Momoko(KOFXI): Unterschied zwischen den Versionen
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|Chain 214K|| 5 || 3 || KD || / ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |Chain 214K|| 5 || 3 || KD || / ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | ||
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|623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |||
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|623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |||
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|236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
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|236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
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|214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
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|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. | |||
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|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px2. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||
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|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||
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|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||
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|236236P|| 4 || 2 || KD || / ||Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |||
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|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||
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|236236E|| 50 || ~4 || KD || / ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | |||
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks |
Version vom 27. Oktober 2021, 21:31 Uhr
Momoko 桃子 | |
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Tiers & Ranking | |
Tier: | E- |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | G |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special attributes & Bugs
Source: kofxi_bot on twitter
- 2D is unblockable as a meaty (bug, tourney-banned).
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tatchi visiting port24
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