than j.D
j.D Kofxi malin jump D.png 13 4 Different than smalljump D
small E Kofxi malin smalljump E.png 11 4 Different than j.E
j.E Kofxi malin jump E.png 11 4 Different than smalljump E
Specials & Supers
Move Hitbox Startup Active Adv Note
236A Kofxi malin 236A.png 11 ? ?
236C Kofxi malin 236C.png 16 ? ?
623A Kofxi malin 623A.png 7 ? ?
623C Datei:Kofxi malin 623C.png 9 ? ?
214A Datei:Kofxi malin 214A.png 50 ? ?
214C Datei:Kofxi malin 214C.png 56 ? ?
236B Kofxi malin 236B.png 13 ? ?
236D Datei:Kofxi malin 236D.png 24 ? ?
236236K Kofxi malin 236236K.png 4 ? ?
j.236236P Datei:Kofxi malin jump 236236P.png ? ? ?
j.236236E Kofxi malin 236236E.png 5 ? ?

Special Attributes & Bugs

Descale Bug Setups

  • If Malin's LDM hits at the last possible moment as an OTG so that the Hammer does not count towards the combo counter, it is a combo anyway and damage scaling is reset.

Video with many Descale-Setups
Kula & Malin, midscreen, from U-Rasia
Kula & Malin, Corner, from U-Rasia
Ralf & Malin, from g-stage arcade
Terry & Malin, from Rock

Videos

toshiyan vs arthur P ft6

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