Hayate(KOFXI): Unterschied zwischen den Versionen
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236A.png]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |36 | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236A.png]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |36 | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236P Catch (ground)''' | | style="background-color:#F9F9F9;" |'''236P Catch (ground)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_ground.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_ground.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into attacks, but not into guard. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.236P''' | | style="background-color:#F9F9F9;" |'''j.236P''' | ||
Zeile 415: | Zeile 415: | ||
| style="background-color:#F9F9F9;" |'''236P Catch (air)''' | | style="background-color:#F9F9F9;" |'''236P Catch (air)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_air.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_air.png]] | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only triggers if Hayate is in the air & not attacking. Can be cancelled into attacks, but not into guard. | ||
| style="background-color:#F9F9F9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' |
Version vom 19. Oktober 2021, 12:20 Uhr
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Farben
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Videos
Hayate Matchvideo archive maintained by Chip clip from 駄軍たっちー
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber