Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen
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| 2141236A || [[bild:kofxi_kyo_2141236A_1.png|150px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 24 || 17 || ? ||F1 invul. F2-15 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward. | | 2141236A || [[bild:kofxi_kyo_2141236A_1.png|150px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 24 || 17 || ? ||F1 invul. F2-15 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward. | ||
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| 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || | | 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || 15 || 17 || ? ||F1 invul. F2-8 legs invul. F9+10 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 15F startup, releasing earlier gives 30F startup, releasing later adds 1F startup per 1F held. | ||
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| 2141236C || [[bild:kofxi_kyo_2141236C_1.png|150px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 24 || 17 || ? ||F1 invul. F2-15 upper feet invul. Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward. | | 2141236C || [[bild:kofxi_kyo_2141236C_1.png|150px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 24 || 17 || ? ||F1 invul. F2-15 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward. | ||
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| 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || | | 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || 15 || 17 || ? ||F1 invul. F2-8 legs invul. F9+10 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 15F startup, releasing earlier gives 30F startup, releasing later adds 1F startup per 1F held. | ||
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| 236236A || [[bild:kofxi_kyo_236236P_1.png|200px]][[bild:kofxi_kyo_236236P_2.png|200px]] || 15 || 1+3 || ? || F1-5 invul before freeze. | | 236236A || [[bild:kofxi_kyo_236236P_1.png|200px]][[bild:kofxi_kyo_236236P_2.png|200px]] || 15 || 1+3 || ? || F1-5 invul before freeze. |
Version vom 5. Juni 2020, 22:19 Uhr
Kyo Kusanagi 草薙 京 | |
Tiers & Ranking | |
Tier: | B+ to A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: Thanks to Rock for the Hit/Guard Data!
Combos
- Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
- 5C(c), reset
- 5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
- 623C > QS or Super Cancel
Matchups
Kula
Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber