Kula Diamond(KOFXI): Unterschied zwischen den Versionen

Zeile 112: Zeile 112:
| j.E || 12|| 5|| /|| /|| 14|| 10|| 10|| 16|| F+L|| N|| F1-8F,<br>F9-28 L||
| j.E || 12|| 5|| /|| /|| 14|| 10|| 10|| 16|| F+L|| N|| F1-8F,<br>F9-28 L||
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| 214B|| 15|| 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| || || || || F+L|| || ||F1-6 invul. F7-19 in counterhit-state. 20F landing recovery, of which F2-19 can be cancelled into followups.
| 214B|| 15|| 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| 12|| 10|| 10|| 10/8|| F+L|| || ||F1-6 invul. F7-19 in counterhit-state. 20F landing recovery, of which F2-19 can be cancelled into followups.
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| 214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| || || || || F+L|| || ||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups.
| 214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| || ||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups.
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| 214B>6B|| 9/18|| 2+n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| || || || || F+L|| || ||*=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>.
| 214B>6B|| 9/18|| 2+n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| || ||*=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>.
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| 214D>6B|| 9/18|| 2+n|| KD|| <span style="color: red;">-3</span>/<span style="color: red;">-5</span>*|| || || || || F+L|| || ||Identical to 214B>6B. *=point blank (only second hit connects), thin+normal / fat characters. <span style="color: red;">-2</span> against Vanessa.
| 214D>6B|| 9/18|| 2+n|| KD|| <span style="color: red;">-3</span>/<span style="color: red;">-5</span>*|| 10|| 6|| 6|| 10/8|| F+L|| || ||Identical to 214B>6B. *=point blank (only second hit connects), thin+normal / fat characters. <span style="color: red;">-2</span> against Vanessa.
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| 214K>6D|| 8|| 12|| KD|| <span style="color: red;">-15</span>*|| || || || || F|| F1-10 F,<br>F11-end L|| F1-10 F,<br>F11-end L||Low Hit. Launches + allows juggles. Can be QSed. *=point blank
| 214K>6D|| 8|| 12|| KD|| <span style="color: red;">-15</span>*|| || || || || F|| F1-10 F,<br>F11-end L|| F1-10 F,<br>F11-end L||Low Hit. Launches + allows juggles. Can be QSed. *=point blank
Zeile 132: Zeile 132:
| 214P|| 9|| 4+4|| KD|| <span style="color: red;">-8</span>|| || || || || F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||F1-19 counterhit-state. Reflects projectiles F6-19. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce.
| 214P|| 9|| 4+4|| KD|| <span style="color: red;">-8</span>|| || || || || F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||F1-19 counterhit-state. Reflects projectiles F6-19. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce.
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| j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| || || || || F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height
| j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| || || || || F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height
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| j.236D|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| || || || || F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||Angled forwards. 10F landing recovery in CH-state. Allows juggles after. *=point blank & from lowest possible height
| j.236D|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| || || || || F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||Diamond Shoot". Angled forwards. 10F landing recovery in CH-state. Allows juggles after. *=point blank & from lowest possible height
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| 236236A|| 8|| 6+8|| KD|| <span style="color: red;">-12</span>|| || || || || F+L|| JA|| F1-8 F,<br>F9-28 L||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F).
| 236236A|| 8|| 6+8|| KD|| <span style="color: red;">-12</span>|| || || || || F+L|| JA|| F1-8 F,<br>F9-28 L||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F).
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