Athena Asamiya(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |Command Grab. Launches. Is NOT in counterhit-state. | | style="background-color:#F9F9F9;" |Command Grab. Launches. Is NOT in counterhit-state. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_athena_214B.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |10* | ||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |Reflects projectiles F9-23. Counterhit-state F1-43. F26-53 recovery. Move ends early if it connects. *=old japanese data says 12F startup, 10F is correct. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''214A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_athena_214A.png]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
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| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_athena_214C.png]] | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? |
Version vom 5. September 2021, 10:20 Uhr
Athena Asamiya 麻宮 アテナ | |
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Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Athena's j.214K blocks the opponent's safety shift on hit.
Videos
Kentucky playing Athena vs Good Day 21 players (several matches)
Toshiyan vs arthur P ft6
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