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| Zeile 236: |
Zeile 236: |
| ==Special Attributes & Bugs== | | ==Special Attributes & Bugs== |
| *Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | | *Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. |
| *Kim can be crossed up with small jumps while getting up from the ground (small vertical hitbox)
| |
| *Kim has a shorter than normal back roll: 1-24 invul, 5F recovery. | | *Kim has a shorter than normal back roll: 1-24 invul, 5F recovery. |
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Version vom 6. Juli 2020, 21:36 Uhr
Kim Kaphwan キム・カッファン
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| Tiers & Ranking
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| Tier:
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A+ to B
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| Ratio Cost:
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5 Points
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| Properties
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| Damage Modifier:
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1.0
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| Stun Modifier:
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1.0
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| Crouch height (Tier):
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F
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Colors
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| A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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| E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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| Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
| Move |
S |
A |
Hit |
Blk |
Note
|
| 5A(c) |
5 |
4 |
+5 |
+4 |
|
| 5A(f) |
7 |
4 |
+0 |
-1 |
|
| 5B(c)(1) |
7 |
3 |
-8 |
-9 |
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| 5B(c)(2) |
15 |
2 |
+0 |
-1 |
|
| 5B(f) |
8 |
3 |
-3 |
-4 |
|
| 5C(c)(1) |
5 |
2 |
-4 |
-5 |
|
| 5C(c)(2) |
9 |
3 |
+0 |
-1 |
|
| 5C(f) |
10 |
2 |
+3 |
+2 |
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| 5D(c)(1) |
11 |
5 |
0 |
-1 |
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| 5D(c)(2) |
19 |
3 |
+8 |
+7 |
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| 5D(f)(1) |
9 |
3 |
-12 |
-13 |
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| 5D(f)(2) |
23 |
3 |
+3 |
+2 |
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| 5E |
17 |
4 |
KD |
+0 |
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| 2A |
5 |
3 |
+6 |
+5 |
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| 2B |
6 |
5 |
+4 |
+3 |
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| 2C |
9 |
6 |
+3 |
+2 |
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| 2D |
10 |
7 |
KD |
-5 |
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| 6B |
18 |
3 |
+3 |
+2 |
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| 6B(can)(1) |
22 |
3 |
+2 |
+1 |
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| 6B(can)(2) |
25 |
3 |
+3 |
+2 |
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| 66A(1) |
9 |
3 |
KD |
-13 |
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| 66A(2) |
21 |
5 |
KD |
-16* |
*=against tall characters.
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Standing Attacks
| Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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| 5A(c) |
 |
5 |
4 |
+5 |
+4 |
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| 5A(f) |
 |
7 |
4 |
+0 |
-1 |
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| 5B(c) |
  |
7 |
3+2 |
+0 |
-1 |
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| 5B(f) |
 |
8 |
3 |
-3 |
-4 |
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| 5C(c) |
  |
5 |
2+3 |
+0 |
-1 |
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| 5C(f) |
 |
10 |
2 |
+3 |
+2 |
|
| 5D(c) |
  |
11 |
5+3 |
+8 |
+7 |
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| 5D(f) |
  |
9 |
3+3 |
+3 |
+2 |
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| 5E |
 |
17 |
4 |
KD |
+0 |
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| 66A |
 |
9 |
3 |
KD |
-13 |
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| 66A-A |
 |
9 |
5 |
KD |
-16* |
Super Cancel, Juggle Anywhere. *=against tall characters.
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| 6B |
 |
18 |
3 |
+3 |
+2 |
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| 6B(cancel) |
  |
22 |
3+3 |
+3 |
+2 |
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Crouching Attacks
| Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
| 2A |
 |
5 |
3 |
+6 |
+5 |
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| 2B |
 |
6 |
5 |
+4 |
+3 |
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| 2C |
 |
9 |
6 |
+3 |
+2 |
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| 2D |
 |
9 |
7? |
KD |
-5 |
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Jump Attacks
| Move |
Hitbox |
Startup |
Active |
Note
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| smalljump A |
 |
11 |
7 |
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| jump back A |
 |
10 |
7 |
unique hitbox
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| jump up A |
 |
6 |
7 |
unique hitbox
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| jump forward A |
 |
8 |
7 |
unique hitbox
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| smalljump B |
 |
4 |
8 |
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| jump back B |
 |
5 |
6 |
unique hitbox
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| jump up B |
 |
5 |
6 |
unique hitbox
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| jump forward B |
 |
5 |
6 |
unique hitbox
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| smalljump C |
  |
11 |
2+2 |
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| jump back C |
  |
10 |
2+3 |
unique hitbox
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| jump up C |
  |
10 |
2+3 |
unique hitbox
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| jump forward C |
  |
12 |
2+3 |
unique hitbox
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| smalljump back D |
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10 |
2 |
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| smalljump up D |
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10 |
2 |
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| smalljump forward D |
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10 |
2 |
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| jump back D |
 |
13 |
6 |
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| jump up D |
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11 |
7 |
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| jump forward D |
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11 |
7 |
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| smalljump E |
 |
10 |
4 |
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| jump E |
 |
10 |
6 |
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| jump 2B |
 |
13 |
- |
Active until landing. In Counterhit-State from F1.
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| jump 2D |
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14 |
- |
More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
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214P
| Move |
Hitbox |
Startup |
Active |
Adv |
Note
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| 214P |
 |
11 |
3 |
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| 214P>214P |
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11 |
4 |
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| 214P>214P>214A |
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21 |
4 |
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| 214P>214P>214C |
  |
18 |
2+2 |
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| 214P>9B |
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14 |
4 |
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| 214P>9B>2B |
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13 |
5 |
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Specials & Supers
| Move |
Hitbox |
Startup |
Active |
Adv |
Note
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| 214B |
   |
13*/17 |
1+2 |
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F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
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| 214D |
    |
8*/17 |
3+3+4+3 |
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F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
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| [2],8B |
  |
7 |
2+2 |
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F1-6 invul.
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| [2],8D |
    |
15 |
3+5+2 |
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F1-10 invul. F11-15 only vulnerable on the legs.
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| [2],8D>2D |
  |
11 |
3+3 |
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| [4],6B |
 |
16 |
5 |
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Hits low
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| [4],6D |
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16 |
8 |
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Hits low
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| [4],6K>2B |
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19 |
3 |
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| [4],6K>2D |
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23 |
5 |
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| 22B |
  |
8 |
4 |
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Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
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| 22D |
  |
22 |
6 |
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Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
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| 21416B |
 |
8 |
16 |
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F1-7 invul.
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| 21416D |
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8 |
22 |
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F1-7 invul.
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| j.21416B |
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5 |
42 |
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F1-4 invul.
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| j.21416D |
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6 |
42 |
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F1-5 invul.
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| 236236B |
  |
11 |
4 |
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F1-7 invul. F8-10 upper body invul.
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| 236236D |
  |
20 |
5 |
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F1-5 invul. F6-19 upper body invul.
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| 21416E |
  |
5 |
22 |
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Juggle anywhere. F1-3 invul.
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| j.21416E |
  |
5 |
* |
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Juggle anywhere. F1-4 invul. *=active until landing.
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Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim has a shorter than normal back roll: 1-24 invul, 5F recovery.
Okizeme
Ground crossup after DOWN, by U-Rasia
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