Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen
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Zeile 61: | Zeile 61: | ||
| 6B || 18 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 14 || 16 || 8 || 14 ||Overhead | | 6B || 18 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 14 || 16 || 8 || 14 ||Overhead | ||
|- | |- | ||
| 6B(can | | 6B(can) || 22/26 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 5+5 || 8+8 || 4+4 || 7+7 || | ||
|- | |- | ||
| | | 66A || 9 || 3|| KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 8 || | ||
|- | |- | ||
| | | >A || 9 || 5|| KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||*=against tall characters. Juggle anywhere. | ||
| | |||
|- | |- | ||
| Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| small A|| 11 || 7 || || || | | small A|| 11 || 7 || || || 5 || 7 || 8 || 8 || | ||
|- | |- | ||
| j.b.A|| 10 || 7 || || || | | j.b.A|| 10 || 7 || || || 4 || 8 || 8 || 8 || | ||
|- | |- | ||
| j.u.A|| 6 || 7 || || || | | j.u.A|| 6 || 7 || || || 4 || 8 || 8 || 8 || | ||
|- | |- | ||
| j.f.A|| 8 || 7 || || || | | j.f.A|| 8 || 7 || || || 4 || 8 || 8 || 8 || | ||
|- | |- | ||
| small B|| 4 || 8 || || || | | small B|| 4 || 8 || || || 6 || 7 || 8 || 8 || | ||
|- | |- | ||
| j.B|| 5 || 6 || || || | | j.B|| 5 || 6 || || || 6 || 8 || 8 || 8 || | ||
|- | |- | ||
| small C|| 11 || 2+2 || || || | | small C|| 11 || 2+2 || || || 11 || 13 || 14 || 14 || | ||
|- | |- | ||
| j.b.C|| 10 || 2+3 || || || | | j.b.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 || | ||
|- | |- | ||
| j.u.C|| 10 || 2+3 || || || | | j.u.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 || | ||
|- | |- | ||
| j.f.C|| 12 || 2+3 || || || | | j.f.C|| 12 || 2+3 || || || 12 || 14 || 14 || 14 || | ||
|- | |- | ||
| small D|| 10 || 2 || || || | | small D|| 10 || 2 || || || 12 || 13 || 14 || 14 || | ||
|- | |- | ||
| j.b.D|| 13 || 6 || || || | | j.b.D|| 13 || 6 || || || 13 || 14 || 14 || 14 || | ||
|- | |- | ||
| j.u.D|| 11 || 7 || || || | | j.u.D|| 11 || 7 || || || 13 || 14 || 14 || 14 || | ||
|- | |- | ||
| j.f.D|| 11 || 7 || || || | | j.f.D|| 11 || 7 || || || 13 || 14 || 14 || 14 || | ||
|- | |- | ||
| small E|| 10 || 4 || || || | | small E|| 10 || 4 || || || 15 || 14 || 18 || 18 || | ||
|- | |- | ||
| j.E|| 10 || 6 || || || | | j.E|| 10 || 6 || || || 16 || 20 || 18 || 18 || | ||
|- | |- | ||
| j.2B|| 13 || - || || ||Active until landing. In Counterhit-State from F1. | | j.2B|| 13 || - || || || 13 || 14 || 16 || 6/12~13* || Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide. | ||
|- | |- | ||
| j.2D|| 14 || - || || ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. | | j.2D|| 14 || - || || || 13 || 14 || 16 || 6/12~13* ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide. | ||
|- | |- | ||
| 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| | | 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 6 || 8 || 8 || 8/3 || | ||
|- | |- | ||
| 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| | | 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 6 || 6 || 8 || 10/3 || | ||
|- | |- | ||
| 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| | | 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| | ||
Zeile 115: | Zeile 113: | ||
| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*||*=After 66A. *2=against tall characters. | | 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*||*=After 66A. *2=against tall characters. | ||
|- | |- | ||
| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>||Low Hit. | | 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide | ||
|- | |- | ||
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*||*=stand block. Can be crouched. | | 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/6 ||*=stand block. Can be crouched. | ||
|- | |- | ||
| 214P>9B|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| | | 214P>9B|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| |
Version vom 5. November 2022, 14:19 Uhr
Kim Kaphwan キム・カッファン | |
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Tiers & Ranking | |
Tier: | A+ to B |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Blk | Dmg | Stn | G-Dmg | Gauge | Note |
---|---|---|---|---|---|---|---|---|---|
5A(c) | 5 | 4 | +5 | +4 | 5 | 8 | 6 | 8 | |
5A(f) | 7 | 4 | +0 | -1 | 5 | 8 | 8 | 8 | |
5B(c) | 7/15 | 3+2 | +0 | -1 | 3+3 | 7+7 | 3+3 | 8+8 | |
5B(f) | 8 | 3 | -3 | -4 | 6 | 4 | 8 | 8 | |
5C(c) | 5/9 | 2+3 | +0 | -1 | 8+8 | 7+7 | 6+6 | 6+6 | |
5C(f) | 10 | 2 | +3 | +2 | 13 | 15 | 12 | 14 | |
5D(c) | 11/19 | 5+3 | +8 | +7 | 9+9 | 12+12 | 12+12 | 14+14 | |
5D(f) | 9/23 | 3+3 | +3 | +2 | 10+10 | 8+8 | 10+10 | 8+8 | |
5E | 17 | 4 | KD | +0 | 17 | 18 | 20 | 18 | |
GC | 7 | 4 | KD | -12 | 5 | 0 | 0 | 0 | |
2A | 5 | 3 | +6 | +5 | 5 | 7 | 6 | 8 | |
2B | 6 | 5 | +4 | +3 | 5 | 7 | 6 | 8 | |
2C | 9 | 6 | +3 | +2 | 13 | 15 | 12 | 14 | |
2D | 9 | 7 | KD | -5 | 12 | 13 | 14 | 14 | |
6B | 18 | 3 | +3 | +2 | 14 | 16 | 8 | 14 | Overhead |
6B(can) | 22/26 | 3+3 | +3 | +2 | 5+5 | 8+8 | 4+4 | 7+7 | |
66A | 9 | 3 | KD | -13 | 10 | 8 | 12 | 8 | |
>A | 9 | 5 | KD | -16* | 10 | 8 | 12 | 8 | *=against tall characters. Juggle anywhere. |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). | ||||
small A | 11 | 7 | 5 | 7 | 8 | 8 | |||
j.b.A | 10 | 7 | 4 | 8 | 8 | 8 | |||
j.u.A | 6 | 7 | 4 | 8 | 8 | 8 | |||
j.f.A | 8 | 7 | 4 | 8 | 8 | 8 | |||
small B | 4 | 8 | 6 | 7 | 8 | 8 | |||
j.B | 5 | 6 | 6 | 8 | 8 | 8 | |||
small C | 11 | 2+2 | 11 | 13 | 14 | 14 | |||
j.b.C | 10 | 2+3 | 12 | 14 | 14 | 14 | |||
j.u.C | 10 | 2+3 | 12 | 14 | 14 | 14 | |||
j.f.C | 12 | 2+3 | 12 | 14 | 14 | 14 | |||
small D | 10 | 2 | 12 | 13 | 14 | 14 | |||
j.b.D | 13 | 6 | 13 | 14 | 14 | 14 | |||
j.u.D | 11 | 7 | 13 | 14 | 14 | 14 | |||
j.f.D | 11 | 7 | 13 | 14 | 14 | 14 | |||
small E | 10 | 4 | 15 | 14 | 18 | 18 | |||
j.E | 10 | 6 | 16 | 20 | 18 | 18 | |||
j.2B | 13 | - | 13 | 14 | 16 | 6/12~13* | Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide. | ||
j.2D | 14 | - | 13 | 14 | 16 | 6/12~13* | More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide. | ||
214P | 11 | 3 | -4 | -5 | 6 | 8 | 8 | 8/3 | |
214P>214P | 11 | 4 | -8 | -9 | 6 | 6 | 8 | 10/3 | |
214P>214P>66A | 9 | 3 | KD | -13 | |||||
214P>214P>66AA | 10* | 5 | KD | -16* | *=After 66A. *2=against tall characters. | ||||
214A>214A>214A | 21 | 4 | KD | -9 | 13 | 14 | 18 | 8/4* | Low Hit. *listed as 14/4 in conqueror's guide |
214C>214C>214C | 18 | 2+2 | KD | -3* | 4+4 | 4+4 | 5+5 | 8/6 | *=stand block. Can be crouched. |
214P>9B | 14 | 4 | KD | -19 | |||||
214P>9B>2B | 13 | 5 | KD | -17 | Overhead. | ||||
214B | 13*/17 | 1+2 | +1 | +0 | F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. | ||||
214D | 8*/17 | 3+3+4+3 | KD | -8 | F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | ||||
[2],8B | 7 | 2+2 | KD | -18 | F1-6 invul. | ||||
[2],8D | 15 | 3+5+2 | KD | -26 | F1-10 invul. F11-15 only vulnerable on the legs. | ||||
[2],8D>2D | 11 | 3+3 | KD | -41* | Knockdown. *=whiff after [2],8D on block. Juggle anywhere. | ||||
[4],6B | 16 | 5 | KD | -10 | Hits low | ||||
[4],6D | 16 | 8 | KD | -15 | Hits low | ||||
[4],6K>2B | 19 | 3 | KD | -10 | No overhead. Juggle anywhere. | ||||
[4],6K>2D | 23 | 5 | KD | -13 | Overhead. Juggle anywhere. | ||||
22B | 8 | 4 | -8 | -9 | F3-11 invul on the feet. Negates projectiles during active time. | ||||
22D | 22 | 6 | KD | -20 | Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. | ||||
21416B | 8 | 16 | KD | -5 | F1-7 invul. | ||||
21416D | 8 | 22 | KD | -9 | F1-7 invul. | ||||
j.21416B | 5 | 42 | KD | -14 | F1-4 invul. | ||||
j.21416D | 6 | 42 | KD | -17 | F1-5 invul. | ||||
236236B | 11 | 4 | KD | -8 | F1-7 invul. F8-10 upper body invul. | ||||
236236D | 20 | 5 | KD | -8 | F1-5 invul. F6-19 upper body invul. | ||||
21416E | 5 | 22 | KD | -10 | Juggle anywhere. F1-3 invul. | ||||
j.21416E | 5 | * | KD | -10 | F1-4 invul. *=active until landing. |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
5 | 3 | +6 | +5 | |
2B | ![]() |
6 | 5 | +4 | +3 | |
2C | ![]() |
9 | 6 | +3 | +2 | |
2D | ![]() |
9 | 7 | KD | -5 |
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Wakes up 8F slower on face down knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
- Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
- Kim's back roll goes further than normal (206px instead of 160px)
Combos
Combo Clips from PI
Okizeme
Ground crossup after DOWN, by U-Rasia
Matchups
Vs Gato
Laut Kyuntakuya 8:2 für Gato, sehr schweres matchup.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber