Silber(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 26: | Zeile 26: | ||
}} | }} | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) ||4 || 4 || +3 || +2 || | |||
|- | |||
| 5A(f)|| 8 || 4 || +0 || -1 || | |||
|- | |||
| 5B(c)|| 4 || 4 || -1 || -2 || | |||
|- | |||
| 5B(f)|| 8 || 4 || -6 || -7 || | |||
|- | |||
| 5C(c)|| 7 || 6 || +5 || +4 || | |||
|- | |||
| 5C(f)|| 12 || 4 || -4 || -5 || | |||
|- | |||
| 5D(c)|| 8 || 2+5 || -2 || -3 || | |||
|- | |||
| 5D(f)|| 14 || 5 || -10 || -11 || | |||
|- | |||
| 5E|| 15 || 5 || KD || -7 || | |||
|- | |||
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce. | |||
|- | |||
| 6A(can)|| 12 || 4 || -11 || -12 ||Head invul F7-29. | |||
|- | |||
| 6B|| 13 || 3 || -10 || -11 ||F1-6 not in CH-state. Airborne F7-30. CH-state F7-15. | |||
|- | |||
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | |||
|- | |||
| 2A|| || || || || | |||
|- | |||
| small A|| || || || /|| /|| | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
Zeile 160: | Zeile 196: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox |
Version vom 2. September 2020, 18:48 Uhr
Silber ズィルバー | |
![]() | |
Tiers & Ranking | |
Tier: | C to B |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 0.97 |
Stun Modifier: | 0.96 |
Crouch height (Tier): | C |
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
A | B | C | D |
![]() |
![]() |
![]() |
![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
![]() |
![]() |
![]() |
![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has no collision on back ukemi (can run through)
- Silber's 2B is invul during its recovery.
- Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
- Silber has NO invulnerability if doing a regular shift to him, while he is jumping in.
- Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible.
Combos
- (smalljump C or D)>5A>5A>6A>Super
- j.E (counter hit ) > \/ > j.C > \/ > OTG 236236K, Source: Sawakoro
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber