Hayate(KOFXI): Unterschied zwischen den Versionen
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Zeile 73: | Zeile 73: | ||
| small A|| 7 || 4|| /|| / ||1F faster than j.A, but same hitbox. | | small A|| 7 || 4|| /|| / ||1F faster than j.A, but same hitbox. | ||
|- | |- | ||
| j.A|| 8 || 4|| /|| / ||1F slower than | | j.A|| 8 || 4|| /|| / ||1F slower than smalljump A, but same hitbox. | ||
|- | |- | ||
| small B|| 7 || 8|| /|| / ||Same hitbox as j.B. | | small B|| 7 || 8|| /|| / ||Same hitbox as j.B. | ||
Zeile 288: | Zeile 288: | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | | style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | ||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Jump Attacks | |||
! style="width:100px;background-color:#D9D9D9;" | Move | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_A.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |1F faster than j.A, but same hitbox. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_A.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |1F slower than smalljump A, but same hitbox. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_B.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_B.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_C.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.C. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_C.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_D.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |F1-20 ch state (longer than active time). Same hitbox as j.D. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_D.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_E.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.E. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_E.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump 4C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_4C.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |Has a minimum height (smalljump frame 6 or later). 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.4C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_4C.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |Has a minimum height (jump frame 4 or later). 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C. | |||
|- | |- | ||
|} | |} |
Version vom 19. Oktober 2021, 11:25 Uhr
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Farben
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Videos
Hayate Matchvideo archive maintained by Chip clip from 駄軍たっちー
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber