Jyazu(KOFXI): Unterschied zwischen den Versionen

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| portrait = [[Image:KOFXI jyazu full.png]]
| portrait = [[Image:KOFXI jyazu full.png]]
|tier_rank = B+
|tier_rank = B+
|ratio_rank = 4 Punkte
|ratio_rank = 4 Points
|health = 104
|health = 104
|stun_gauge = 77
|stun_gauge = 77
Zeile 10: Zeile 10:
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI jyazu S.jpg]]
|[[Datei:KOFXI jyazu S.jpg]]
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 165: Zeile 165:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Couching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 226: Zeile 226:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Chain Combos
|+ Chain Combos
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Chain
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A/5A>5B(>6C/3C)'''
| style="background-color:#F9F9F9;" |'''2A/5A>5B(>6C/3C)'''
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |trifft etwas verzögert gegem geduckte Gegner
| style="background-color:#F9F9F9;" |hits slightly delayed against crouching opponents
|-
|-


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |'''jump up B'''
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
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| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Auf den Füßen unverwundbar ab F1.
| style="background-color:#F9F9F9;" |Invul on feet from F1.
|-
|-
| style="background-color:#F9F9F9;" |'''632146P'''
| style="background-color:#F9F9F9;" |'''632146P'''
Zeile 375: Zeile 375:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |11F unverwundbar nach dem Freeze. Danach für die gesamte Dauer nur auf den Beinen verwundbar. Löscht 50F Projektile (1F vor- und nach der Active Time).
| style="background-color:#F9F9F9;" |11F invul after freeze. Then invul above legs for the rest of the duration. Negates projectiles for 50F (from 1F before until 1F after the active time).
|-
|-
| style="background-color:#F9F9F9;" |'''632146K'''
| style="background-color:#F9F9F9;" |'''632146K'''
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== Combos ==
== Combos ==


*Combo in Wirbelsturm, sj.D, landen, dann links/rechts Mixup mit vorlaufen oder nicht [https://youtu.be/YepfCxC2BXk?t=3612 Quelle: ryouji]
*Combo into Whirlwind, sj.D, land, then left/right mixup by walking forward or not,[https://youtu.be/YepfCxC2BXk?t=3612 Source: Lunatic Ryoji]
*Combo in Wirbelsturm, link MG, link Eiszapfen: [https://youtu.be/YepfCxC2BXk?t=3612 Quelle: ryouji]
*Combo intoWhirlwind, link Machine Gun, link Ice Spike: [https://youtu.be/YepfCxC2BXk?t=3612 Source: Lunatic Ryoji]


*Corner combo in Wirbelsturm, link Super, link Super, link wirbler, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Quelle: imokkuma]
*Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma]


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 22. Mai 2020, 12:42 Uhr

Jazu
八神 庵
KOFXI jyazu full.png
Tiers & Ranking
Tier: B+
Ratio Cost: 4 Points
Properties
Damage Modifier: 104
Stun Modifier: 77
Crouch height (Tier): C

Colors

KOFXI jyazu S.jpg KOFXI jyazu X.jpg KOFXI jyazu T.jpg KOFXI jyazu C.jpg
X
A B C D
KOFXI jyazu R1S.jpg KOFXI jyazu R1X.jpg KOFXI jyazu R1T.jpg KOFXI jyazu R1C.jpg
R1 +⃞ R1 + X R1 + △ R1 + ⃝
E+A E+B E+C E+D
KOFXI jyazu L1S.jpg KOFXI jyazu L1X.jpg KOFXI jyazu L1T.jpg KOFXI jyazu L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi jyazu 5A(c).png 5 4 ?
5A(f) Kofxi jyazu 5A(f).png 7 4 ?
5B(c) Kofxi jyazu 5B(c).png 5 6 ?
5B(f) Kofxi jyazu 5B(f).png 7 7 ?
5C(c) Kofxi jyazu 5C(c).png 7 6 ?
5C(f) Kofxi jyazu 5C(f).png 11 6 ?
5D(c) Kofxi jyazu 5D(c) 1.pngKofxi jyazu 5D(c) 2.png 8 3+3 ?
5D(f) Kofxi jyazu 5D(f) 1.pngKofxi jyazu 5D(f) 2.png 10 3+3 ?
5E Kofxi jyazu 5E.png 6 8 ?
6C Kofxi jyazu 6C.png 9 5 ?
6C(cancel) Kofxi jyazu 6C(cancel).png 9 5 ?
Couching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi jyazu 2A.png 6 4 ?
2B Kofxi jyazu 2B.png 8 5 ?
2C Kofxi jyazu 2C.png 7 5 ?
2D Kofxi jyazu 2D.png 12 9 ?
3C Kofxi jyazu 3C 1.pngKofxi jyazu 3C 2.png 7 4+6 ?
3C(cancel) Kofxi jyazu 3C(cancel) 1.pngKofxi jyazu 3C(cancel) 2.png 7 4+6 ?
Chain Combos
Chain Adv Cancel Note
2A/5A>5B(>6C/3C) S
2A/5A>2B(>6C/3C) -
2A/5A>5C(>6C/3C) S
2A/5A>2C(>6C/3C) S
2A/5A>5D(>6C/3C) S hits slightly delayed against crouching opponents
Jump Attacks
Attack Hitbox Startup Active Note
jump up B Datei:Kofxi jyazu jump up B.png 8 19
jump up D Datei:Kofxi jyazu jump up D.png 11 9
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
236A Kofxi jyazu 236A.png 4~22 ? ?
28A Kofxi jyazu 28A.png 40 ? ?
28C Kofxi jyazu 28C.png 38 ? ?
623A Kofxi jyazu 623A.png 11 ? ?
623B Kofxi jyazu 623B.png 8 ? ?
623C Kofxi jyazu 623C.png 9 ? ?
63214K Datei:Kofxi jyazu 63214K.png 19 ? ?
236C Kofxi jyazu 236C.png 11 ? ?
214P Datei:Kofxi jyazu 214P.png 7 ? ?
421K Datei:Kofxi jyazu 421K.png 7 3 ? Invul on feet from F1.
632146P Kofxi jyazu 632146P 1.pngKofxi jyazu 632146P 2.png 16 48 ? 11F invul after freeze. Then invul above legs for the rest of the duration. Negates projectiles for 50F (from 1F before until 1F after the active time).
632146K Datei:Kofxi jyazu 632146K.png 12 ? ?
632146E Datei:Kofxi jyazu 632146E.png 11 ? ?

Combos

  • Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, Source: imokkuma

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